mirror of
https://github.com/overte-org/overte.git
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Merge remote-tracking branch 'upstream/master' into browser
This commit is contained in:
commit
60ee137004
20 changed files with 300 additions and 130 deletions
40
cmake/macros/AddResourcesToOSXBundle.cmake
Normal file
40
cmake/macros/AddResourcesToOSXBundle.cmake
Normal file
|
@ -0,0 +1,40 @@
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|||
#
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# AddResourcesToOSXBundle.cmake
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# cmake/macros
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#
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# Created by Stephen Birarda on 04/27/15.
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# Copyright 2015 High Fidelity, Inc.
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#
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||||
# Distributed under the Apache License, Version 2.0.
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||||
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
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#
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||||
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macro(_RECURSIVELY_SET_PACKAGE_LOCATION _PATH)
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# enumerate the items
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foreach(_ITEM ${ARGN})
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if (IS_DIRECTORY "${_ITEM}")
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# recurse into the directory and check for more resources
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file(GLOB _DIR_CONTENTS "${_ITEM}/*")
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|
||||
# figure out the path for this directory and then call ourselves to recurse into it
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get_filename_component(_ITEM_PATH ${_ITEM} NAME)
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_recursively_set_package_location("${_PATH}/${_ITEM_PATH}" ${_DIR_CONTENTS})
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else ()
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# add any files in the root to the resources folder directly
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SET_SOURCE_FILES_PROPERTIES(${_ITEM} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources${_PATH}")
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list(APPEND DISCOVERED_RESOURCES ${_ITEM})
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endif ()
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endforeach()
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endmacro(_RECURSIVELY_SET_PACKAGE_LOCATION _PATH)
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|
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macro(ADD_RESOURCES_TO_OS_X_BUNDLE _RSRC_FOLDER)
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# GLOB the resource directory
|
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file(GLOB _ROOT_ITEMS "${_RSRC_FOLDER}/*")
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|
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# recursively enumerate from the root items
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_recursively_set_package_location("" ${_ROOT_ITEMS})
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|
||||
endmacro(ADD_RESOURCES_TO_OS_X_BUNDLE _RSRC_FOLDER)
|
|
@ -504,7 +504,7 @@ void DomainServer::populateStaticScriptedAssignmentsFromSettings() {
|
|||
Assignment::AgentType,
|
||||
scriptPool);
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scriptAssignment->setPayload(scriptURL.toUtf8());
|
||||
|
||||
|
||||
// add it to static hash so we know we have to keep giving it back out
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addStaticAssignmentToAssignmentHash(scriptAssignment);
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}
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|
@ -675,6 +675,10 @@ void DomainServer::handleConnectRequest(const QByteArray& packet, const HifiSock
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|||
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
