diff --git a/scripts/system/assets/images/ignore-target.png b/scripts/system/assets/images/ignore-target.png deleted file mode 100644 index 697cbaeb6b..0000000000 Binary files a/scripts/system/assets/images/ignore-target.png and /dev/null differ diff --git a/scripts/system/assets/images/ignore-target.svg b/scripts/system/assets/images/ignore-target.svg new file mode 100644 index 0000000000..3d685139ec --- /dev/null +++ b/scripts/system/assets/images/ignore-target.svg @@ -0,0 +1,53 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/scripts/system/assets/images/kick-target.png b/scripts/system/assets/images/kick-target.png deleted file mode 100644 index 491d5d8dc7..0000000000 Binary files a/scripts/system/assets/images/kick-target.png and /dev/null differ diff --git a/scripts/system/assets/images/kick-target.svg b/scripts/system/assets/images/kick-target.svg new file mode 100644 index 0000000000..21cb3a5462 --- /dev/null +++ b/scripts/system/assets/images/kick-target.svg @@ -0,0 +1,33 @@ + + + + + + + + + + + + + + + + + diff --git a/scripts/system/mod.js b/scripts/system/mod.js index f60ad7b35c..035d7726a1 100644 --- a/scripts/system/mod.js +++ b/scripts/system/mod.js @@ -64,7 +64,7 @@ function buttonClicked(){ button.clicked.connect(buttonClicked); function overlayURL() { - return Script.resolvePath("assets/images/" + (Users.canKick ? "kick-target.png" : "ignore-target.png")); + return Script.resolvePath("assets") + "/images/" + (Users.canKick ? "kick-target.svg" : "ignore-target.svg"); } function updateOverlays() { @@ -181,7 +181,7 @@ var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click'); function controllerComputePickRay(hand) { var controllerPose = Controller.getPoseValue(hand); - if (controllerPose.valid && triggered) { + if (controllerPose.valid) { var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation), MyAvatar.position); // This gets point direction right, but if you want general quaternion it would be more complicated: