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remove unused variable
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@ -692,7 +692,6 @@ void SkeletonModel::computeBoundingShape(const FBXGeometry& geometry) {
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glm::vec3 jointPosition = extractTranslation(transforms[i]);
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int type = shape->getType();
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float radius = 0.0f;
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if (type == CAPSULE_SHAPE) {
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// add the two furthest surface points of the capsule
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CapsuleShape* capsule = static_cast<CapsuleShape*>(shape);
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