fix typos

This commit is contained in:
samcake 2015-09-18 11:51:28 -07:00
parent 767407af9c
commit 5f5cc3dbaf

View file

@ -151,7 +151,6 @@ vec3 evalLightmappedColor(mat4 invViewMat, float shadowAttenuation, vec3 normal,
// evaluate the shadow test but only relevant for light facing fragments
float lightAttenuation = (1 - facingLight) + facingLight * shadowAttenuation;
// diffuse light is the lightmap dimmed by shadow
vec3 diffuseLight = lightAttenuation * lightmap;