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Update xylophoneKey.js
Made all the requested changes.
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parent
2e2a6318a6
commit
62287a6a9f
1 changed files with 23 additions and 21 deletions
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@ -1,12 +1,12 @@
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(function() {
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var BASE_PATH = "http://mpassets.highfidelity.com/3fd92e5e-93cf-4bc1-b2f1-c6bae5629814-v1/";
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Script.include(BASE_PATH + "pUtils.js");
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var TIMEOUT = 150;
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Script.include(Script.resolvePath("pUtils.js"));
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const TIMEOUT = 150;
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const TEXGRAY = Script.resolvePath("xylotex_bar_gray.png");
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const TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
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var _this;
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function XylophoneKey() {
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_this = this;
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return;
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}
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XylophoneKey.prototype = {
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@ -17,15 +17,16 @@
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preload: function(entityID) {
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_this.entityID = entityID;
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var soundURL = BASE_PATH + JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile;
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//_this.homePos = Entities.getEntityProperties(entityID, ["position"]).position;
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//Entities.editEntity(_this.entityID, {position: _this.homePos}); //This is the workaround for collisionWithEntity not being triggered after entity is reloaded.
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var soundURL = Script.resolvePath(JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile);
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_this.sound = SoundCache.getSound(soundURL);
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//Explicitly setting dimensions is a workaround for collisionWithEntity not being triggered after entity is reloaded. Fogbugz Case no. 1939
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Entities.editEntity(_this.entityID, {dimensions: {x: 0.15182036161422729, y: 0.049085158854722977, z: 0.39702033996582031}});
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},
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collisionWithEntity: function(thisEntity, otherEntity, collision) {
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if (!_this.isWaiting && collision.type == 0) {_this.hit();}
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if (collision.type === 0) {
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_this.hit();
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}
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},
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clickDownOnEntity: function() {
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@ -33,25 +34,26 @@
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},
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hit: function() {
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_this.isWaiting = true;
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_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
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_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
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Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
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editEntityTextures(_this.entityID, "file5", BASE_PATH + "xylotex_bar_gray.png");
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var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
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Entities.editEntity(_this.entityID, {position: newPos});
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_this.timeout();
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if (!_this.isWaiting) {
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_this.isWaiting = true;
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_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
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_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
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Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
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editEntityTextures(_this.entityID, "file5", TEXGRAY);
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var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
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Entities.editEntity(_this.entityID, {position: newPos});
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_this.timeout();
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};
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},
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timeout: function() {
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Script.setTimeout(function() {
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editEntityTextures(_this.entityID, "file5", BASE_PATH + "xylotex_bar_black.png");
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editEntityTextures(_this.entityID, "file5", TEXBLACK);
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Entities.editEntity(_this.entityID, {position: _this.homePos});
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_this.isWaiting = false;
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}, TIMEOUT)
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}, TIMEOUT);
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},
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};
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}
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return new XylophoneKey();
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