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fix for collisions when wearing Oculus
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1 changed files with 1 additions and 1 deletions
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@ -172,7 +172,7 @@ void MyAvatar::simulate(float deltaTime, Transmitter* transmitter, float gyroCam
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if (_isCollisionsOn) {
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Camera* myCamera = Application::getInstance()->getCamera();
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if (myCamera->getMode() == CAMERA_MODE_FIRST_PERSON) {
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if (myCamera->getMode() == CAMERA_MODE_FIRST_PERSON && !OculusManager::isConnected()) {
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_collisionRadius = myCamera->getAspectRatio() * (myCamera->getNearClip() / cos(myCamera->getFieldOfView() / 2.f));
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_collisionRadius *= COLLISION_RADIUS_SCALAR;
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} else {
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