diff --git a/libraries/model-networking/src/model-networking/ModelCache.cpp b/libraries/model-networking/src/model-networking/ModelCache.cpp index 74c8d06736..9bfd7d9a85 100644 --- a/libraries/model-networking/src/model-networking/ModelCache.cpp +++ b/libraries/model-networking/src/model-networking/ModelCache.cpp @@ -241,7 +241,6 @@ private: }; void GeometryDefinitionResource::downloadFinished(const QByteArray& data) { - qDebug() << "Processing geometry: " << _effectiveBaseURL; _url = _effectiveBaseURL; _textureBaseUrl = _effectiveBaseURL; QThreadPool::globalInstance()->start(new GeometryReader(_self, _effectiveBaseURL, _mapping, data, _combineParts)); @@ -255,7 +254,6 @@ void GeometryDefinitionResource::setGeometryDefinition(FBXGeometry::Pointer fbxG QHash materialIDAtlas; for (const FBXMaterial& material : _fbxGeometry->materials) { materialIDAtlas[material.materialID] = _materials.size(); - qDebug() << "setGeometryDefinition() " << _textureBaseUrl; _materials.push_back(std::make_shared(material, _textureBaseUrl)); } @@ -348,7 +346,6 @@ Geometry::Geometry(const Geometry& geometry) { _materials.reserve(geometry._materials.size()); for (const auto& material : geometry._materials) { - qDebug() << "Geometry() no base url..."; _materials.push_back(std::make_shared(*material)); } @@ -434,7 +431,6 @@ void GeometryResource::deleter() { void GeometryResource::setTextures() { if (_fbxGeometry) { for (const FBXMaterial& material : _fbxGeometry->materials) { - qDebug() << "setTextures() " << _textureBaseUrl; _materials.push_back(std::make_shared(material, _textureBaseUrl)); } } @@ -536,7 +532,6 @@ model::TextureMapPointer NetworkMaterial::fetchTextureMap(const QUrl& url, image NetworkMaterial::NetworkMaterial(const FBXMaterial& material, const QUrl& textureBaseUrl) : model::Material(*material._material) { - qDebug() << "Created network material with base url: " << textureBaseUrl; _textures = Textures(MapChannel::NUM_MAP_CHANNELS); if (!material.albedoTexture.filename.isEmpty()) { auto map = fetchTextureMap(textureBaseUrl, material.albedoTexture, image::TextureUsage::ALBEDO_TEXTURE, MapChannel::ALBEDO_MAP);