diff --git a/scripts/system/assets/images/ignore-target.png b/scripts/system/assets/images/ignore-target.png
new file mode 100644
index 0000000000..697cbaeb6b
Binary files /dev/null and b/scripts/system/assets/images/ignore-target.png differ
diff --git a/scripts/system/assets/images/ignore-target.svg b/scripts/system/assets/images/ignore-target.svg
deleted file mode 100644
index ca6aca3a5a..0000000000
--- a/scripts/system/assets/images/ignore-target.svg
+++ /dev/null
@@ -1,52 +0,0 @@
-
-
-
diff --git a/scripts/system/assets/images/kick-target.png b/scripts/system/assets/images/kick-target.png
new file mode 100644
index 0000000000..491d5d8dc7
Binary files /dev/null and b/scripts/system/assets/images/kick-target.png differ
diff --git a/scripts/system/assets/images/kick-target.svg b/scripts/system/assets/images/kick-target.svg
deleted file mode 100644
index e1ff64d272..0000000000
--- a/scripts/system/assets/images/kick-target.svg
+++ /dev/null
@@ -1,34 +0,0 @@
-
-
-
diff --git a/scripts/system/ignore.js b/scripts/system/ignore.js
index cae4e14638..ea53efb2ce 100644
--- a/scripts/system/ignore.js
+++ b/scripts/system/ignore.js
@@ -64,7 +64,7 @@ function buttonClicked(){
button.clicked.connect(buttonClicked);
function overlayURL() {
- return Script.resolvePath("assets/images/" + (Users.canKick ? "kick-target.svg" : "ignore-target.svg"));
+ return Script.resolvePath("assets/images/" + (Users.canKick ? "kick-target.png" : "ignore-target.png"));
}
function updateOverlays() {
@@ -104,7 +104,7 @@ function updateOverlays() {
var newOverlay = Overlays.addOverlay("image3d", {
url: overlayURL(),
position: overlayPosition,
- size: 0.4,
+ size: 1,
scale: 0.4,
color: { red: 255, green: 255, blue: 255},
alpha: 1,
@@ -179,14 +179,8 @@ Controller.mousePressEvent.connect(function(event){
// But we dont' get mousePressEvents.
var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
-var TRIGGER_GRAB_VALUE = 0.85; // From handControllerGrab/Pointer.js. Should refactor.
-var TRIGGER_ON_VALUE = 0.4;
-var TRIGGER_OFF_VALUE = 0.15;
-var triggered = false;
-var activeHand = Controller.Standard.RightHand;
-
-function controllerComputePickRay() {
- var controllerPose = Controller.getPoseValue(activeHand);
+function controllerComputePickRay(hand) {
+ var controllerPose = Controller.getPoseValue(hand);
if (controllerPose.valid && triggered) {
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
MyAvatar.position);
@@ -196,31 +190,21 @@ function controllerComputePickRay() {
}
}
-function makeTriggerHandler(hand) {
+function makeClickHandler(hand) {
return function (value) {
if (isShowingOverlays) {
- if (!triggered && (value > TRIGGER_GRAB_VALUE)) { // should we smooth?
- triggered = true;
- if (activeHand !== hand) {
- // No switching while the other is already triggered, so no need to release.
- activeHand = (activeHand === Controller.Standard.RightHand) ? Controller.Standard.LeftHand : Controller.Standard.RightHand;
+ var pickRay = controllerComputePickRay(hand);
+ if (pickRay) {
+ var overlayIntersection = Overlays.findRayIntersection(pickRay);
+ if (overlayIntersection.intersects) {
+ handleSelectedOverlay(overlayIntersection);
}
-
- var pickRay = controllerComputePickRay();
- if (pickRay) {
- var overlayIntersection = Overlays.findRayIntersection(pickRay);
- if (overlayIntersection.intersects) {
- handleSelectedOverlay(overlayIntersection);
- }
- }
- } else if (triggered && (value < TRIGGER_OFF_VALUE)) {
- triggered = false;
}
}
};
}
-triggerMapping.from(Controller.Standard.RT).peek().to(makeTriggerHandler(Controller.Standard.RightHand));
-triggerMapping.from(Controller.Standard.LT).peek().to(makeTriggerHandler(Controller.Standard.LeftHand));
+triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
+triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
triggerMapping.enable();