mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Fixed orientation and offset issues
This commit is contained in:
parent
1c9cc03693
commit
61c2dd0468
2 changed files with 199 additions and 130 deletions
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@ -9,6 +9,8 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var windowDimensions = Controller.getViewportDimensions();
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var LASER_WIDTH = 4;
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var LASER_COLOR = { red: 255, green: 0, blue: 0 };
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var LASER_LENGTH_FACTOR = 1.5;
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@ -16,6 +18,40 @@ var LASER_LENGTH_FACTOR = 1.5;
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var LEFT = 0;
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var RIGHT = 1;
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var SPAWN_DISTANCE = 1;
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var radiusDefault = 0.10;
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var modelURLs = [
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Feisar_Ship.FBX",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/birarda/birarda_head.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/pug.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/newInvader16x16-large-purple.svo",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/minotaur/mino_full.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/Combat_tank_V01.FBX",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/orc.fbx",
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"http://highfidelity-public.s3-us-west-1.amazonaws.com/meshes/slimer.fbx",
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];
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var toolIconUrl = "http://highfidelity-public.s3-us-west-1.amazonaws.com/images/tools/";
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var numberOfTools = 1;
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var toolHeight = 50;
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var toolWidth = 50;
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var toolVerticalSpacing = 4;
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var toolsHeight = toolHeight * numberOfTools + toolVerticalSpacing * (numberOfTools - 1);
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var toolsX = windowDimensions.x - 8 - toolWidth;
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var toolsY = (windowDimensions.y - toolsHeight) / 2;
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var firstModel = Overlays.addOverlay("image", {
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x: 0, y: 0, width: toolWidth, height: toolHeight,
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subImage: { x: 0, y: toolHeight, width: toolWidth, height: toolHeight },
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imageURL: toolIconUrl + "voxel-tool.svg",
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x: toolsX, y: toolsY + ((toolHeight + toolVerticalSpacing) * 0), width: toolWidth, height: toolHeight,
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visible: true,
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alpha: 0.9
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});
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function controller(wichSide) {
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this.side = wichSide;
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this.palm = 2 * wichSide;
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@ -46,7 +82,10 @@ function controller(wichSide) {
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this.pressing = false; // is trigger being pressed (is pressed now but wasn't previously)
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this.grabbing = false;
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this.modelID;
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this.modelID = { isKnownID: false };
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this.oldModelRotation;
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this.oldModelPosition;
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this.oldModelRadius;
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this.laser = Overlays.addOverlay("line3d", {
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position: this.palmPosition,
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@ -85,23 +124,19 @@ function controller(wichSide) {
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this.grab = function (modelID) {
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if (!modelID.isKnownID) {
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var identify = Models.identifyModel(modelID);
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if (!identify.isKnownID) {
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print("Unknown ID " + identify.id + "(grab)");
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return;
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}
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modelID = identify;
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}
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this.grab = function (modelID, properties) {
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print("Grabbing " + modelID.id);
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this.grabbing = true;
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this.modelID = modelID;
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this.oldModelPosition = properties.position;
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this.oldModelRotation = properties.modelRotation;
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this.oldModelRadius = properties.radius;
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}
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this.release = function () {
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this.grabbing = false;
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this.modelID = 0;
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this.modelID.isKnownID = false;
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}
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this.checkTrigger = function () {
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@ -118,6 +153,34 @@ function controller(wichSide) {
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}
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}
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this.checkModel = function (properties) {
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// P P - Model
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// /| A - Palm
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// / | d B - unit vector toward tip
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// / | X - base of the perpendicular line
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// A---X----->B d - distance fom axis
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// x x - distance from A
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//
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// |X-A| = (P-A).B
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// X == A + ((P-A).B)B
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// d = |P-X|
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var A = this.palmPosition;
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var B = this.front;
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var P = properties.position;
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var x = Vec3.dot(Vec3.subtract(P, A), B);
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var y = Vec3.dot(Vec3.subtract(P, A), this.up);
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var z = Vec3.dot(Vec3.subtract(P, A), this.right);
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var X = Vec3.sum(A, Vec3.multiply(B, x));
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var d = Vec3.length(Vec3.subtract(P, X));
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if (d < properties.radius && 0 < x && x < LASER_LENGTH_FACTOR) {
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return { valid: true, x: x, y: y, z: z };
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}
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return { valid: false };
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}
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this.moveLaser = function () {
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var endPosition = Vec3.sum(this.palmPosition, Vec3.multiply(this.front, LASER_LENGTH_FACTOR));
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@ -143,44 +206,33 @@ function controller(wichSide) {
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});
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}
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this.checkModel = function (modelID) {
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if (!modelID.isKnownID) {
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var identify = Models.identifyModel(modelID);
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if (!identify.isKnownID) {
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print("Unknown ID " + identify.id + "(checkModel)");
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return;
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}
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modelID = identify;
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this.moveModel = function () {
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if (this.grabbing) {
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var newPosition = Vec3.sum(this.palmPosition,
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Vec3.multiply(this.front, this.x));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(this.up, this.y));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(this.right, this.z));
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var newRotation = Quat.multiply(this.rotation,
