From 63730a37da0f39ad93c18fd8e17b5718eeabbb6e Mon Sep 17 00:00:00 2001 From: Philip Rosedale Date: Mon, 6 Oct 2014 15:26:47 -0700 Subject: [PATCH] Bring initial walk speed down for easier maneuvering around people --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 469df6066d..087d670760 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -49,7 +49,7 @@ const float PITCH_SPEED = 100.0f; // degrees/sec const float COLLISION_RADIUS_SCALAR = 1.2f; // pertains to avatar-to-avatar collisions const float COLLISION_RADIUS_SCALE = 0.125f; -const float MIN_KEYBOARD_CONTROL_SPEED = 0.75f; +const float MIN_KEYBOARD_CONTROL_SPEED = 0.50f; const float MAX_WALKING_SPEED = 4.5f; // TODO: normalize avatar speed for standard avatar size, then scale all motion logic