mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 09:44:21 +02:00
Fix paddleBall.js
This commit is contained in:
parent
4c14cd757b
commit
6001968d92
1 changed files with 21 additions and 11 deletions
|
@ -37,9 +37,17 @@ var hand;
|
|||
|
||||
function setControllerID() {
|
||||
if (leftHanded) {
|
||||
hand = Controller.Standard.LeftHand;
|
||||
hand = MyAvatar.getLeftHandPose();
|
||||
} else {
|
||||
hand = Controller.Standard.RightHand;
|
||||
hand = MyAvatar.rightHandPosition;
|
||||
}
|
||||
}
|
||||
|
||||
function getHandPose(){
|
||||
if (leftHanded) {
|
||||
return MyAvatar.getLeftHandPose();
|
||||
} else {
|
||||
return MyAvatar.rightHandPosition;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -63,7 +71,7 @@ var ball, paddle, paddleModel, line;
|
|||
function createEntities() {
|
||||
ball = Entities.addEntity(
|
||||
{ type: "Sphere",
|
||||
position: Controller.getPoseValue(hand).translation,
|
||||
position: getHandPose().translation,
|
||||
dimensions: { x: BALL_SIZE, y: BALL_SIZE, z: BALL_SIZE },
|
||||
color: BALL_COLOR,
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
|
@ -73,27 +81,29 @@ function createEntities() {
|
|||
|
||||
paddle = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Controller.getPoseValue(hand).translation,
|
||||
position: getHandPose().translation,
|
||||
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 0.80 },
|
||||
color: PADDLE_COLOR,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: 0.10,
|
||||
visible: false,
|
||||
rotation: Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(hand).rotation,
|
||||
//rotation: Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(hand).rotation,
|
||||
rotation : getHandPose().rotation,
|
||||
collisionsWillMove: false });
|
||||
|
||||
modelURL = "http://public.highfidelity.io/models/attachments/pong_paddle.fbx";
|
||||
paddleModel = Entities.addEntity(
|
||||
{ type: "Model",
|
||||
position: Vec3.sum(Controller.getPoseValue(hand).translation, PADDLE_BOX_OFFSET),
|
||||
position: Vec3.sum(hand, PADDLE_BOX_OFFSET),
|
||||
dimensions: { x: PADDLE_SIZE * 1.5, y: PADDLE_THICKNESS, z: PADDLE_SIZE * 1.25 },
|
||||
color: PADDLE_COLOR,
|
||||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: true,
|
||||
modelURL: modelURL,
|
||||
damping: 0.10,
|
||||
rotation: Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(hand).rotation,
|
||||
//rotation: Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(hand).rotation,
|
||||
rotation : getHandPose().rotation,
|
||||
collisionsWillMove: false });
|
||||
|
||||
line = Overlays.addOverlay("line3d", {
|
||||
|
@ -118,7 +128,7 @@ function deleteEntities() {
|
|||
}
|
||||
|
||||
function update(deltaTime) {
|
||||
var palmPosition = Controller.getPoseValue(hand).translation;
|
||||
var palmPosition = getHandPose().translation;
|
||||
var controllerActive = (Vec3.length(palmPosition) > 0);
|
||||
|
||||
if (!gameOn && controllerActive) {
|
||||
|
@ -133,7 +143,7 @@ function update(deltaTime) {
|
|||
}
|
||||
|
||||
var paddleOrientation = leftHanded ? PADDLE_ORIENTATION : Quat.multiply(PADDLE_ORIENTATION, Quat.fromPitchYawRollDegrees(0, 180, 0));
|
||||
var paddleWorldOrientation = Quat.multiply(Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(hand).rotation), paddleOrientation);
|
||||
var paddleWorldOrientation = Quat.multiply(getHandPose().rotation, paddleOrientation);
|
||||
var holdPosition = Vec3.sum(leftHanded ? MyAvatar.getLeftPalmPosition() : MyAvatar.getRightPalmPosition(),
|
||||
Vec3.multiplyQbyV(paddleWorldOrientation, leftHanded ? HOLD_POSITION_LEFT_OFFSET : HOLD_POSITION_RIGHT_OFFSET ));
|
||||
|
||||
|
@ -146,10 +156,10 @@ function update(deltaTime) {
|
|||
Entities.editEntity(ball, { velocity: ballVelocity });
|
||||
Overlays.editOverlay(line, { start: props.position, end: holdPosition });
|
||||
Entities.editEntity(paddle, { position: holdPosition,
|
||||
velocity: Controller.getPoseValue(hand).velocity,
|
||||
velocity: getHandPose().velocity, //fix this maybe
|
||||
rotation: paddleWorldOrientation });
|
||||
Entities.editEntity(paddleModel, { position: Vec3.sum(holdPosition, Vec3.multiplyQbyV(paddleWorldOrientation, PADDLE_BOX_OFFSET)),
|
||||
velocity: Controller.getPoseValue(hand).velocity,
|
||||
velocity: getHandPose().velocity, //fix this maybe
|
||||
rotation: paddleWorldOrientation });
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue