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implement FAR side stretching
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1 changed files with 55 additions and 0 deletions
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@ -771,6 +771,51 @@ SelectionDisplay = (function () {
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that.select(currentSelection, false); // TODO: this should be more than highlighted
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};
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that.stretchFAR = function(event) {
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if (!entitySelected || mode !== "STRETCH_FAR") {
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return; // not allowed
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}
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pickRay = Camera.computePickRay(event.x, event.y);
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// translate mode left/right based on view toward entity
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var newIntersection = rayPlaneIntersection(pickRay,
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selectedEntityPropertiesOriginalPosition,
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Quat.getFront(lastAvatarOrientation));
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var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
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var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
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var originalFAR = selectedEntityPropertiesOriginalPosition.z + halfDimensions.z;
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var newFAR = originalFAR + vector.z;
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var changeInDimensions = { x: 0, y: 0, z: (newFAR - originalFAR) };
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var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
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var changeInPosition = { x: 0, y: 0, z: (newFAR - originalFAR) * 0.5 };
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var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
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var wantDebug = false;
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if (wantDebug) {
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print("stretchFAR... ");
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Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
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Vec3.print(" newIntersection:", newIntersection);
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Vec3.print(" vector:", vector);
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print(" originalFAR:" + originalFAR);
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print(" newFAR:" + newFAR);
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Vec3.print(" originalDimensions:", selectedEntityPropertiesOriginalDimensions);
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Vec3.print(" changeInDimensions:", changeInDimensions);
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Vec3.print(" newDimensions:", newDimensions);
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Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
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Vec3.print(" changeInPosition:", changeInPosition);
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Vec3.print(" newPosition:", newPosition);
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}
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selectedEntityProperties.position = newPosition;
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selectedEntityProperties.dimensions = newDimensions;
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Entities.editEntity(currentSelection, selectedEntityProperties);
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tooltip.updateText(selectedEntityProperties);
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that.select(currentSelection, false); // TODO: this should be more than highlighted
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};
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that.stretchRBN = function(event) {
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if (!entitySelected || mode !== "STRETCH_RBN") {
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return; // not allowed
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@ -896,6 +941,13 @@ SelectionDisplay = (function () {
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somethingClicked = true;
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break;
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case grabberFAR:
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case grabberEdgeTF:
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case grabberEdgeBF:
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mode = "STRETCH_FAR";
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somethingClicked = true;
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break;
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default:
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mode = "UNKNOWN";
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break;
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@ -969,6 +1021,9 @@ SelectionDisplay = (function () {
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case "STRETCH_NEAR":
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that.stretchNEAR(event);
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break;
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case "STRETCH_FAR":
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that.stretchFAR(event);
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break;
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default:
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// nothing to do by default
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break;
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