From 6230dcf93ddd2d818757941880deee953d7df40b Mon Sep 17 00:00:00 2001 From: Zach Fox Date: Fri, 16 Jun 2017 16:34:35 -0700 Subject: [PATCH] Thanks to Thoys! --- interface/resources/qml/hifi/NameCard.qml | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/interface/resources/qml/hifi/NameCard.qml b/interface/resources/qml/hifi/NameCard.qml index a86defdfd7..91c1d99cf5 100644 --- a/interface/resources/qml/hifi/NameCard.qml +++ b/interface/resources/qml/hifi/NameCard.qml @@ -590,14 +590,11 @@ Item { console.log("This avatar is no longer present. goToUserInDomain() failed."); return; } - var vector = Vec3.subtract(avatar.position, MyAvatar.position); - var distance = Vec3.length(vector); - var target = Vec3.multiply(Vec3.normalize(vector), distance - 2.0); // FIXME: We would like the avatar to recompute the avatar's "maybe fly" test at the new position, so that if high enough up, // the avatar goes into fly mode rather than falling. However, that is not exposed to Javascript right now. // FIXME: it would be nice if this used the same teleport steps and smoothing as in the teleport.js script. // Note, however, that this script allows teleporting to a person in the air, while teleport.js is going to a grounded target. - MyAvatar.orientation = Quat.lookAtSimple(MyAvatar.position, avatar.position); - MyAvatar.position = Vec3.sum(MyAvatar.position, target); + MyAvatar.position = Vec3.sum(avatar.position, Vec3.multiplyQbyV(avatar.orientation, {x: 0, y: 0, z: -2})); + MyAvatar.orientation = Quat.multiply(avatar.orientation, {y: 1}); } }