Merge branch 'master' of https://github.com/worklist/hifi into gyroquat

This commit is contained in:
Andrzej Kapolka 2013-06-11 16:01:52 -07:00
commit 627fd49003
16 changed files with 301 additions and 205 deletions

View file

@ -59,7 +59,7 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
printf("sending packet of size=%d\n",sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
}
@ -168,7 +168,7 @@ static void renderMovingBug() {
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n", sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
@ -238,7 +238,7 @@ static void renderMovingBug() {
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n", sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
}
@ -345,7 +345,7 @@ static void sendBlinkingStringOfLights() {
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n",sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
@ -387,7 +387,7 @@ static void sendBlinkingStringOfLights() {
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n",sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
}
@ -510,7 +510,7 @@ void sendDanceFloor() {
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n", sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
}
@ -607,7 +607,7 @@ static void sendBillboard() {
if (::shouldShowPacketsPerSecond) {
printf("sending packet of size=%d\n", sizeOut);
}
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
}
@ -702,7 +702,6 @@ int main(int argc, const char * argv[])
agentList->linkedDataCreateCallback = NULL; // do we need a callback?
agentList->startSilentAgentRemovalThread();
agentList->startDomainServerCheckInThread();
srand((unsigned)time(0));
@ -713,16 +712,21 @@ int main(int argc, const char * argv[])
unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
ssize_t receivedBytes;
timeval lastDomainServerCheckIn = {};
AgentList::getInstance()->setAgentTypesOfInterest(&AGENT_TYPE_VOXEL_SERVER, 1);
// loop to send to agents requesting data
while (true) {
// Agents sending messages to us...
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
AgentList::getInstance()->sendDomainServerCheckIn();
}
// Agents sending messages to us...
if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
switch (packetData[0]) {
default: {
AgentList::getInstance()->processAgentData(&agentPublicAddress, packetData, receivedBytes);
} break;
}
AgentList::getInstance()->processAgentData(&agentPublicAddress, packetData, receivedBytes);
}
}

View file

@ -70,11 +70,6 @@ void attachNewBufferToAgent(Agent *newAgent) {
}
}
struct SharedAudioFactors {
float distanceCoefficient;
float effectMix;
};
int main(int argc, const char* argv[]) {
setvbuf(stdout, NULL, _IOLBF, 0);
@ -85,7 +80,6 @@ int main(int argc, const char* argv[]) {
agentList->linkedDataCreateCallback = attachNewBufferToAgent;
agentList->startSilentAgentRemovalThread();
agentList->startDomainServerCheckInThread();
unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
@ -104,7 +98,16 @@ int main(int argc, const char* argv[]) {
gettimeofday(&startTime, NULL);
timeval lastDomainServerCheckIn = {};
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
AgentList::getInstance()->sendDomainServerCheckIn();
}
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
PositionalAudioRingBuffer* positionalRingBuffer = (PositionalAudioRingBuffer*) agent->getLinkedData();

View file

@ -66,7 +66,6 @@ int main(int argc, const char* argv[]) {
agentList->linkedDataCreateCallback = attachAvatarDataToAgent;
agentList->startDomainServerCheckInThread();
agentList->startSilentAgentRemovalThread();
sockaddr *agentAddress = new sockaddr;
@ -80,8 +79,19 @@ int main(int argc, const char* argv[]) {
uint16_t agentID = 0;
Agent* avatarAgent = NULL;
timeval lastDomainServerCheckIn = {};
// we only need to hear back about avatar agents from the DS
AgentList::getInstance()->setAgentTypesOfInterest(&AGENT_TYPE_AVATAR, 1);
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
AgentList::getInstance()->sendDomainServerCheckIn();
}
if (agentList->getAgentSocket()->receive(agentAddress, packetData, &receivedBytes)) {
switch (packetData[0]) {
case PACKET_HEADER_HEAD_DATA:
@ -129,7 +139,6 @@ int main(int argc, const char* argv[]) {
}
agentList->stopSilentAgentRemovalThread();
agentList->stopDomainServerCheckInThread();
return 0;
}