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nodeData->setWalletUUID(pendingAssigneeData->getWalletUUID());
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|
||||
// always allow assignment clients to create and destroy entities
|
||||
newNode->setCanAdjustLocks(true);
|
||||
newNode->setCanRez(true);
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||||
|
||||
// now that we've pulled the wallet UUID and added the node to our list, delete the pending assignee data
|
||||
delete pendingAssigneeData;
|
||||
}
|
||||
|
@ -2119,10 +2123,10 @@ SharedAssignmentPointer DomainServer::deployableAssignmentForRequest(const Assig
|
|||
Assignment* assignment = sharedAssignment->data();
|
||||
bool requestIsAllTypes = requestAssignment.getType() == Assignment::AllTypes;
|
||||
bool assignmentTypesMatch = assignment->getType() == requestAssignment.getType();
|
||||
bool nietherHasPool = assignment->getPool().isEmpty() && requestAssignment.getPool().isEmpty();
|
||||
bool neitherHasPool = assignment->getPool().isEmpty() && requestAssignment.getPool().isEmpty();
|
||||
bool assignmentPoolsMatch = assignment->getPool() == requestAssignment.getPool();
|
||||
|
||||
if ((requestIsAllTypes || assignmentTypesMatch) && (nietherHasPool || assignmentPoolsMatch)) {
|
||||
if ((requestIsAllTypes || assignmentTypesMatch) && (neitherHasPool || assignmentPoolsMatch)) {
|
||||
|
||||
// remove the assignment from the queue
|
||||
SharedAssignmentPointer deployableAssignment = _unfulfilledAssignments.takeAt(sharedAssignment
|
||||
|
|
|
@ -88,18 +88,15 @@ if (APPLE)
|
|||
# set where in the bundle to put the resources file
|
||||
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
||||
|
||||
# grab the directories in resources and put them in the right spot in Resources
|
||||
file(GLOB RESOURCE_SUBDIRS RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/resources" "${CMAKE_CURRENT_SOURCE_DIR}/resources/*")
|
||||
foreach(DIR ${RESOURCE_SUBDIRS})
|
||||
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/resources/${DIR}")
|
||||
FILE(GLOB DIR_CONTENTS "resources/${DIR}/*")
|
||||
SET_SOURCE_FILES_PROPERTIES(${DIR_CONTENTS} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${DIR}")
|
||||
set(DISCOVERED_RESOURCES "")
|
||||
|
||||
SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${DIR_CONTENTS}")
|
||||
endif()
|
||||
endforeach()
|
||||
# use the add_resources_to_os_x_bundle macro to recurse into resources
|
||||
add_resources_to_os_x_bundle("${CMAKE_CURRENT_SOURCE_DIR}/resources")
|
||||
|
||||
SET(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME}")
|
||||
# append the discovered resources to our list of interface sources
|
||||
list(APPEND INTERFACE_SRCS ${DISCOVERED_RESOURCES})
|
||||
|
||||
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME}")
|
||||
endif()
|
||||
|
||||
# create the executable, make it a bundle on OS X
|
||||
|
|
|
@ -119,9 +119,9 @@ static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
|
|||
|
||||
#ifdef Q_OS_WIN
|
||||
static const UINT UWM_IDENTIFY_INSTANCES =
|
||||
RegisterWindowMessage("UWM_IDENTIFY_INSTANCES_{8AB82783-B74A-4258-955B-8188C22AA0D6}");
|
||||
RegisterWindowMessage("UWM_IDENTIFY_INSTANCES_{8AB82783-B74A-4258-955B-8188C22AA0D6}_" + qgetenv("USERNAME"));
|
||||
static const UINT UWM_SHOW_APPLICATION =
|
||||
RegisterWindowMessage("UWM_SHOW_APPLICATION_{71123FD6-3DA8-4DC1-9C27-8A12A6250CBA}");
|
||||
RegisterWindowMessage("UWM_SHOW_APPLICATION_{71123FD6-3DA8-4DC1-9C27-8A12A6250CBA}_" + qgetenv("USERNAME"));
|
||||
#endif
|
||||
|
||||
class Application;
|
||||
|
|
|
@ -73,20 +73,20 @@ void Head::reset() {
|
|||
}
|
||||
|
||||
void Head::simulate(float deltaTime, bool isMine, bool billboard) {
|
||||
// Update audio trailing average for rendering facial animations
|
||||
const float AUDIO_AVERAGING_SECS = 0.05f;
|
||||
const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
|
||||
_averageLoudness = glm::mix(_averageLoudness, _audioLoudness, glm::min(deltaTime / AUDIO_AVERAGING_SECS, 1.0f));
|
||||
|
||||
if (_longTermAverageLoudness == -1.0) {
|
||||
_longTermAverageLoudness = _averageLoudness;
|
||||
} else {
|
||||
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
|
||||
}
|
||||
|
||||
if (isMine) {
|
||||
MyAvatar* myAvatar = static_cast<MyAvatar*>(_owningAvatar);
|
||||
|
