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https://github.com/overte-org/overte.git
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merge
This commit is contained in:
commit
5fa1fd6b81
4 changed files with 21 additions and 17 deletions
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@ -232,6 +232,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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connect(nodeList, SIGNAL(nodeAdded(SharedNodePointer)), &_voxels, SLOT(nodeAdded(SharedNodePointer)));
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connect(nodeList, SIGNAL(nodeAdded(SharedNodePointer)), &_voxels, SLOT(nodeAdded(SharedNodePointer)));
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connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), &_voxels, SLOT(nodeKilled(SharedNodePointer)));
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connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), &_voxels, SLOT(nodeKilled(SharedNodePointer)));
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connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle);
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connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle);
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connect(nodeList, SIGNAL(uuidChanged(const QUuid&)), _myAvatar, SLOT(setSessionUUID(const QUuid&)));
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connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset);
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connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset);
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// connect to appropriate slots on AccountManager
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// connect to appropriate slots on AccountManager
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@ -1216,11 +1217,6 @@ void Application::timer() {
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// ask the node list to check in with the domain server
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// ask the node list to check in with the domain server
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NodeList::getInstance()->sendDomainServerCheckIn();
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NodeList::getInstance()->sendDomainServerCheckIn();
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// as soon as we have a valid sessionUUID, store it in the avatar for reference
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if (_myAvatar->getSessionUUID().isNull()) {
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_myAvatar->setSessionUUID(NodeList::getInstance()->getSessionUUID());
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}
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}
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}
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void Application::idle() {
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void Application::idle() {
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@ -102,7 +102,6 @@ public:
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virtual ~AvatarData();
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virtual ~AvatarData();
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const QUuid& getSessionUUID() { return _sessionUUID; }
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const QUuid& getSessionUUID() { return _sessionUUID; }
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void setSessionUUID(const QUuid& id) { _sessionUUID = id; }
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const glm::vec3& getPosition() const { return _position; }
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const glm::vec3& getPosition() const { return _position; }
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void setPosition(const glm::vec3 position) { _position = position; }
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void setPosition(const glm::vec3 position) { _position = position; }
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@ -225,6 +224,7 @@ public slots:
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void sendBillboardPacket();
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void sendBillboardPacket();
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void setBillboardFromNetworkReply();
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void setBillboardFromNetworkReply();
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void setJointMappingsFromNetworkReply();
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void setJointMappingsFromNetworkReply();
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void setSessionUUID(const QUuid& id) { _sessionUUID = id; }
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protected:
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protected:
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QUuid _sessionUUID;
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QUuid _sessionUUID;
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glm::vec3 _position;
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glm::vec3 _position;
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@ -1,10 +1,15 @@
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//
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//
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// ScriptUUID.h
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// ScriptUUID.cpp
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// hifi
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// libraries/script-engine/src/
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//
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//
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// Created by Andrew Meadows on 2014.04.07
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// Created by Andrew Meadows on 2014-04-07
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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//
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//
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// Scriptable interface for a UUID helper class object. Used exclusively in the JavaScript API
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QDebug>
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#include <QDebug>
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@ -1,17 +1,22 @@
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//
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//
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// ScriptUUID.h
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// ScriptUUID.h
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// hifi
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// libraries/script-engine/src/
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//
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//
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// Created by Andrew Meadows on 2014.04.07
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// Created by Andrew Meadows on 2014-04-07
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
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//
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//
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// Scriptable interface for a UUID helper class object. Used exclusively in the JavaScript API
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef __hifi__ScriptUUID__
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#ifndef hifi_ScriptUUID_h
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#define __hifi__ScriptUUID__
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#define hifi_ScriptUUID_h
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#include <QUuid>
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#include <QUuid>
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/// Scriptable interface a UUID helper class object. Used exclusively in the JavaScript API
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/// Scriptable interface for a UUID helper class object. Used exclusively in the JavaScript API
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class ScriptUUID : public QObject {
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class ScriptUUID : public QObject {
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Q_OBJECT
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Q_OBJECT
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@ -24,6 +29,4 @@ public slots:
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void print(const QString& lable, const QUuid& id);
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void print(const QString& lable, const QUuid& id);
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};
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};
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#endif // hifi_ScriptUUID_h
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#endif /* defined(__hifi__Vec3__) */
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