diff --git a/interface/resources/shaders/skin_model.vert b/interface/resources/shaders/skin_model.vert index 950283107f..2d1b98c4d7 100644 --- a/interface/resources/shaders/skin_model.vert +++ b/interface/resources/shaders/skin_model.vert @@ -32,7 +32,7 @@ void main(void) { normal = normalize(gl_ModelViewMatrix * normal); // pass along the vertex color - gl_FrontColor = gl_Color; + gl_FrontColor = vec4(1.0, 1.0, 1.0, 1.0); // and the texture coordinates gl_TexCoord[0] = gl_MultiTexCoord0;