||||
// Update audio trailing average for rendering facial animations
|
||||
const float AUDIO_AVERAGING_SECS = 0.05f;
|
||||
const float AUDIO_LONG_TERM_AVERAGING_SECS = 30.0f;
|
||||
_averageLoudness = glm::mix(_averageLoudness, _audioLoudness, glm::min(deltaTime / AUDIO_AVERAGING_SECS, 1.0f));
|
||||
|
||||
if (_longTermAverageLoudness == -1.0) {
|
||||
_longTermAverageLoudness = _averageLoudness;
|
||||
} else {
|
||||
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
|
||||
}
|
||||
|
||||
// Only use face trackers when not playing back a recording.
|
||||
if (!myAvatar->isPlaying()) {
|
||||
FaceTracker* faceTracker = Application::getInstance()->getActiveFaceTracker();
|
||||
|
|
|
@ -136,9 +136,6 @@ struct Packet {
|
|||
|
||||
const float STARTING_DDE_MESSAGE_TIME = 0.033f;
|
||||
|
||||
const int FPS_TIMER_DELAY = 2000; // ms
|
||||
const int FPS_TIMER_DURATION = 2000; // ms
|
||||
|
||||
DdeFaceTracker::DdeFaceTracker() :
|
||||
DdeFaceTracker(QHostAddress::Any, DDE_SERVER_PORT, DDE_CONTROL_PORT)
|
||||
{
|
||||
|
@ -147,6 +144,7 @@ DdeFaceTracker::DdeFaceTracker() :
|
|||
|
||||
DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 serverPort, quint16 controlPort) :
|
||||
_ddeProcess(NULL),
|
||||
_ddeStopping(false),
|
||||
_host(host),
|
||||
_serverPort(serverPort),
|
||||
_controlPort(controlPort),
|
||||
|
@ -171,9 +169,7 @@ DdeFaceTracker::DdeFaceTracker(const QHostAddress& host, quint16 serverPort, qui
|
|||
_lastLeftEyeBlink(0.0f),
|
||||
_filteredLeftEyeBlink(0.0f),
|
||||
_lastRightEyeBlink(0.0f),
|
||||
_filteredRightEyeBlink(0.0f),
|
||||
_isCalculatingFPS(false),
|
||||
_frameCount(0)
|
||||
_filteredRightEyeBlink(0.0f)
|
||||
{
|
||||
_coefficients.resize(NUM_FACESHIFT_BLENDSHAPES);
|
||||
|
||||
|
@ -201,46 +197,50 @@ void DdeFaceTracker::setEnabled(bool enabled) {
|
|||
if (enabled && !_ddeProcess) {
|
||||
// Terminate any existing DDE process, perhaps left running after an Interface crash
|
||||
_udpSocket.writeDatagram(DDE_EXIT_COMMAND, DDE_SERVER_ADDR, _controlPort);
|
||||
_ddeStopping = false;
|
||||
|
||||
qDebug() << "[Info] DDE Face Tracker Starting";
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Starting";
|
||||
_ddeProcess = new QProcess(qApp);
|
||||
connect(_ddeProcess, SIGNAL(finished(int, QProcess::ExitStatus)), SLOT(processFinished(int, QProcess::ExitStatus)));
|
||||
_ddeProcess->start(QCoreApplication::applicationDirPath() + DDE_PROGRAM_PATH, DDE_ARGUMENTS);
|
||||
}
|
||||
|
||||
if (!enabled && _ddeProcess) {
|
||||
_ddeStopping = true;
|
||||
_udpSocket.writeDatagram(DDE_EXIT_COMMAND, DDE_SERVER_ADDR, _controlPort);
|
||||
delete _ddeProcess;
|
||||
_ddeProcess = NULL;
|
||||
qDebug() << "[Info] DDE Face Tracker Stopped";
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Stopping";
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void DdeFaceTracker::processFinished(int exitCode, QProcess::ExitStatus exitStatus) {
|
||||
if (_ddeProcess) {
|
||||
// DDE crashed or was manually terminated
|
||||
qDebug() << "[Info] DDE Face Tracker Stopped Unexpectedly";
|
||||
if (_ddeStopping) {
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Stopped";
|
||||
|
||||
} else {
|
||||
qCWarning(interfaceapp) << "DDE Face Tracker: Stopped unexpectedly";
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::NoFaceTracking, true);
|
||||
}
|
||||
_udpSocket.close();
|
||||
delete _ddeProcess;
|
||||
_ddeProcess = NULL;
|
||||
Menu::getInstance()->setIsOptionChecked(MenuOption::NoFaceTracking, true);
|
||||
}
|
||||
}
|
||||
|
||||
void DdeFaceTracker::reset() {
|
||||
_reset = true;
|
||||
if (_udpSocket.state() == QAbstractSocket::BoundState) {
|
||||
_reset = true;
|
||||
|
||||
qDebug() << "[Info] Reset DDE Tracking";
|
||||
const char* DDE_RESET_COMMAND = "reset";
|
||||
_udpSocket.writeDatagram(DDE_RESET_COMMAND, DDE_SERVER_ADDR, _controlPort);
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Reset";
|
||||
|
||||
// Log camera FPS after a reset
|
||||
if (!_isCalculatingFPS) {
|
||||
QTimer::singleShot(FPS_TIMER_DELAY, this, SLOT(startFPSTimer()));
|
||||
_isCalculatingFPS = true;
|
||||
const char* DDE_RESET_COMMAND = "reset";
|
||||
_udpSocket.writeDatagram(DDE_RESET_COMMAND, DDE_SERVER_ADDR, _controlPort);
|
||||
|
||||
FaceTracker::reset();
|
||||
|
||||
_reset = true;