View file

@ -98,11 +98,12 @@ int main(int argc, const char * argv[])
while (true) {
if (agentList->getAgentSocket()->receive((sockaddr *)&agentPublicAddress, packetData, &receivedBytes) &&
(packetData[0] == PACKET_HEADER_DOMAIN_RFD || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) {
(packetData[0] == PACKET_HEADER_DOMAIN_REPORT_FOR_DUTY || packetData[0] == PACKET_HEADER_DOMAIN_LIST_REQUEST)) {
std::map<char, Agent *> newestSoloAgents;
agentType = packetData[1];
unpackSocket(packetData + 2, (sockaddr*) &agentLocalAddress);
int numBytesSocket = unpackSocket(packetData + sizeof(PACKET_HEADER) + sizeof(AGENT_TYPE),
(sockaddr*) &agentLocalAddress);
// check the agent public address
// if it matches our local address we're on the same box
@ -124,47 +125,59 @@ int main(int argc, const char * argv[])
agentList->increaseAgentID();
}
currentBufferPos = broadcastPacket + 1;
currentBufferPos = broadcastPacket + sizeof(PACKET_HEADER);
startPointer = currentBufferPos;
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
if (!agent->matches((sockaddr*) &agentPublicAddress, (sockaddr*) &agentLocalAddress, agentType)) {
if (memchr(SOLO_AGENT_TYPES, agent->getType(), sizeof(SOLO_AGENT_TYPES)) == NULL) {
// this is an agent of which there can be multiple, just add them to the packet
// don't send avatar agents to other avatars, that will come from avatar mixer
if (agentType != AGENT_TYPE_AVATAR || agent->getType() != AGENT_TYPE_AVATAR) {
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
}
unsigned char* agentTypesOfInterest = packetData + sizeof(PACKET_HEADER) + sizeof(AGENT_TYPE)
+ numBytesSocket + sizeof(unsigned char);
int numInterestTypes = *(agentTypesOfInterest - 1);
if (numInterestTypes > 0) {
// if the agent has sent no types of interest, assume they want nothing but their own ID back
for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
if (!agent->matches((sockaddr*) &agentPublicAddress, (sockaddr*) &agentLocalAddress, agentType)
&& memchr(agentTypesOfInterest, agent->getType(), numInterestTypes)) {
// this is not the agent themselves
// and this is an agent of a type in the passed agent types of interest
// or the agent did not pass us any specific types they are interested in
if (memchr(SOLO_AGENT_TYPES, agent->getType(), sizeof(SOLO_AGENT_TYPES)) == NULL) {
// this is an agent of which there can be multiple, just add them to the packet
// don't send avatar agents to other avatars, that will come from avatar mixer
if (agentType != AGENT_TYPE_AVATAR || agent->getType() != AGENT_TYPE_AVATAR) {
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, &(*agent));
}
} else {
// solo agent, we need to only send newest
if (newestSoloAgents[agent->getType()] == NULL ||
newestSoloAgents[agent->getType()]->getWakeMicrostamp() < agent->getWakeMicrostamp()) {
// we have to set the newer solo agent to add it to the broadcast later
newestSoloAgents[agent->getType()] = &(*agent);
}
}
} else {
// solo agent, we need to only send newest
if (newestSoloAgents[agent->getType()] == NULL ||
newestSoloAgents[agent->getType()]->getWakeMicrostamp() < agent->getWakeMicrostamp()) {
// we have to set the newer solo agent to add it to the broadcast later
newestSoloAgents[agent->getType()] = &(*agent);
double timeNow = usecTimestampNow();
// this is the agent, just update last receive to now
agent->setLastHeardMicrostamp(timeNow);
// grab the ID for this agent so we can send it back with the packet
packetAgentID = agent->getAgentID();
if (packetData[0] == PACKET_HEADER_DOMAIN_REPORT_FOR_DUTY
&& memchr(SOLO_AGENT_TYPES, agentType, sizeof(SOLO_AGENT_TYPES))) {
agent->setWakeMicrostamp(timeNow);
}
}
} else {
double timeNow = usecTimestampNow();
// this is the agent, just update last receive to now
agent->setLastHeardMicrostamp(timeNow);
// grab the ID for this agent so we can send it back with the packet
packetAgentID = agent->getAgentID();
if (packetData[0] == PACKET_HEADER_DOMAIN_RFD
&& memchr(SOLO_AGENT_TYPES, agentType, sizeof(SOLO_AGENT_TYPES))) {
agent->setWakeMicrostamp(timeNow);
}
}
}
for (std::map<char, Agent *>::iterator soloAgent = newestSoloAgents.begin();
soloAgent != newestSoloAgents.end();
soloAgent++) {
// this is the newest alive solo agent, add them to the packet
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, soloAgent->second);
for (std::map<char, Agent *>::iterator soloAgent = newestSoloAgents.begin();
soloAgent != newestSoloAgents.end();
soloAgent++) {
// this is the newest alive solo agent, add them to the packet
currentBufferPos = addAgentToBroadcastPacket(currentBufferPos, soloAgent->second);
}
}
// add the agent ID to the end of the pointer

