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MeshPartPayload: remove dead code
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1 changed files with 0 additions and 20 deletions
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@ -520,26 +520,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
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return;
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}
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// render the part bounding box
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#ifdef DEBUG_BOUNDING_PARTS
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{
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AABox partBounds = getPartBounds(_meshIndex, partIndex);
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glm::vec4 cubeColor(1.0f, 1.0f, 0.0f, 1.0f);
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if (isSkinned) {
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cubeColor = glm::vec4(0.0f, 1.0f, 1.0f, 1.0f);
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} else if (args->_viewFrustum->boxIntersectsFrustum(partBounds)) {
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cubeColor = glm::vec4(1.0f, 0.0f, 1.0f, 1.0f);
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}
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Transform transform;
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transform.setTranslation(partBounds.calcCenter());
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transform.setScale(partBounds.getDimensions());
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batch.setModelTransform(transform);
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DependencyManager::get<GeometryCache>()->renderWireCube(batch, 1.0f, cubeColor);
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}
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#endif //def DEBUG_BOUNDING_PARTS
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auto locations = args->_pipeline->locations;
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assert(locations);
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