|
||||
}
|
||||
|
||||
_reset = true;
|
||||
}
|
||||
|
||||
bool DdeFaceTracker::isActive() const {
|
||||
|
@ -250,7 +250,7 @@ bool DdeFaceTracker::isActive() const {
|
|||
|
||||
//private slots and methods
|
||||
void DdeFaceTracker::socketErrorOccurred(QAbstractSocket::SocketError socketError) {
|
||||
qCDebug(interfaceapp) << "[Error] DDE Face Tracker Socket Error: " << _udpSocket.errorString();
|
||||
qCWarning(interfaceapp) << "DDE Face Tracker: Socket error: " << _udpSocket.errorString();
|
||||
}
|
||||
|
||||
void DdeFaceTracker::socketStateChanged(QAbstractSocket::SocketState socketState) {
|
||||
|
@ -278,7 +278,7 @@ void DdeFaceTracker::socketStateChanged(QAbstractSocket::SocketState socketState
|
|||
state = "Unconnected";
|
||||
break;
|
||||
}
|
||||
qCDebug(interfaceapp) << "[Info] DDE Face Tracker Socket: " << state;
|
||||
qCDebug(interfaceapp) << "DDE Face Tracker: Socket: " << state;
|
||||
}
|
||||
|
||||
void DdeFaceTracker::readPendingDatagrams() {
|
||||
|
@ -419,23 +419,10 @@ void DdeFaceTracker::decodePacket(const QByteArray& buffer) {
|
|||
}
|
||||
_lastMessageReceived = usecsNow;
|
||||
|
||||
// Count frames if timing
|
||||
if (_isCalculatingFPS) {
|
||||
_frameCount++;
|
||||
}
|
||||
|
||||
FaceTracker::countFrame();
|
||||
|
||||
} else {
|
||||
qCDebug(interfaceapp) << "[Error] DDE Face Tracker Decode Error";
|
||||
qCWarning(interfaceapp) << "DDE Face Tracker: Decode error";
|
||||
}
|
||||
_lastReceiveTimestamp = usecTimestampNow();
|
||||
}
|
||||
|
||||
void DdeFaceTracker::startFPSTimer() {
|
||||
_frameCount = 0;
|
||||
QTimer::singleShot(FPS_TIMER_DURATION, this, SLOT(finishFPSTimer()));
|
||||
}
|
||||
|
||||
void DdeFaceTracker::finishFPSTimer() {
|
||||
qDebug() << "[Info] DDE FPS =" << (float)_frameCount / ((float)FPS_TIMER_DURATION / 1000.0f);
|
||||
_isCalculatingFPS = false;
|
||||
}
|
||||
|
|
|
@ -59,15 +59,13 @@ private slots:
|
|||
void readPendingDatagrams();
|
||||
void socketStateChanged(QAbstractSocket::SocketState socketState);
|
||||
|
||||
void startFPSTimer();
|
||||
void finishFPSTimer();
|
||||
|
||||
private:
|
||||
DdeFaceTracker();
|
||||
DdeFaceTracker(const QHostAddress& host, quint16 serverPort, quint16 controlPort);
|
||||
~DdeFaceTracker();
|
||||
virtual ~DdeFaceTracker();
|
||||
|
||||
QProcess* _ddeProcess;
|
||||
bool _ddeStopping;
|
||||
|
||||
QHostAddress _host;
|
||||
quint16 _serverPort;
|
||||
|
@ -111,9 +109,6 @@ private:
|
|||
float _filteredLeftEyeBlink;
|
||||
float _lastRightEyeBlink;
|
||||
float _filteredRightEyeBlink;
|
||||
|
||||
bool _isCalculatingFPS;
|
||||
int _frameCount;
|
||||
};
|
||||
|
||||
#endif // hifi_DdeFaceTracker_h
|
|
@ -9,9 +9,21 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#include <GLMHelpers.h>
|
||||
|
||||
#include "FaceTracker.h"
|
||||
#include "InterfaceLogging.h"
|
||||
|
||||
const int FPS_TIMER_DELAY = 2000; // ms
|
||||
const int FPS_TIMER_DURATION = 2000; // ms
|
||||
|
||||
FaceTracker::FaceTracker() :
|
||||
_isCalculatingFPS(false),
|
||||
_frameCount(0)
|
||||
{
|
||||
}
|
||||
|
||||
inline float FaceTracker::getBlendshapeCoefficient(int index) const {
|
||||
return isValidBlendshapeIndex(index) ? glm::mix(0.0f, _blendshapeCoefficients[index], getFadeCoefficient())
|
||||
|
@ -65,4 +77,27 @@ void FaceTracker::update(float deltaTime) {
|
|||
_relaxationStatus = glm::clamp(_relaxationStatus - deltaTime / RELAXATION_TIME, 0.0f, 1.0f);
|
||||
_fadeCoefficient = std::exp(-(1.0f - _relaxationStatus) * INVERSE_AT_EPSILON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FaceTracker::reset() {
|
||||
if (isActive() && !_isCalculatingFPS) {
|
||||
QTimer::singleShot(FPS_TIMER_DELAY, this, SLOT(startFPSTimer()));
|
||||
_isCalculatingFPS = true;
|
||||
}
|
||||
}
|
||||
|
||||
void FaceTracker::startFPSTimer() {
|
||||
_frameCount = 0;
|
||||
QTimer::singleShot(FPS_TIMER_DURATION, this, SLOT(finishFPSTimer()));
|
||||
}
|
||||
|
||||
void FaceTracker::countFrame() {
|
||||
if (_isCalculatingFPS) {
|
||||
_frameCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void FaceTracker::finishFPSTimer() {
|
||||
qCDebug(interfaceapp) << "Face tracker FPS =" << (float)_frameCount / ((float)FPS_TIMER_DURATION / 1000.0f);
|
||||
_isCalculatingFPS = false;
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