View file

@ -82,9 +82,6 @@ int main(int argc, const char* argv[]) {
// create an AgentList instance to handle communication with other agents
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_AVATAR, EVE_AGENT_LISTEN_PORT);
// start telling the domain server that we are alive
agentList->startDomainServerCheckInThread();
// start the agent list thread that will kill off agents when they stop talking
agentList->startSilentAgentRemovalThread();
@ -134,8 +131,20 @@ int main(int argc, const char* argv[]) {
double numMicrosecondsSleep = 0;
int handStateTimer = 0;
timeval lastDomainServerCheckIn = {};
// eve wants to hear about an avatar mixer and an audio mixer from the domain server
const char EVE_AGENT_TYPES_OF_INTEREST[] = {AGENT_TYPE_AVATAR_MIXER, AGENT_TYPE_AUDIO_MIXER};
AgentList::getInstance()->setAgentTypesOfInterest(EVE_AGENT_TYPES_OF_INTEREST, sizeof(EVE_AGENT_TYPES_OF_INTEREST));
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
AgentList::getInstance()->sendDomainServerCheckIn();
}
// update the thisSend timeval to the current time
gettimeofday(&thisSend, NULL);
@ -201,7 +210,6 @@ int main(int argc, const char* argv[]) {
pthread_join(receiveAgentDataThread, NULL);
// stop the agent list's threads
agentList->stopDomainServerCheckInThread();
agentList->stopPingUnknownAgentsThread();
agentList->stopSilentAgentRemovalThread();
}

View file

@ -167,9 +167,6 @@ int main(int argc, char* argv[]) {
pthread_t receiveAgentDataThread;
pthread_create(&receiveAgentDataThread, NULL, receiveAgentData, NULL);
// start telling the domain server that we are alive
agentList->startDomainServerCheckInThread();
// start the agent list thread that will kill off agents when they stop talking
agentList->startSilentAgentRemovalThread();
@ -192,7 +189,20 @@ int main(int argc, char* argv[]) {
timeval thisSend;
double numMicrosecondsSleep = 0;
timeval lastDomainServerCheckIn = {};
// the audio injector needs to know about the avatar mixer and the audio mixer
const char INJECTOR_AGENTS_OF_INTEREST[] = {AGENT_TYPE_AVATAR_MIXER, AGENT_TYPE_AUDIO_MIXER};
AgentList::getInstance()->setAgentTypesOfInterest(INJECTOR_AGENTS_OF_INTEREST, sizeof(INJECTOR_AGENTS_OF_INTEREST));
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
AgentList::getInstance()->sendDomainServerCheckIn();
}
if (::triggerDistance) {
// update the thisSend timeval to the current time
@ -260,7 +270,6 @@ int main(int argc, char* argv[]) {
pthread_join(receiveAgentDataThread, NULL);
// stop the agent list's threads
agentList->stopDomainServerCheckInThread();
agentList->stopSilentAgentRemovalThread();
}
}

