From 621d94eb91fbfd75da646d0a8e33ecbba7d207fa Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Fri, 19 May 2017 10:38:16 -0700 Subject: [PATCH] removed temp comments --- libraries/animation/src/IKTarget.cpp | 1 - libraries/animation/src/Rig.cpp | 1 - 2 files changed, 2 deletions(-) diff --git a/libraries/animation/src/IKTarget.cpp b/libraries/animation/src/IKTarget.cpp index c67c0621c3..2fe767b08d 100644 --- a/libraries/animation/src/IKTarget.cpp +++ b/libraries/animation/src/IKTarget.cpp @@ -23,7 +23,6 @@ void IKTarget::setFlexCoefficients(size_t numFlexCoefficientsIn, const float* fl float IKTarget::getFlexCoefficient(size_t chainDepth) const { const float DEFAULT_FLEX_COEFFICIENT = 0.5f; - if (chainDepth < _numFlexCoefficients) { return _flexCoefficients[chainDepth]; } else { diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index fe1a3bfab2..99d2deb323 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -1403,7 +1403,6 @@ void Rig::computeAvatarBoundingCapsule( AnimInverseKinematics ikNode("boundingShape"); ikNode.setSkeleton(_animSkeleton); - // AJT: FIX ME!!!!! ensure that empty weights vector does something reasonable.... ikNode.setTargetVars("LeftHand", "leftHandPosition", "leftHandRotation",