|
||||
virtual void init() {}
|
||||
virtual void update(float deltaTime);
|
||||
virtual void reset() {}
|
||||
virtual void reset();
|
||||
|
||||
float getFadeCoefficient() const;
|
||||
|
||||
|
@ -44,6 +44,9 @@ public:
|
|||
float getBlendshapeCoefficient(int index) const;
|
||||
|
||||
protected:
|
||||
FaceTracker();
|
||||
virtual ~FaceTracker() {};
|
||||
|
||||
glm::vec3 _headTranslation = glm::vec3(0.0f);
|
||||
glm::quat _headRotation = glm::quat();
|
||||
float _estimatedEyePitch = 0.0f;
|
||||
|
@ -52,6 +55,16 @@ protected:
|
|||
|
||||
float _relaxationStatus = 0.0f; // Between 0.0f and 1.0f
|
||||
float _fadeCoefficient = 0.0f; // Between 0.0f and 1.0f
|
||||
|
||||
void countFrame();
|
||||
|
||||
private slots:
|
||||
void startFPSTimer();
|
||||
void finishFPSTimer();
|
||||
|
||||
private:
|
||||
bool _isCalculatingFPS;
|
||||
int _frameCount;
|
||||
};
|
||||
|
||||
#endif // hifi_FaceTracker_h
|
||||
|
|
|
@ -30,20 +30,16 @@ const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
|
|||
const quint16 FACESHIFT_PORT = 33433;
|
||||
const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
|
||||
|
||||
const int FPS_TIMER_DELAY = 2000; // ms
|
||||
const int FPS_TIMER_DURATION = 2000; // ms
|
||||
|
||||
Faceshift::Faceshift() :
|
||||
_eyeDeflection("faceshiftEyeDeflection", DEFAULT_FACESHIFT_EYE_DEFLECTION),
|
||||
_hostname("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME),
|
||||
_isCalculatingFPS(false),
|
||||
_frameCount(0)
|
||||
_hostname("faceshiftHostname", DEFAULT_FACESHIFT_HOSTNAME)
|
||||
{
|
||||
#ifdef HAVE_FACESHIFT
|
||||
connect(&_tcpSocket, SIGNAL(connected()), SLOT(noteConnected()));
|
||||
connect(&_tcpSocket, SIGNAL(error(QAbstractSocket::SocketError)), SLOT(noteError(QAbstractSocket::SocketError)));
|
||||
connect(&_tcpSocket, SIGNAL(readyRead()), SLOT(readFromSocket()));
|
||||
connect(&_tcpSocket, SIGNAL(stateChanged(QAbstractSocket::SocketState)), SIGNAL(connectionStateChanged()));
|
||||
connect(&_tcpSocket, SIGNAL(disconnected()), SLOT(noteDisconnected()));
|
||||
|
||||
connect(&_udpSocket, SIGNAL(readyRead()), SLOT(readPendingDatagrams()));
|
||||
|
||||
|
@ -83,15 +79,13 @@ void Faceshift::update(float deltaTime) {
|
|||
|
||||
void Faceshift::reset() {
|
||||
if (_tcpSocket.state() == QAbstractSocket::ConnectedState) {
|
||||
qCDebug(interfaceapp, "Faceshift: Reset");
|
||||
|
||||
FaceTracker::reset();
|
||||
|
||||
string message;
|
||||
fsBinaryStream::encode_message(message, fsMsgCalibrateNeutral());
|
||||
send(message);
|
||||
|
||||
// Log camera FPS after a reset
|
||||
if (!_isCalculatingFPS) {
|
||||
QTimer::singleShot(FPS_TIMER_DELAY, this, SLOT(startFPSTimer()));
|
||||
_isCalculatingFPS = true;
|
||||
}
|
||||
}
|
||||
_longTermAverageInitialized = false;
|
||||
}
|
||||
|
@ -138,6 +132,7 @@ void Faceshift::setTCPEnabled(bool enabled) {
|
|||
if ((_tcpEnabled = enabled)) {
|
||||
connectSocket();
|
||||
} else {
|
||||
qCDebug(interfaceapp, "Faceshift: Disconnecting...");
|
||||
_tcpSocket.disconnectFromHost();
|
||||
}
|
||||
#endif
|
||||
|
@ -156,7 +151,7 @@ void Faceshift::connectSocket() {
|
|||
|
||||
void Faceshift::noteConnected() {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
qCDebug(interfaceapp, "Faceshift: Connected.");
|
||||
qCDebug(interfaceapp, "Faceshift: Connected");
|
||||
// request the list of blendshape names
|
||||
string message;
|
||||
fsBinaryStream::encode_message(message, fsMsgSendBlendshapeNames());
|
||||
|
@ -164,10 +159,16 @@ void Faceshift::noteConnected() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void Faceshift::noteDisconnected() {
|
||||
#ifdef HAVE_FACESHIFT
|
||||
qCDebug(interfaceapp, "Faceshift: Disconnected");
|
||||
#endif
|
||||
}
|
||||
|
||||
void Faceshift::noteError(QAbstractSocket::SocketError error) {
|
||||
if (!_tcpRetryCount) {
|
||||
// Only spam log with fail to connect the first time, so that we can keep waiting for server
|
||||
qCDebug(interfaceapp) << "Faceshift: " << _tcpSocket.errorString();
|
||||
qCWarning(interfaceapp) << "Faceshift: " << _tcpSocket.errorString();
|
||||
}
|
||||
// retry connection after a 2 second delay
|
||||
if (_tcpEnabled) {
|
||||
|
@ -294,10 +295,8 @@ void Faceshift::receive(const QByteArray& buffer) {
|
|||
}
|
||||
}
|
||||
#endif
|
||||