View file

@ -207,10 +207,13 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
WSADATA WsaData;
int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
#endif
// tell the AgentList instance who to tell the domain server we care about
const char agentTypesOfInterest[] = {AGENT_TYPE_AUDIO_MIXER, AGENT_TYPE_AVATAR_MIXER, AGENT_TYPE_VOXEL_SERVER};
AgentList::getInstance()->setAgentTypesOfInterest(agentTypesOfInterest, sizeof(agentTypesOfInterest));
// start the agentList threads
AgentList::getInstance()->startSilentAgentRemovalThread();
AgentList::getInstance()->startDomainServerCheckInThread();
AgentList::getInstance()->startPingUnknownAgentsThread();
_window->setCentralWidget(_glWidget);
@ -424,7 +427,7 @@ static void sendVoxelServerAddScene() {
char message[100];
sprintf(message,"%c%s",'Z',"add scene");
int messageSize = strlen(message) + 1;
AgentList::getInstance()->broadcastToAgents((unsigned char*)message, messageSize, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents((unsigned char*)message, messageSize, &AGENT_TYPE_VOXEL_SERVER, 1);
}
void Application::keyPressEvent(QKeyEvent* event) {
@ -767,6 +770,9 @@ void Application::timer() {
if (!_serialHeadSensor.active) {
_serialHeadSensor.pair();
}
// ask the agent list to check in with the domain server
AgentList::getInstance()->sendDomainServerCheckIn();
}
static glm::vec3 getFaceVector(BoxFace face) {
@ -992,7 +998,7 @@ static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
int sizeOut;
if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL_SERVER, 1);
delete[] bufferOut;
}
}
@ -1061,7 +1067,7 @@ bool Application::sendVoxelsOperation(VoxelNode* node, void* extraData) {
// if we have room don't have room in the buffer, then send the previously generated message first
if (args->bufferInUse + codeAndColorLength > MAXIMUM_EDIT_VOXEL_MESSAGE_SIZE) {
AgentList::getInstance()->broadcastToAgents(args->messageBuffer, args->bufferInUse, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(args->messageBuffer, args->bufferInUse, &AGENT_TYPE_VOXEL_SERVER, 1);
args->bufferInUse = sizeof(PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) + sizeof(unsigned short int); // reset
}
@ -1125,7 +1131,7 @@ void Application::importVoxels() {
// If we have voxels left in the packet, then send the packet
if (args.bufferInUse > (sizeof(PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) + sizeof(unsigned short int))) {
AgentList::getInstance()->broadcastToAgents(args.messageBuffer, args.bufferInUse, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(args.messageBuffer, args.bufferInUse, &AGENT_TYPE_VOXEL_SERVER, 1);
}
if (calculatedOctCode) {
@ -1177,7 +1183,7 @@ void Application::pasteVoxels() {
// If we have voxels left in the packet, then send the packet
if (args.bufferInUse > (sizeof(PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) + sizeof(unsigned short int))) {
AgentList::getInstance()->broadcastToAgents(args.messageBuffer, args.bufferInUse, &AGENT_TYPE_VOXEL, 1);
AgentList::getInstance()->broadcastToAgents(args.messageBuffer, args.bufferInUse, &AGENT_TYPE_VOXEL_SERVER, 1);
}
if (calculatedOctCode) {
@ -1664,7 +1670,7 @@ void Application::updateAvatar(float deltaTime) {
endOfBroadcastStringWrite += _myAvatar.getBroadcastData(endOfBroadcastStringWrite);
const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL, AGENT_TYPE_AVATAR_MIXER};
const char broadcastReceivers[2] = {AGENT_TYPE_VOXEL_SERVER, AGENT_TYPE_AVATAR_MIXER};
AgentList::getInstance()->broadcastToAgents(broadcastString, endOfBroadcastStringWrite - broadcastString, broadcastReceivers, sizeof(broadcastReceivers));
// once in a while, send my voxel url
@ -2573,20 +2579,43 @@ void Application::saveAction(QSettings* set, QAction* action) {
set->setValue(action->text(), action->isChecked());
}
void Application::loadSettings(QSettings* set) {
if (!set) set = getSettings();
void Application::loadSettings(QSettings* settings) {
if (!settings) {
settings = getSettings();
}
_headCameraPitchYawScale = set->value("headCameraPitchYawScale", 0.0f).toFloat();
scanMenuBar(&Application::loadAction, set);
getAvatar()->loadData(set);
_headCameraPitchYawScale = loadSetting(settings, "headCameraPitchYawScale", 0.0f);
settings->beginGroup("View Frustum Offset Camera");
// in case settings is corrupt or missing loadSetting() will check for NaN
_viewFrustumOffsetYaw = loadSetting(settings, "viewFrustumOffsetYaw" , 0.0f);
_viewFrustumOffsetPitch = loadSetting(settings, "viewFrustumOffsetPitch" , 0.0f);
_viewFrustumOffsetRoll = loadSetting(settings, "viewFrustumOffsetRoll" , 0.0f);
_viewFrustumOffsetDistance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);
_viewFrustumOffsetUp = loadSetting(settings, "viewFrustumOffsetUp" , 0.0f);
settings->endGroup();
scanMenuBar(&Application::loadAction, settings);
getAvatar()->loadData(settings);
}
void Application::saveSettings(QSettings* set) {
if (!set) set = getSettings();
set->setValue("headCameraPitchYawScale", _headCameraPitchYawScale);
scanMenuBar(&Application::saveAction, set);
getAvatar()->saveData(set);
void Application::saveSettings(QSettings* settings) {
if (!settings) {
settings = getSettings();
}
settings->setValue("headCameraPitchYawScale", _headCameraPitchYawScale);
settings->beginGroup("View Frustum Offset Camera");
settings->setValue("viewFrustumOffsetYaw", _viewFrustumOffsetYaw);
settings->setValue("viewFrustumOffsetPitch", _viewFrustumOffsetPitch);
settings->setValue("viewFrustumOffsetRoll", _viewFrustumOffsetRoll);
settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffsetDistance);
settings->setValue("viewFrustumOffsetUp", _viewFrustumOffsetUp);
settings->endGroup();
scanMenuBar(&Application::saveAction, settings);
getAvatar()->saveData(settings);
}
void Application::importSettings() {

