fix for collisions when wearing Oculus

This commit is contained in:
Stephen Birarda 2013-08-21 17:41:26 -07:00
parent 56f6b12fcd
commit 6206d9e8db

View file

@ -172,7 +172,7 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCam
if (_isCollisionsOn) {
Camera* myCamera = Application::getInstance()->getCamera();
if (myCamera->getMode() == CAMERA_MODE_FIRST_PERSON) {
if (myCamera->getMode() == CAMERA_MODE_FIRST_PERSON && !OculusManager::isConnected()) {
_collisionRadius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.f));
_collisionRadius *= COLLISION_RADIUS_SCALAR;
} else {