// Count frames if timing
|
||||
if (_isCalculatingFPS) {
|
||||
_frameCount++;
|
||||
}
|
||||
|
||||
FaceTracker::countFrame();
|
||||
}
|
||||
|
||||
void Faceshift::setEyeDeflection(float faceshiftEyeDeflection) {
|
||||
|
@ -308,12 +307,3 @@ void Faceshift::setHostname(const QString& hostname) {
|
|||
_hostname.set(hostname);
|
||||
}
|
||||
|
||||
void Faceshift::startFPSTimer() {
|
||||
_frameCount = 0;
|
||||
QTimer::singleShot(FPS_TIMER_DURATION, this, SLOT(finishFPSTimer()));
|
||||
}
|
||||
|
||||
void Faceshift::finishFPSTimer() {
|
||||
qCDebug(interfaceapp) << "Faceshift: FPS =" << (float)_frameCount / ((float)FPS_TIMER_DURATION / 1000.0f);
|
||||
_isCalculatingFPS = false;
|
||||
}
|
||||
|
|
|
@ -95,8 +95,7 @@ private slots:
|
|||
void noteError(QAbstractSocket::SocketError error);
|
||||
void readPendingDatagrams();
|
||||
void readFromSocket();
|
||||
void startFPSTimer();
|
||||
void finishFPSTimer();
|
||||
void noteDisconnected();
|
||||
|
||||
private:
|
||||
Faceshift();
|
||||
|
@ -154,9 +153,6 @@ private:
|
|||
int _mouthSmileRightIndex = 29;
|
||||
|
||||
int _jawOpenIndex = 21;
|
||||
|
||||
bool _isCalculatingFPS;
|
||||
int _frameCount;
|
||||
};
|
||||
|
||||
#endif // hifi_Faceshift_h
|
||||
|
|
|
@ -42,7 +42,7 @@ static BOOL CALLBACK enumWindowsCallback(HWND hWnd, LPARAM lParam) {
|
|||
int main(int argc, const char* argv[]) {
|
||||
#ifdef Q_OS_WIN
|
||||
// Run only one instance of Interface at a time.
|
||||
HANDLE mutex = CreateMutex(NULL, FALSE, "High Fidelity Interface");
|
||||
HANDLE mutex = CreateMutex(NULL, FALSE, "High Fidelity Interface - " + qgetenv("USERNAME"));
|
||||
DWORD result = GetLastError();
|
||||
if (result == ERROR_ALREADY_EXISTS || result == ERROR_ACCESS_DENIED) {
|
||||
// Interface is already running.
|
||||
|
|
|
@ -18,39 +18,77 @@ EntityItem* RenderableZoneEntityItem::factory(const EntityItemID& entityID, cons
|
|||
return new RenderableZoneEntityItem(entityID, properties);
|
||||
}
|
||||
|
||||
bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& properties) {
|
||||
template<typename Lambda>
|
||||
void RenderableZoneEntityItem::changeProperties(Lambda setNewProperties) {
|
||||
QString oldShapeURL = getCompoundShapeURL();
|
||||
bool somethingChanged = ZoneEntityItem::setProperties(properties);
|
||||
if (somethingChanged && oldShapeURL != getCompoundShapeURL()) {
|
||||
_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
|
||||
glm::vec3 oldPosition = getPosition(), oldDimensions = getDimensions();
|
||||
glm::quat oldRotation = getRotation();
|
||||
|
||||
setNewProperties();
|
||||
|
||||
if (oldShapeURL != getCompoundShapeURL()) {
|
||||
if (!_model) {
|
||||
_model = getModel();
|
||||
_needsInitialSimulation = true;
|
||||
}
|
||||
_model->setURL(getCompoundShapeURL(), QUrl(), true, true);
|
||||
}
|
||||
if (oldPosition != getPosition() ||
|
||||
oldRotation != getRotation() ||
|
||||
oldDimensions != getDimensions()) {
|
||||
_needsInitialSimulation = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderableZoneEntityItem::setProperties(const EntityItemProperties& properties) {
|
||||
bool somethingChanged = false;
|
||||
changeProperties([&]() {
|
||||
somethingChanged = this->ZoneEntityItem::setProperties(properties);
|
||||
});
|
||||
return somethingChanged;
|
||||
}
|
||||
|
||||
int RenderableZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
|
||||
ReadBitstreamToTreeParams& args,
|
||||
EntityPropertyFlags& propertyFlags, bool overwriteLocalData) {
|
||||
QString oldShapeURL = getCompoundShapeURL();
|
||||
int bytesRead = ZoneEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
|
||||
args, propertyFlags, overwriteLocalData);
|
||||
if (oldShapeURL != getCompoundShapeURL()) {
|
||||
_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
|
||||
}
|
||||
int bytesRead = 0;
|
||||
changeProperties([&]() {
|
||||
bytesRead = ZoneEntityItem::readEntitySubclassDataFromBuffer(data, bytesLeftToRead,
|
||||
args, propertyFlags, overwriteLocalData);
|
||||
});
|
||||
return bytesRead;
|
||||
}
|
||||
|
||||
Model* RenderableZoneEntityItem::getModel() {
|
||||
Model* model = new Model();
|
||||
model->init();
|
||||
return model;
|
||||
}
|
||||
|
||||
void RenderableZoneEntityItem::initialSimulation() {
|
||||
_model->setScaleToFit(true, getDimensions());