View file

@ -1212,22 +1212,20 @@ void Avatar::renderBody(bool lookingInMirror, bool renderAvatarBalls) {
}
void Avatar::loadData(QSettings* settings) {
settings->beginGroup("Avatar");
void Avatar::loadData(QSettings* set) {
set->beginGroup("Avatar");
// in case settings is corrupt or missing loadSetting() will check for NaN
_bodyYaw = loadSetting(settings, "bodyYaw" , 0.0f);
_bodyPitch = loadSetting(settings, "bodyPitch", 0.0f);
_bodyRoll = loadSetting(settings, "bodyRoll" , 0.0f);
_position.x = loadSetting(settings, "position_x", 0.0f);
_position.y = loadSetting(settings, "position_y", 0.0f);
_position.z = loadSetting(settings, "position_z", 0.0f);
_bodyYaw = set->value("bodyYaw", _bodyYaw).toFloat();
_bodyPitch = set->value("bodyPitch", _bodyPitch).toFloat();
_bodyRoll = set->value("bodyRoll", _bodyRoll).toFloat();
_voxels.setVoxelURL(settings->value("voxelURL").toUrl());
_position.x = set->value("position_x", _position.x).toFloat();
_position.y = set->value("position_y", _position.y).toFloat();
_position.z = set->value("position_z", _position.z).toFloat();
_voxels.setVoxelURL(set->value("voxelURL").toUrl());
set->endGroup();
settings->endGroup();
}
void Avatar::getBodyBallTransform(AvatarJointID jointID, glm::vec3& position, glm::quat& rotation) const {

View file

@ -497,7 +497,10 @@ void runTimingTests() {
}
float loadSetting(QSettings* settings, const char* name, float defaultValue) {
float value = settings->value(name, 0.0f).toFloat();
if (isnan(value)) {
value = defaultValue;
}
return value;
}

View file

@ -17,6 +17,7 @@
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QSettings>
// the standard sans serif font family
#define SANS_FONT_FAMILY "Helvetica"
@ -66,4 +67,7 @@ void renderCircle(glm::vec3 position, float radius, glm::vec3 surfaceNormal, int
void runTimingTests();
float loadSetting(QSettings* settings, const char* name, float defaultValue);
#endif

View file

@ -62,7 +62,7 @@ Agent::~Agent() {
// Names of Agent Types
const char* AGENT_TYPE_NAME_DOMAIN = "Domain";
const char* AGENT_TYPE_NAME_VOXEL = "Voxel Server";
const char* AGENT_TYPE_NAME_VOXEL_SERVER = "Voxel Server";
const char* AGENT_TYPE_NAME_INTERFACE = "Client Interface";
const char* AGENT_TYPE_NAME_AUDIO_MIXER = "Audio Mixer";
const char* AGENT_TYPE_NAME_AVATAR_MIXER = "Avatar Mixer";
@ -74,8 +74,8 @@ const char* Agent::getTypeName() const {
switch (this->_type) {
case AGENT_TYPE_DOMAIN:
return AGENT_TYPE_NAME_DOMAIN;
case AGENT_TYPE_VOXEL:
return AGENT_TYPE_NAME_VOXEL;
case AGENT_TYPE_VOXEL_SERVER:
return AGENT_TYPE_NAME_VOXEL_SERVER;
case AGENT_TYPE_AVATAR:
return AGENT_TYPE_NAME_INTERFACE;
case AGENT_TYPE_AUDIO_MIXER:

