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failed experiment for getting hip lean over table
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20418d5f58
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2 changed files with 28 additions and 14 deletions
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@ -244,6 +244,11 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
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// the tip's parent-relative as we proceed up the chain
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glm::quat tipParentOrientation = absolutePoses[pivotIndex].rot;
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/* OUTOFBODY_HACK -- experimental override target type when HmdHead pushes outside hipsOffset limit
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if (targetType == IKTarget::Type::HmdHead && _hipsAreOver) {
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targetType = IKTarget::Type::RotationAndPosition;
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}
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*/
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if (targetType == IKTarget::Type::HmdHead) {
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// rotate tip directly to target orientation
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tipOrientation = target.getRotation();
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@ -525,17 +530,19 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
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newHipsOffset += (OTHER_WEIGHT * HEAD_OFFSET_SLAVE_FACTOR) * (actual - under);
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totalWeight += OTHER_WEIGHT;
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} else if (target.getType() == IKTarget::Type::HmdHead) {
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/* OUTOFBODY_HACK: keep this old code to remind us of what changed
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// we want to shift the hips to bring the head to its designated position
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glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans;
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_hipsOffset += target.getTranslation() - actual;
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// and ignore all other targets
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newHipsOffset = _hipsOffset;
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break;
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*/
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glm::vec3 actual = _skeleton->getAbsolutePose(_headIndex, _relativePoses).trans;
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newHipsOffset += HMD_WEIGHT * (target.getTranslation() - actual);
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totalWeight += HMD_WEIGHT;
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glm::vec3 thisOffset = target.getTranslation() - actual;
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glm::vec3 futureHipsOffset = _hipsOffset + thisOffset;
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if (glm::length(futureHipsOffset) < _maxHipsOffsetLength) {
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// it is imperative to shift the hips and bring the head to its designated position
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// so we slam newHipsOffset here and ignore all other targets
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newHipsOffset = futureHipsOffset;
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totalWeight = 0.0f;
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break;
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} else {
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newHipsOffset += HMD_WEIGHT * (target.getTranslation() - actual);
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totalWeight += HMD_WEIGHT;
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}
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}
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} else if (target.getType() == IKTarget::Type::RotationAndPosition) {
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glm::vec3 actualPosition = _skeleton->getAbsolutePose(targetIndex, _relativePoses).trans;
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@ -544,13 +551,12 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
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totalWeight += OTHER_WEIGHT;
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}
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}
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if (totalWeight == 0.0f) {
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totalWeight = 1.0f;
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if (totalWeight > 1.0f) {
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newHipsOffset /= totalWeight;
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}
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newHipsOffset /= totalWeight;
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// smooth transitions by relaxing _hipsOffset toward the new value
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const float HIPS_OFFSET_SLAVE_TIMESCALE = 0.15f;
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const float HIPS_OFFSET_SLAVE_TIMESCALE = 0.10f;
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float tau = dt < HIPS_OFFSET_SLAVE_TIMESCALE ? dt / HIPS_OFFSET_SLAVE_TIMESCALE : 1.0f;
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float newOffsetLength = glm::length(newHipsOffset);
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if (newOffsetLength > _maxHipsOffsetLength) {
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@ -558,6 +564,13 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
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newHipsOffset *= _maxHipsOffsetLength / newOffsetLength;
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}
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_hipsOffset += (newHipsOffset - _hipsOffset) * tau;
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/* OUTOFBODY_HACK: experimental code for disabling HmdHead IK behavior when hips over limit
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if (_hipsAreOver) {
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_hipsAreOver = glm::length(newHipsOffset) - _maxHipsOffsetLength > -1.0f;
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} else {
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_hipsAreOver = glm::length(newHipsOffset) - _maxHipsOffsetLength > 1.0f;
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}
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*/
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}
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}
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}
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@ -86,6 +86,7 @@ protected:
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// experimental data for moving hips during IK
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glm::vec3 _hipsOffset { Vectors::ZERO };
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float _maxHipsOffsetLength { 1.0f };
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bool _hipsAreOver { false }; // OUTOFBODY_HACK: experimental
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int _headIndex { -1 };
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int _hipsIndex { -1 };
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int _hipsParentIndex { -1 };
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