Update xylophoneKey.js

Made all the requested changes.
This commit is contained in:
Patterntrick 2017-03-23 06:09:40 -07:00 committed by GitHub
parent 2e2a6318a6
commit 62287a6a9f

View file

@ -1,12 +1,12 @@
(function() {
var BASE_PATH = "http://mpassets.highfidelity.com/3fd92e5e-93cf-4bc1-b2f1-c6bae5629814-v1/";
Script.include(BASE_PATH + "pUtils.js");
var TIMEOUT = 150;
Script.include(Script.resolvePath("pUtils.js"));
const TIMEOUT = 150;
const TEXGRAY = Script.resolvePath("xylotex_bar_gray.png");
const TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
var _this;
function XylophoneKey() {
_this = this;
return;
}
XylophoneKey.prototype = {
@ -17,15 +17,16 @@
preload: function(entityID) {
_this.entityID = entityID;
var soundURL = BASE_PATH + JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile;
//_this.homePos = Entities.getEntityProperties(entityID, ["position"]).position;
//Entities.editEntity(_this.entityID, {position: _this.homePos}); //This is the workaround for collisionWithEntity not being triggered after entity is reloaded.
var soundURL = Script.resolvePath(JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile);
_this.sound = SoundCache.getSound(soundURL);
//Explicitly setting dimensions is a workaround for collisionWithEntity not being triggered after entity is reloaded. Fogbugz Case no. 1939
Entities.editEntity(_this.entityID, {dimensions: {x: 0.15182036161422729, y: 0.049085158854722977, z: 0.39702033996582031}});
},
collisionWithEntity: function(thisEntity, otherEntity, collision) {
if (!_this.isWaiting && collision.type == 0) {_this.hit();}
if (collision.type === 0) {
_this.hit();
}
},
clickDownOnEntity: function() {
@ -33,25 +34,26 @@
},
hit: function() {
_this.isWaiting = true;
_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
editEntityTextures(_this.entityID, "file5", BASE_PATH + "xylotex_bar_gray.png");
var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
Entities.editEntity(_this.entityID, {position: newPos});
_this.timeout();
if (!_this.isWaiting) {
_this.isWaiting = true;
_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
editEntityTextures(_this.entityID, "file5", TEXGRAY);
var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
Entities.editEntity(_this.entityID, {position: newPos});
_this.timeout();
};
},
timeout: function() {
Script.setTimeout(function() {
editEntityTextures(_this.entityID, "file5", BASE_PATH + "xylotex_bar_black.png");
editEntityTextures(_this.entityID, "file5", TEXBLACK);
Entities.editEntity(_this.entityID, {position: _this.homePos});
_this.isWaiting = false;
}, TIMEOUT)
}, TIMEOUT);
},
};
}
return new XylophoneKey();