View file

@ -26,7 +26,7 @@
const char SOLO_AGENT_TYPES[3] = {
AGENT_TYPE_AVATAR_MIXER,
AGENT_TYPE_AUDIO_MIXER,
AGENT_TYPE_VOXEL
AGENT_TYPE_VOXEL_SERVER
};
char DOMAIN_HOSTNAME[] = "highfidelity.below92.com";
@ -34,7 +34,6 @@ char DOMAIN_IP[100] = ""; // IP Address will be re-set by lookup on startup
const int DOMAINSERVER_PORT = 40102;
bool silentAgentThreadStopFlag = false;
bool domainServerCheckinStopFlag = false;
bool pingUnknownAgentThreadStopFlag = false;
AgentList* AgentList::_sharedInstance = NULL;
@ -60,27 +59,25 @@ AgentList* AgentList::getInstance() {
AgentList::AgentList(char newOwnerType, unsigned int newSocketListenPort) :
_agentBuckets(),
_numAgents(0),
agentSocket(newSocketListenPort),
_agentSocket(newSocketListenPort),
_ownerType(newOwnerType),
socketListenPort(newSocketListenPort),
_agentTypesOfInterest(NULL),
_socketListenPort(newSocketListenPort),
_ownerID(UNKNOWN_AGENT_ID),
_lastAgentID(0) {
pthread_mutex_init(&mutex, 0);
}
AgentList::~AgentList() {
delete _agentTypesOfInterest;
// stop the spawned threads, if they were started
stopSilentAgentRemovalThread();
stopDomainServerCheckInThread();
stopPingUnknownAgentsThread();
pthread_mutex_destroy(&mutex);
}
unsigned int AgentList::getSocketListenPort() {
return socketListenPort;
}
void AgentList::processAgentData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes) {
switch (((char *)packetData)[0]) {
case PACKET_HEADER_DOMAIN: {
@ -88,7 +85,7 @@ void AgentList::processAgentData(sockaddr *senderAddress, unsigned char *packetD
break;
}
case PACKET_HEADER_PING: {
agentSocket.send(senderAddress, &PACKET_HEADER_PING_REPLY, 1);
_agentSocket.send(senderAddress, &PACKET_HEADER_PING_REPLY, 1);
break;
}
case PACKET_HEADER_PING_REPLY: {
@ -181,6 +178,71 @@ Agent* AgentList::agentWithID(uint16_t agentID) {
return NULL;
}
void AgentList::setAgentTypesOfInterest(const char* agentTypesOfInterest, int numAgentTypesOfInterest) {
delete _agentTypesOfInterest;
_agentTypesOfInterest = new char[numAgentTypesOfInterest + sizeof(char)];
memcpy(_agentTypesOfInterest, agentTypesOfInterest, numAgentTypesOfInterest);
_agentTypesOfInterest[numAgentTypesOfInterest] = '\0';
}
void AgentList::sendDomainServerCheckIn() {
static bool printedDomainServerIP = false;
// Lookup the IP address of the domain server if we need to
if (atoi(DOMAIN_IP) == 0) {
struct hostent* pHostInfo;
if ((pHostInfo = gethostbyname(DOMAIN_HOSTNAME)) != NULL) {
sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printLog("Domain Server: %s \n", DOMAIN_HOSTNAME);
} else {
printLog("Failed domain server lookup\n");
}
} else if (!printedDomainServerIP) {
printLog("Domain Server IP: %s\n", DOMAIN_IP);
printedDomainServerIP = true;
}
// construct the DS check in packet if we need to
static unsigned char* checkInPacket = NULL;
if (!checkInPacket) {
int numBytesAgentsOfInterest = _agentTypesOfInterest ? strlen((char*) _agentTypesOfInterest) : 0;
// check in packet has header, agent type, port, IP, agent types of interest, null termination
int numPacketBytes = sizeof(PACKET_HEADER) + sizeof(AGENT_TYPE) + sizeof(uint16_t) + (sizeof(char) * 4) +
numBytesAgentsOfInterest + sizeof(unsigned char);
checkInPacket = new unsigned char[numPacketBytes];
unsigned char* packetPosition = checkInPacket;
*(packetPosition++) = (memchr(SOLO_AGENT_TYPES, _ownerType, sizeof(SOLO_AGENT_TYPES)))
? PACKET_HEADER_DOMAIN_REPORT_FOR_DUTY
: PACKET_HEADER_DOMAIN_LIST_REQUEST;
*(packetPosition++) = _ownerType;
packetPosition += packSocket(checkInPacket + sizeof(PACKET_HEADER) + sizeof(AGENT_TYPE),
getLocalAddress(),
htons(_socketListenPort));
// add the number of bytes for agent types of interest
*(packetPosition++) = numBytesAgentsOfInterest;
// copy over the bytes for agent types of interest, if required
if (numBytesAgentsOfInterest > 0) {
memcpy(packetPosition,
_agentTypesOfInterest,
numBytesAgentsOfInterest);
packetPosition += numBytesAgentsOfInterest;
}
*packetPosition = '\0';
}
_agentSocket.send(DOMAIN_IP, DOMAINSERVER_PORT, checkInPacket, strlen((char*) checkInPacket));
}
int AgentList::processDomainServerList(unsigned char *packetData, size_t dataBytes) {
int readAgents = 0;
@ -233,7 +295,7 @@ Agent* AgentList::addOrUpdateAgent(sockaddr* publicSocket, sockaddr* localSocket
newAgent->activatePublicSocket();
}
if (newAgent->getType() == AGENT_TYPE_VOXEL ||
if (newAgent->getType() == AGENT_TYPE_VOXEL_SERVER ||
newAgent->getType() == AGENT_TYPE_AVATAR_MIXER ||
newAgent->getType() == AGENT_TYPE_AUDIO_MIXER) {
// this is currently the cheat we use to talk directly to our test servers on EC2
@ -247,9 +309,7 @@ Agent* AgentList::addOrUpdateAgent(sockaddr* publicSocket, sockaddr* localSocket
} else {
if (agent->getType() == AGENT_TYPE_AUDIO_MIXER ||
agent->getType() == AGENT_TYPE_VOXEL ||
agent->getType() == AGENT_TYPE_ANIMATION_SERVER ||
agent->getType() == AGENT_TYPE_AUDIO_INJECTOR) {
agent->getType() == AGENT_TYPE_VOXEL_SERVER) {
// until the Audio class also uses our agentList, we need to update
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
agent->setLastHeardMicrostamp(usecTimestampNow());
@ -281,7 +341,7 @@ void AgentList::broadcastToAgents(unsigned char *broadcastData, size_t dataBytes
// only send to the AgentTypes we are asked to send to.
if (agent->getActiveSocket() != NULL && memchr(agentTypes, agent->getType(), numAgentTypes)) {
// we know which socket is good for this agent, send there
agentSocket.send(agent->getActiveSocket(), broadcastData, dataBytes);
_agentSocket.send(agent->getActiveSocket(), broadcastData, dataBytes);
}
}
}
@ -362,7 +422,7 @@ void *removeSilentAgents(void *args) {
for(AgentList::iterator agent = agentList->begin(); agent != agentList->end(); ++agent) {
if ((checkTimeUSecs - agent->getLastHeardMicrostamp()) > AGENT_SILENCE_THRESHOLD_USECS
&& agent->getType() != AGENT_TYPE_VOXEL) {
&& agent->getType() != AGENT_TYPE_VOXEL_SERVER) {
printLog("Killed ");
Agent::printLog(*agent);
@ -392,62 +452,6 @@ void AgentList::stopSilentAgentRemovalThread() {
pthread_join(removeSilentAgentsThread, NULL);
}
void *checkInWithDomainServer(void *args) {
const int DOMAIN_SERVER_CHECK_IN_USECS = 1 * 1000000;
// Lookup the IP address of the domain server if we need to
if (atoi(DOMAIN_IP) == 0) {
struct hostent* pHostInfo;
if ((pHostInfo = gethostbyname(DOMAIN_HOSTNAME)) != NULL) {
sockaddr_in tempAddress;
memcpy(&tempAddress.sin_addr, pHostInfo->h_addr_list[0], pHostInfo->h_length);
strcpy(DOMAIN_IP, inet_ntoa(tempAddress.sin_addr));
printLog("Domain Server: %s \n", DOMAIN_HOSTNAME);
} else {
printLog("Failed lookup domainserver\n");
}
} else printLog("Domain Server IP: %s\n", DOMAIN_IP);
AgentList* parentAgentList = (AgentList*) args;
timeval lastSend;
in_addr_t localAddress = getLocalAddress();
unsigned char packet[8];
packet[0] = PACKET_HEADER_DOMAIN_RFD;
packet[1] = parentAgentList->getOwnerType();
while (!domainServerCheckinStopFlag) {
gettimeofday(&lastSend, NULL);
packSocket(packet + 2, localAddress, htons(parentAgentList->getSocketListenPort()));
parentAgentList->getAgentSocket()->send(DOMAIN_IP, DOMAINSERVER_PORT, packet, sizeof(packet));
packet[0] = PACKET_HEADER_DOMAIN_LIST_REQUEST;
double usecToSleep = DOMAIN_SERVER_CHECK_IN_USECS - (usecTimestampNow() - usecTimestamp(&lastSend));
if (usecToSleep > 0) {
usleep(usecToSleep);
}
}
pthread_exit(0);
return NULL;
}
void AgentList::startDomainServerCheckInThread() {
pthread_create(&checkInWithDomainServerThread, NULL, checkInWithDomainServer, (void*) this);
}
void AgentList::stopDomainServerCheckInThread() {
domainServerCheckinStopFlag = true;
pthread_join(checkInWithDomainServerThread, NULL);
}
AgentList::iterator AgentList::begin() const {
Agent** agentBucket = NULL;