|
||||
_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
|
||||
_model->setRotation(getRotation());
|
||||
_model->setTranslation(getPosition());
|
||||
_model->simulate(0.0f);
|
||||
_needsInitialSimulation = false;
|
||||
}
|
||||
|
||||
bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
|
||||
if (getShapeType() != SHAPE_TYPE_COMPOUND) {
|
||||
return EntityItem::contains(point);
|
||||
}
|
||||
if (!_compoundShapeModel && hasCompoundShapeURL()) {
|
||||
const_cast<RenderableZoneEntityItem*>(this)->_compoundShapeModel = DependencyManager::get<GeometryCache>()->getGeometry(getCompoundShapeURL(), QUrl(), true);
|
||||
|
||||
if (_model && !_model->isActive() && hasCompoundShapeURL()) {
|
||||
// Since we have a delayload, we need to update the geometry if it has been downloaded
|
||||
_model->setURL(getCompoundShapeURL(), QUrl(), true);
|
||||
}
|
||||
|
||||
if (EntityItem::contains(point) && _compoundShapeModel && _compoundShapeModel->isLoaded()) {
|
||||
const FBXGeometry& geometry = _compoundShapeModel->getFBXGeometry();
|
||||
glm::vec3 meshDimensions = geometry.getUnscaledMeshExtents().maximum - geometry.getUnscaledMeshExtents().minimum;
|
||||
return geometry.convexHullContains(worldToEntity(point) * meshDimensions);
|
||||
if (_model && _model->isActive() && EntityItem::contains(point)) {
|
||||
if (_needsInitialSimulation) {
|
||||
const_cast<RenderableZoneEntityItem*>(this)->initialSimulation();
|
||||
}
|
||||
return _model->convexHullContains(point);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#ifndef hifi_RenderableZoneEntityItem_h
|
||||
#define hifi_RenderableZoneEntityItem_h
|
||||
|
||||
#include <Model.h>
|
||||
#include <ZoneEntityItem.h>
|
||||
|
||||
class NetworkGeometry;
|
||||
|
@ -21,7 +22,9 @@ public:
|
|||
static EntityItem* factory(const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
|
||||
RenderableZoneEntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) :
|
||||
ZoneEntityItem(entityItemID, properties)
|
||||
ZoneEntityItem(entityItemID, properties),
|
||||
_model(NULL),
|
||||
_needsInitialSimulation(true)
|
||||
{ }
|
||||
|
||||
virtual bool setProperties(const EntityItemProperties& properties);
|
||||
|
@ -32,8 +35,14 @@ public:
|
|||
virtual bool contains(const glm::vec3& point) const;
|
||||
|
||||
private:
|
||||
Model* getModel();
|
||||
void initialSimulation();
|
||||
|
||||
QSharedPointer<NetworkGeometry> _compoundShapeModel;
|
||||
template<typename Lambda>
|
||||
void changeProperties(Lambda functor);
|
||||
|
||||
Model* _model;
|
||||
bool _needsInitialSimulation;
|
||||
};
|
||||
|
||||
#endif // hifi_RenderableZoneEntityItem_h
|
|
@ -58,6 +58,9 @@ NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned
|
|||
|
||||
// handle ICE signal from DS so connection is attempted immediately
|
||||
connect(&_domainHandler, &DomainHandler::requestICEConnectionAttempt, this, &NodeList::handleICEConnectionToDomainServer);
|
||||
|
||||
// clear out NodeList when login is finished
|
||||
connect(&AccountManager::getInstance(), &AccountManager::loginComplete , this, &NodeList::reset);
|
||||
|
||||
// clear our NodeList when logout is requested
|
||||
connect(&AccountManager::getInstance(), &AccountManager::logoutComplete , this, &NodeList::reset);
|
||||
|
|
|
@ -285,6 +285,7 @@ void OctreePersistThread::restoreFromMostRecentBackup() {
|
|||
qCDebug(octree) << "DONE restoring backup file " << mostRecentBackupFileName << "to" << _filename << "...";
|
||||
} else {
|
||||
qCDebug(octree) << "ERROR while restoring backup file " << mostRecentBackupFileName << "to" << _filename << "...";
|
||||
perror("ERROR while restoring backup file");
|
||||
}
|
||||
} else {
|
||||
qCDebug(octree) << "NO BEST backup file found.";
|
||||
|
@ -366,6 +367,7 @@ void OctreePersistThread::rollOldBackupVersions(const BackupRule& rule) {
|
|||
qCDebug(octree) << "DONE rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
|
||||
} else {
|
||||
qCDebug(octree) << "ERROR in rolling backup file " << backupFilenameN << "to" << backupFilenameNplusOne << "...";
|
||||
perror("ERROR in rolling backup file");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -425,6 +427,7 @@ void OctreePersistThread::backup() {
|
|||
rule.lastBackup = now; // only record successful backup in this case.
