remove unused variable

This commit is contained in:
Andrew Meadows 2015-03-13 09:39:06 -07:00
parent be252147e2
commit 645fc7dbc9

View file

@ -692,7 +692,6 @@ void SkeletonModel::computeBoundingShape(const FBXGeometry& geometry) {
glm::vec3 jointPosition = extractTranslation(transforms[i]);
int type = shape->getType();
float radius = 0.0f;
if (type == CAPSULE_SHAPE) {
// add the two furthest surface points of the capsule
CapsuleShape* capsule = static_cast<CapsuleShape*>(shape);