Need to set lookat position to camera position before simulating in mirror

mode.
This commit is contained in:
Andrzej Kapolka 2013-10-24 16:06:44 -07:00
parent 8b6174f1fe
commit 5f696bd72e

View file

@ -1924,10 +1924,15 @@ void Application::update(float deltaTime) {
if (_lookatTargetAvatar && !_faceshift.isActive()) {
// If the mouse is over another avatar's head...
_myAvatar.getHead().setLookAtPosition(lookAtSpot);
} else if (_isHoverVoxel && !_faceshift.isActive()) {
// Look at the hovered voxel
lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel);
_myAvatar.getHead().setLookAtPosition(lookAtSpot);
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR && !_faceshift.isActive()) {
_myAvatar.getHead().setLookAtPosition(_myCamera.getPosition());
} else {
// Just look in direction of the mouse ray
const float FAR_AWAY_STARE = TREE_SCALE;
@ -2784,9 +2789,6 @@ void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
}
// Render my own Avatar
if (whichCamera.getMode() == CAMERA_MODE_MIRROR && !_faceshift.isActive()) {
_myAvatar.getHead().setLookAtPosition(whichCamera.getPosition());
}
_myAvatar.render(whichCamera.getMode() == CAMERA_MODE_MIRROR,
Menu::getInstance()->isOptionChecked(MenuOption::AvatarAsBalls));
_myAvatar.setDisplayingLookatVectors(Menu::getInstance()->isOptionChecked(MenuOption::LookAtVectors));