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change data member names to not poke other devs in the eye
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parent
0c916e0c03
commit
5f9262cf5e
2 changed files with 14 additions and 14 deletions
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@ -325,8 +325,8 @@ MyAvatar::MyAvatar(QThread* thread) :
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MyAvatar::~MyAvatar() {
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_lookAtTargetAvatar.reset();
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delete _myScriptEngine;
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_myScriptEngine = nullptr;
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delete _scriptEngine;
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_scriptEngine = nullptr;
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}
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QString MyAvatar::getDominantHand() const {
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@ -1598,8 +1598,8 @@ void MyAvatar::handleChangedAvatarEntityData() {
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blobFailed = true; // blob doesn't exist
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return;
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}
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std::lock_guard<std::mutex> guard(_myScriptEngineLock);
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if (!EntityItemProperties::blobToProperties(*_myScriptEngine, itr.value(), properties)) {
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std::lock_guard<std::mutex> guard(_scriptEngineLock);
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if (!EntityItemProperties::blobToProperties(*_scriptEngine, itr.value(), properties)) {
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blobFailed = true; // blob is corrupt
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}
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});
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@ -1631,8 +1631,8 @@ void MyAvatar::handleChangedAvatarEntityData() {
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skip = true;
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return;
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}
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std::lock_guard<std::mutex> guard(_myScriptEngineLock);
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if (!EntityItemProperties::blobToProperties(*_myScriptEngine, itr.value(), properties)) {
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std::lock_guard<std::mutex> guard(_scriptEngineLock);
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if (!EntityItemProperties::blobToProperties(*_scriptEngine, itr.value(), properties)) {
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skip = true;
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}
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});
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@ -1740,8 +1740,8 @@ bool MyAvatar::updateStaleAvatarEntityBlobs() const {
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++numFound;
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QByteArray blob;
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{
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std::lock_guard<std::mutex> guard(_myScriptEngineLock);
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EntityItemProperties::propertiesToBlob(*_myScriptEngine, getID(), properties, blob);
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std::lock_guard<std::mutex> guard(_scriptEngineLock);
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EntityItemProperties::propertiesToBlob(*_scriptEngine, getID(), properties, blob);
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}
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_avatarEntitiesLock.withWriteLock([&] {
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_cachedAvatarEntityBlobs[id] = blob;
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@ -1888,8 +1888,8 @@ void MyAvatar::avatarEntityDataToJson(QJsonObject& root) const {
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}
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void MyAvatar::loadData() {
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if (!_myScriptEngine) {
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_myScriptEngine = new QScriptEngine();
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if (!_scriptEngine) {
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_scriptEngine = new QScriptEngine();
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}
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getHead()->setBasePitch(_headPitchSetting.get());
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@ -2488,9 +2488,9 @@ QVariantList MyAvatar::getAvatarEntitiesVariant() {
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QVariantMap avatarEntityData;
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avatarEntityData["id"] = entityID;
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{
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std::lock_guard<std::mutex> guard(_myScriptEngineLock);
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std::lock_guard<std::mutex> guard(_scriptEngineLock);
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EntityItemProperties entityProperties = entity->getProperties(desiredProperties);
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QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(_myScriptEngine, entityProperties);
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QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(_scriptEngine, entityProperties);
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avatarEntityData["properties"] = scriptProperties.toVariant();
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}
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avatarEntitiesData.append(QVariant(avatarEntityData));
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@ -2741,8 +2741,8 @@ private:
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mutable std::set<QUuid> _staleCachedAvatarEntityBlobs;
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//
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// keep a ScriptEngine around so we don't have to instantiate on the fly (these are very slow to create/delete)
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mutable std::mutex _myScriptEngineLock;
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QScriptEngine* _myScriptEngine { nullptr };
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mutable std::mutex _scriptEngineLock;
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QScriptEngine* _scriptEngine { nullptr };
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bool _needToSaveAvatarEntitySettings { false };
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};
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