|
||||
} else {
|
||||
qCDebug(octree) << "ERROR in backing up persist file...";
|
||||
perror("ERROR in backing up persist file");
|
||||
}
|
||||
} else {
|
||||
qCDebug(octree) << "persist file " << _filename << " does not exist. " <<
|
||||
|
|
|
@ -324,7 +324,7 @@ public:
|
|||
|
||||
const FBXGeometry& getFBXGeometry() const { return _geometry; }
|
||||
const QVector<NetworkMesh>& getMeshes() const { return _meshes; }
|
||||
//
|
||||
|
||||
QVector<int> getJointMappings(const AnimationPointer& animation);
|
||||
|
||||
virtual void setLoadPriority(const QPointer<QObject>& owner, float priority);
|
||||
|
|
|
@ -573,6 +573,61 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g
|
|||
return intersectedSomething;
|
||||
}
|
||||
|
||||
bool Model::convexHullContains(glm::vec3 point) {
|
||||
// if we aren't active, we can't compute that yet...
|
||||
if (!isActive()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// extents is the entity relative, scaled, centered extents of the entity
|
||||
glm::vec3 position = _translation;
|
||||
glm::mat4 rotation = glm::mat4_cast(_rotation);
|
||||
glm::mat4 translation = glm::translate(position);
|
||||
glm::mat4 modelToWorldMatrix = translation * rotation;
|
||||
glm::mat4 worldToModelMatrix = glm::inverse(modelToWorldMatrix);
|
||||
|
||||
Extents modelExtents = getMeshExtents(); // NOTE: unrotated
|
||||
|
||||
glm::vec3 dimensions = modelExtents.maximum - modelExtents.minimum;
|
||||
glm::vec3 corner = -(dimensions * _registrationPoint);
|
||||
AABox modelFrameBox(corner, dimensions);
|
||||
|
||||
glm::vec3 modelFramePoint = glm::vec3(worldToModelMatrix * glm::vec4(point, 1.0f));
|
||||
|
||||
// we can use the AABox's contains() by mapping our point into the model frame
|
||||
// and testing there.
|
||||
if (modelFrameBox.contains(modelFramePoint)){
|
||||
if (!_calculatedMeshTrianglesValid) {
|
||||
recalculateMeshBoxes(true);
|
||||
}
|
||||
|
||||
// If we are inside the models box, then consider the submeshes...
|
||||
int subMeshIndex = 0;
|
||||
foreach(const AABox& subMeshBox, _calculatedMeshBoxes) {
|
||||
if (subMeshBox.contains(point)) {
|
||||
bool insideMesh = true;
|
||||
// To be inside the sub mesh, we need to be behind every triangles' planes
|
||||
const QVector<Triangle>& meshTriangles = _calculatedMeshTriangles[subMeshIndex];
|
||||
foreach (const Triangle& triangle, meshTriangles) {
|
||||
if (!isPointBehindTrianglesPlane(point, triangle.v0, triangle.v1, triangle.v2)) {
|
||||
// it's not behind at least one so we bail
|
||||
insideMesh = false;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (insideMesh) {
|
||||
// It's inside this mesh, return true.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
subMeshIndex++;
|
||||
}
|
||||
}
|
||||
// It wasn't in any mesh, return false.
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: we seem to call this too often when things haven't actually changed... look into optimizing this
|
||||
void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
|
||||
bool calculatedMeshTrianglesNeeded = pickAgainstTriangles && !_calculatedMeshTrianglesValid;
|
||||
|
@ -1047,7 +1102,7 @@ int Model::getLastFreeJointIndex(int jointIndex) const {
|
|||
|
||||
void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bool delayLoad) {
|
||||
// don't recreate the geometry if it's the same URL
|
||||
if (_url == url) {
|
||||
if (_url == url && _geometry && _geometry->getURL() == url) {
|
||||
return;
|
||||
}
|
||||
_url = url;
|
||||
|
|
|
@ -213,6 +213,7 @@ public:
|
|||
|
||||
bool findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
|
||||
BoxFace& face, QString& extraInfo, bool pickAgainstTriangles = false);
|
||||
bool convexHullContains(glm::vec3 point);
|
||||
|
||||
protected:
|
||||
QSharedPointer<NetworkGeometry> _geometry;
|
||||
|
|
|
@ -13,8 +13,12 @@
|
|||
#include "ScriptAudioInjector.h"
|
||||
|
||||
QScriptValue injectorToScriptValue(QScriptEngine* engine, ScriptAudioInjector* const& in) {
|
||||
// The AudioScriptingInterface::playSound method can return null, so we need to account for that.
|
||||
if (!in) {
|
||||
return QScriptValue(QScriptValue::NullValue);
|
||||
}
|
||||
|
||||
// when the script goes down we want to cleanup the injector
|
||||
|
||||
QObject::connect(engine, &QScriptEngine::destroyed, in, &ScriptAudioInjector::stopInjectorImmediately,
|
||||
Qt::DirectConnection);
|
||||
|
||||
|
|
Loading…
Reference in a new issue