diff --git a/interface/src/VoxelSystem.cpp b/interface/src/VoxelSystem.cpp index 7ff8649e43..f8625663e9 100644 --- a/interface/src/VoxelSystem.cpp +++ b/interface/src/VoxelSystem.cpp @@ -168,7 +168,6 @@ void VoxelSystem::setupNewVoxelsForDrawing() { // When we call removeOutOfView() voxels, we don't actually remove the voxels from the VBOs, but we do remove // them from tree, this makes our tree caclulations faster, but doesn't require us to fully rebuild the VBOs (which // can be expensive). -printLog("CALLING---removeOutOfView(); sinceLastViewCulling=%lf \n",sinceLastViewCulling); removeOutOfView(); // Once we call cleanupRemovedVoxels() we do need to rebuild our VBOs (if anything was actually removed). So,