View file

@ -24,7 +24,10 @@ const int AGENTS_PER_BUCKET = 100;
const int MAX_PACKET_SIZE = 1500;
const unsigned int AGENT_SOCKET_LISTEN_PORT = 40103;
const int AGENT_SILENCE_THRESHOLD_USECS = 2 * 1000000;
const int DOMAIN_SERVER_CHECK_IN_USECS = 1 * 1000000;
extern const char SOLO_AGENT_TYPES[3];
extern char DOMAIN_HOSTNAME[];
@ -45,15 +48,27 @@ public:
AgentListIterator begin() const;
AgentListIterator end() const;
char getOwnerType() const { return _ownerType; }
uint16_t getLastAgentID() const { return _lastAgentID; }
void increaseAgentID() { ++_lastAgentID; }
uint16_t getOwnerID() const { return _ownerID; }
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
UDPSocket* getAgentSocket() { return &_agentSocket; }
unsigned int getSocketListenPort() const { return _socketListenPort; };
void(*linkedDataCreateCallback)(Agent *);
int size() { return _numAgents; }
UDPSocket* getAgentSocket() { return &agentSocket; }
void lock() { pthread_mutex_lock(&mutex); }
void unlock() { pthread_mutex_unlock(&mutex); }
void setAgentTypesOfInterest(const char* agentTypesOfInterest, int numAgentTypesOfInterest);
void sendDomainServerCheckIn();
int processDomainServerList(unsigned char *packetData, size_t dataBytes);
Agent* agentWithAddress(sockaddr *senderAddress);
@ -68,22 +83,11 @@ public:
int updateAgentWithData(Agent *agent, unsigned char *packetData, int dataBytes);
void broadcastToAgents(unsigned char *broadcastData, size_t dataBytes, const char* agentTypes, int numAgentTypes);
unsigned int getSocketListenPort();
char getOwnerType() const { return _ownerType; }
uint16_t getLastAgentID() const { return _lastAgentID; }
void increaseAgentID() { ++_lastAgentID; }
uint16_t getOwnerID() const { return _ownerID; }
void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; }
Agent* soloAgentOfType(char agentType);
void startSilentAgentRemovalThread();
void stopSilentAgentRemovalThread();
void startDomainServerCheckInThread();
void stopDomainServerCheckInThread();
void startPingUnknownAgentsThread();
void stopPingUnknownAgentsThread();
@ -100,9 +104,10 @@ private:
Agent** _agentBuckets[MAX_NUM_AGENTS / AGENTS_PER_BUCKET];
int _numAgents;
UDPSocket agentSocket;
UDPSocket _agentSocket;
char _ownerType;
unsigned int socketListenPort;
char* _agentTypesOfInterest;
unsigned int _socketListenPort;
uint16_t _ownerID;
uint16_t _lastAgentID;
pthread_t removeSilentAgentsThread;