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Quat.inverse(this.oldRotation));
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newRotation = Quat.multiply(newRotation,
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this.oldModelRotation);
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Models.editModel(this.modelID, {
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position: newPosition,
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modelRotation: newRotation
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});
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print("Moving " + this.modelID.id);
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// Vec3.print("Old Position: ", this.oldModelPosition);
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// Vec3.print("Sav Position: ", newPosition);
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Quat.print("Old Rotation: ", this.oldModelRotation);
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Quat.print("New Rotation: ", newRotation);
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this.oldModelRotation = newRotation;
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this.oldModelPosition = newPosition;
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}
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// P P - Model
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// /| A - Palm
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// / | d B - unit vector toward tip
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// / | X - base of the perpendicular line
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// A---X----->B d - distance fom axis
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// x x - distance from A
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//
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// |X-A| = (P-A).B
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// X == A + ((P-A).B)B
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// d = |P-X|
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var A = this.palmPosition;
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var B = this.front;
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var P = Models.getModelProperties(modelID).position;
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this.x = Vec3.dot(Vec3.subtract(P, A), B);
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this.y = Vec3.dot(Vec3.subtract(P, A), this.up);
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this.z = Vec3.dot(Vec3.subtract(P, A), this.right);
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var X = Vec3.sum(A, Vec3.multiply(B, this.x));
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var d = Vec3.length(Vec3.subtract(P, X));
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// Vec3.print("A: ", A);
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// Vec3.print("B: ", B);
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// Vec3.print("Particle pos: ", P);
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// print("d: " + d + ", x: " + this.x);
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if (d < Models.getModelProperties(modelID).radius && 0 < this.x && this.x < LASER_LENGTH_FACTOR) {
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return true;
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}
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return false;
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}
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this.update = function () {
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@ -205,25 +257,40 @@ function controller(wichSide) {
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this.checkTrigger();
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if (this.pressing) {
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Vec3.print("Looking at: ", this.palmPosition);
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var foundModels = Models.findModels(this.palmPosition, LASER_LENGTH_FACTOR);
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for (var i = 0; i < foundModels.length; i++) {
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print("Model found ID (" + foundModels[i].id + ")");
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if (this.checkModel(foundModels[i])) {
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if (this.grab(foundModels[i])) {
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return;
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}
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}
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}
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}
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this.moveLaser();
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if (!this.pressed && this.grabbing) {
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// release if trigger not pressed anymore.
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this.release();
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}
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this.moveLaser();
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if (this.pressing) {
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Vec3.print("Looking at: ", this.palmPosition);
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var foundModels = Models.findModels(this.palmPosition, LASER_LENGTH_FACTOR);
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for (var i = 0; i < foundModels.length; i++) {
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if (!foundModels[i].isKnownID) {
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var identify = Models.identifyModel(foundModels[i]);
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if (!identify.isKnownID) {
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print("Unknown ID " + identify.id + "(update loop)");
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return;
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}
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foundModels[i] = identify;
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}
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var properties = Models.getModelProperties(foundModels[i]);
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print("Checking properties: " + properties.id + " " + properties.isKnownID);
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var check = this.checkModel(properties);
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if (check.valid) {
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this.grab(foundModels[i], properties);
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this.x = check.x;
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this.y = check.y;
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this.z = check.z;
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return;
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}
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}
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}
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}
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this.cleanup = function () {
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@ -238,78 +305,44 @@ var leftController = new controller(LEFT);
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var rightController = new controller(RIGHT);
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function moveModels() {
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if (leftController.grabbing) {
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if (rightController.grabbing) {
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var properties = Models.getModelProperties(leftController.modelID);
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var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
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var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
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var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
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var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
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var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
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var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
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var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
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var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
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var ratio = length / oldLength;
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var newPosition = Vec3.sum(middle,
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Vec3.multiply(Vec3.subtract(properties.position, oldMiddle), ratio));
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Vec3.print("Ratio : " + ratio + " New position: ", newPosition);
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var rotation = Quat.multiply(leftController.rotation,
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Quat.inverse(leftController.oldRotation));
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rotation = Quat.multiply(rotation, properties.modelRotation);
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Models.editModel(leftController.modelID, {
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position: newPosition,
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//modelRotation: rotation,
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radius: properties.radius * ratio
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});
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return;
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} else {
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var newPosition = Vec3.sum(leftController.palmPosition,
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Vec3.multiply(leftController.front, leftController.x));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(leftController.up, leftController.y));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(leftController.right, leftController.z));
