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fix teleport vs stuck-in-floor work
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@ -605,7 +605,7 @@ bool RenderableModelEntityItem::findDetailedRayIntersection(const glm::vec3& ori
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QString extraInfo;
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return _model->findRayIntersectionAgainstSubMeshes(origin, direction, distance,
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face, surfaceNormal, extraInfo, precisionPicking, precisionPicking);
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face, surfaceNormal, extraInfo, precisionPicking, false);
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}
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void RenderableModelEntityItem::getCollisionGeometryResource() {
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