View file

@ -3,11 +3,10 @@
// hifi
//
// Created by Brad Hefta-Gaub on 2013/04/09
//
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
// Single byte/character Agent Types used to identify various agents in the system.
// For example, an agent whose is 'V' is always a voxel server.
//
#ifndef hifi_AgentTypes_h
#define hifi_AgentTypes_h
@ -17,13 +16,13 @@
// If you don't then it will make things harder on your co-developers in debugging because the Agent
// class won't know the name and will report it as "Unknown".
// Agent Type Codes
const char AGENT_TYPE_DOMAIN = 'D';
const char AGENT_TYPE_VOXEL = 'V';
const char AGENT_TYPE_AVATAR = 'I';
const char AGENT_TYPE_AUDIO_MIXER = 'M';
const char AGENT_TYPE_AVATAR_MIXER = 'W';
const char AGENT_TYPE_AUDIO_INJECTOR = 'A';
const char AGENT_TYPE_ANIMATION_SERVER = 'a';
typedef char AGENT_TYPE;
const AGENT_TYPE AGENT_TYPE_DOMAIN = 'D';
const AGENT_TYPE AGENT_TYPE_VOXEL_SERVER = 'V';
const AGENT_TYPE AGENT_TYPE_AVATAR = 'I';
const AGENT_TYPE AGENT_TYPE_AUDIO_MIXER = 'M';
const AGENT_TYPE AGENT_TYPE_AVATAR_MIXER = 'W';
const AGENT_TYPE AGENT_TYPE_AUDIO_INJECTOR = 'A';
const AGENT_TYPE AGENT_TYPE_ANIMATION_SERVER = 'a';
#endif

View file

@ -32,7 +32,7 @@ const PACKET_HEADER PACKET_HEADER_AVATAR_VOXEL_URL = 'U';
const PACKET_HEADER PACKET_HEADER_TRANSMITTER_DATA_V2 = 'T';
const PACKET_HEADER PACKET_HEADER_ENVIRONMENT_DATA = 'e';
const PACKET_HEADER PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L';
const PACKET_HEADER PACKET_HEADER_DOMAIN_RFD = 'C';
const PACKET_HEADER PACKET_HEADER_DOMAIN_REPORT_FOR_DUTY = 'C';
// These are supported Z-Command

View file

@ -450,7 +450,7 @@ int main(int argc, const char * argv[]) {
pthread_mutex_init(&::treeLock, NULL);
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_VOXEL, VOXEL_LISTEN_PORT);
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_VOXEL_SERVER, VOXEL_LISTEN_PORT);
setvbuf(stdout, NULL, _IOLBF, 0);
// Handle Local Domain testing with the --local command line
@ -464,7 +464,6 @@ int main(int argc, const char * argv[]) {
agentList->linkedDataCreateCallback = &attachVoxelAgentDataToAgent;
agentList->startSilentAgentRemovalThread();
agentList->startDomainServerCheckInThread();
srand((unsigned)time(0));
@ -576,10 +575,19 @@ int main(int argc, const char * argv[]) {
unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE];
ssize_t receivedBytes;
timeval lastDomainServerCheckIn = {};
// loop to send to agents requesting data
while (true) {
while (true) {
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL);
AgentList::getInstance()->sendDomainServerCheckIn();
}
// check to see if we need to persist our voxel state
persistVoxelsWhenDirty();