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var rotation = Quat.multiply(leftController.rotation,
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Quat.inverse(leftController.oldRotation));
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rotation = Quat.multiply(rotation,
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Models.getModelProperties(leftController.modelID).modelRotation);
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Models.editModel(leftController.modelID, {
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position: newPosition,
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modelRotation: rotation
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});
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}
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}
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if (rightController.grabbing) {
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var newPosition = Vec3.sum(rightController.palmPosition,
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Vec3.multiply(rightController.front, rightController.x));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(rightController.up, rightController.y));
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newPosition = Vec3.sum(newPosition,
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Vec3.multiply(rightController.right, rightController.z));
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if (leftController.grabbing && rightController.grabbing && rightController.modelID.id == leftController.modelID.id) {
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print("Both controllers");
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var oldLeftPoint = Vec3.sum(leftController.oldPalmPosition, Vec3.multiply(leftController.oldFront, leftController.x));
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var oldRightPoint = Vec3.sum(rightController.oldPalmPosition, Vec3.multiply(rightController.oldFront, rightController.x));
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var rotation = Quat.multiply(rightController.rotation,
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Quat.inverse(rightController.oldRotation));
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rotation = Quat.multiply(rotation,
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Models.getModelProperties(rightController.modelID).modelRotation);
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var oldMiddle = Vec3.multiply(Vec3.sum(oldLeftPoint, oldRightPoint), 0.5);
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var oldLength = Vec3.length(Vec3.subtract(oldLeftPoint, oldRightPoint));
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Models.editModel(rightController.modelID, {
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var leftPoint = Vec3.sum(leftController.palmPosition, Vec3.multiply(leftController.front, leftController.x));
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var rightPoint = Vec3.sum(rightController.palmPosition, Vec3.multiply(rightController.front, rightController.x));
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var middle = Vec3.multiply(Vec3.sum(leftPoint, rightPoint), 0.5);
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var length = Vec3.length(Vec3.subtract(leftPoint, rightPoint));
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var ratio = length / oldLength;
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var newPosition = Vec3.sum(middle,
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Vec3.multiply(Vec3.subtract(leftController.oldModelPosition, oldMiddle), ratio));
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Vec3.print("Ratio : " + ratio + " New position: ", newPosition);
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var rotation = Quat.multiply(leftController.rotation,
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Quat.inverse(leftController.oldRotation));
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rotation = Quat.multiply(rotation, leftController.oldModelRotation);
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Models.editModel(leftController.modelID, {
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position: newPosition,
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modelRotation: rotation
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//modelRotation: rotation,
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radius: leftController.oldModelRadius * ratio
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});
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leftController.oldModelPosition = newPosition;
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leftController.oldModelRotation = rotation;
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leftController.oldModelRadius *= ratio;
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return;
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}
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leftController.moveModel();
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rightController.moveModel();
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}
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function checkController(deltaTime) {
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@ -318,6 +351,8 @@ function checkController(deltaTime) {
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var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
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var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
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moveOverlays();
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// this is expected for hydras
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if (!(numberOfButtons==12 && numberOfTriggers == 2 && controllersPerTrigger == 2)) {
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//print("no hydra connected?");
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@ -329,14 +364,48 @@ function checkController(deltaTime) {
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moveModels();
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}
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function moveOverlays() {
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windowDimensions = Controller.getViewportDimensions();
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toolsX = windowDimensions.x - 8 - toolWidth;
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toolsY = (windowDimensions.y - toolsHeight) / 2;
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Overlays.addOverlay(firstModel, {
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x: toolsX, y: toolsY + ((toolHeight + toolVerticalSpacing) * 0), width: toolWidth, height: toolHeight,
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});
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}
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function mousePressEvent(event) {
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var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
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var url;
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if (clickedOverlay == firstModel) {
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url = Window.prompt("Model url", modelURLs[Math.floor(Math.random() * modelURLs.length)]);
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if (url == null) {
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return; }
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} else {
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print("Didn't click on anything");
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return;
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}
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var position = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), SPAWN_DISTANCE));
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Models.addModel({ position: position,
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radius: radiusDefault,
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modelURL: url
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});
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}
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function scriptEnding() {
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leftController.cleanup();
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rightController.cleanup();
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Overlays.deleteOverlay(firstModel);
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}
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Script.scriptEnding.connect(scriptEnding);
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// register the call back so it fires before each data send
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Script.update.connect(checkController);
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Controller.mousePressEvent.connect(mousePressEvent);
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@ -46,7 +46,7 @@ const uint16_t MODEL_PACKET_CONTAINS_MODEL_ROTATION = 2048;
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const float MODEL_DEFAULT_RADIUS = 0.1f / TREE_SCALE;
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const float MINIMUM_MODEL_ELEMENT_SIZE = (1.0f / 100000.0f) / TREE_SCALE; // smallest size container
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const QString MODEL_DEFAULT_MODEL_URL("");
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const glm::quat MODEL_DEFAULT_MODEL_ROTATION(0, 0, 0, 0);
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const glm::quat MODEL_DEFAULT_MODEL_ROTATION;
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/// A collection of properties of a model item used in the scripting API. Translates between the actual properties of a model
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/// and a JavaScript style hash/QScriptValue storing a set of properties. Used in scripting to set/get the complete set of
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