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Fixes to PickRay check
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parent
701bc63bd1
commit
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1 changed files with 6 additions and 6 deletions
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@ -406,7 +406,7 @@ var selectedModelID;
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var selectedModelProperties;
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function mousePressEvent(event) {
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var modelSelected = false;
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modelSelected = false;
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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if (newModel == toolBar.clicked(clickedOverlay)) {
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@ -424,8 +424,7 @@ function mousePressEvent(event) {
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} else {
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var pickRay = Camera.computePickRay(event.x, event.y);
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Vec3.print("[Mouse] Looking at: ", pickRay.origin);
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var foundModels = Models.findModels(pickray.origin, LASER_LENGTH_FACTOR);
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print("Num: " + foundModels.length.toString());
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var foundModels = Models.findModels(pickRay.origin, LASER_LENGTH_FACTOR);
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for (var i = 0; i < foundModels.length; i++) {
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if (!foundModels[i].isKnownID) {
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var identify = Models.identifyModel(foundModels[i]);
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@ -451,7 +450,7 @@ function mousePressEvent(event) {
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// d = |P-X|
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var A = pickRay.origin;
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var B = Vec3.sum(pickRay.origin, Vec3.multiply(pickRay.direction, LASER_LENGTH_FACTOR));
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var B = Vec3.normalize(pickRay.direction);
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var P = properties.position;
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var x = Vec3.dot(Vec3.subtract(P, A), B);
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@ -462,6 +461,7 @@ function mousePressEvent(event) {
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modelSelected = true;
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selectedModelID = foundModels[i];
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selectedModelProperties = properties;
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print("Clicked on " + selectedModelID.id + " " + modelSelected);
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return;
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}
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}
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@ -475,7 +475,7 @@ function mouseMoveEvent(event) {
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print("Dragging");
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Model.editModel(selectedModelID, selectedModelProperties);
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//Model.editModel(selectedModelID, selectedModelProperties);
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}
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function scriptEnding() {
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@ -488,7 +488,7 @@ Script.scriptEnding.connect(scriptEnding);
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// register the call back so it fires before each data send
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Script.update.connect(checkController);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mousePressEvent.connect(mouseMoveEvent);
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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