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https://github.com/overte-org/overte.git
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Merge pull request #12722 from druiz17/fix-entities-outline
fix ContextOverlayInferface highlighing unspecified entities.
This commit is contained in:
commit
5f13df4102
5 changed files with 63 additions and 33 deletions
interface/src/raypick
libraries/pointers/src
scripts/system/controllers/controllerModules
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@ -81,26 +81,14 @@ void LaserPointer::editRenderState(const std::string& state, const QVariant& sta
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});
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}
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void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant& props) {
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if (!id.isNull() && props.isValid()) {
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QVariantMap propMap = props.toMap();
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propMap.remove("visible");
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qApp->getOverlays().editOverlay(id, propMap);
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}
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}
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PickResultPointer LaserPointer::getVisualPickResult(const PickResultPointer& pickResult) {
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PickResultPointer visualPickResult = pickResult;
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auto rayPickResult = std::static_pointer_cast<RayPickResult>(visualPickResult);
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IntersectionType type = rayPickResult ? rayPickResult->type : IntersectionType::NONE;
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void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState) {
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if (!renderState.getStartID().isNull()) {
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QVariantMap startProps;
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startProps.insert("position", vec3toVariant(pickRay.origin));
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startProps.insert("visible", true);
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startProps.insert("ignoreRayIntersection", renderState.doesStartIgnoreRays());
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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glm::vec3 endVec;
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if (((defaultState || !_lockEnd) && _lockEndObject.id.isNull()) || type == IntersectionType::HUD) {
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endVec = pickRay.origin + pickRay.direction * distance;
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} else {
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if (type != IntersectionType::HUD) {
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glm::vec3 endVec;
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
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if (!_lockEndObject.id.isNull()) {
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glm::vec3 pos;
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glm::quat rot;
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@ -122,17 +110,54 @@ void LaserPointer::updateRenderState(const RenderState& renderState, const Inter
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}
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const glm::vec3 DEFAULT_REGISTRATION_POINT = glm::vec3(0.5f);
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endVec = pos + rot * (dim * (DEFAULT_REGISTRATION_POINT - registrationPoint));
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} else {
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glm::vec3 direction = endVec - pickRay.origin;
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float distance = glm::distance(pickRay.origin, endVec);
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glm::vec3 normalizedDirection = glm::normalize(direction);
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rayPickResult->type = _lockEndObject.isOverlay ? IntersectionType::OVERLAY : IntersectionType::ENTITY;
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rayPickResult->objectID = _lockEndObject.id;
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rayPickResult->intersection = endVec;
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rayPickResult->distance = distance;
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rayPickResult->surfaceNormal = -normalizedDirection;
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rayPickResult->pickVariant["direction"] = vec3toVariant(normalizedDirection);
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} else if (type != IntersectionType::NONE && _lockEnd) {
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if (type == IntersectionType::ENTITY) {
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endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(objectID)[3];
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endVec = DependencyManager::get<EntityScriptingInterface>()->getEntityTransform(rayPickResult->objectID)[3];
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} else if (type == IntersectionType::OVERLAY) {
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endVec = vec3FromVariant(qApp->getOverlays().getProperty(objectID, "position").value);
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endVec = vec3FromVariant(qApp->getOverlays().getProperty(rayPickResult->objectID, "position").value);
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} else if (type == IntersectionType::AVATAR) {
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endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(objectID)->getPosition();
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endVec = DependencyManager::get<AvatarHashMap>()->getAvatar(rayPickResult->objectID)->getPosition();
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}
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glm::vec3 direction = endVec - pickRay.origin;
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float distance = glm::distance(pickRay.origin, endVec);
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glm::vec3 normalizedDirection = glm::normalize(direction);
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rayPickResult->intersection = endVec;
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rayPickResult->distance = distance;
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rayPickResult->surfaceNormal = -normalizedDirection;
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rayPickResult->pickVariant["direction"] = vec3toVariant(normalizedDirection);
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}
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}
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return visualPickResult;
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}
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void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant& props) {
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if (!id.isNull() && props.isValid()) {
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QVariantMap propMap = props.toMap();
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propMap.remove("visible");
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qApp->getOverlays().editOverlay(id, propMap);
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}
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}
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void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay) {
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if (!renderState.getStartID().isNull()) {
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QVariantMap startProps;
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startProps.insert("position", vec3toVariant(pickRay.origin));
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startProps.insert("visible", true);
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startProps.insert("ignoreRayIntersection", renderState.doesStartIgnoreRays());
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qApp->getOverlays().editOverlay(renderState.getStartID(), startProps);
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}
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glm::vec3 endVec = pickRay.origin + pickRay.direction * distance;
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QVariant end = vec3toVariant(endVec);
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if (!renderState.getPathID().isNull()) {
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QVariantMap pathProps;
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@ -195,15 +220,15 @@ void LaserPointer::updateVisuals(const PickResultPointer& pickResult) {
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IntersectionType type = rayPickResult ? rayPickResult->type : IntersectionType::NONE;
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if (_enabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
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(type != IntersectionType::NONE || _laserLength > 0.0f || !_lockEndObject.id.isNull())) {
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PickRay pickRay(rayPickResult->pickVariant);
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant): PickRay();
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QUuid uid = rayPickResult->objectID;
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float distance = _laserLength > 0.0f ? _laserLength : rayPickResult->distance;
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updateRenderState(_renderStates[_currentRenderState], type, distance, uid, pickRay, false);
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updateRenderState(_renderStates[_currentRenderState], type, distance, uid, pickRay);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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} else if (_enabled && !_currentRenderState.empty() && _defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
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disableRenderState(_renderStates[_currentRenderState]);
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PickRay pickRay = rayPickResult ? PickRay(rayPickResult->pickVariant) : PickRay();
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updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), pickRay, true);
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updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), pickRay);
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} else if (!_currentRenderState.empty()) {
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disableRenderState(_renderStates[_currentRenderState]);
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disableRenderState(_defaultRenderStates[_currentRenderState].second);
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@ -386,4 +411,4 @@ glm::vec2 LaserPointer::findPos2D(const PickedObject& pickedObject, const glm::v
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default:
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return glm::vec2(NAN);
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}
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}
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}
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@ -82,6 +82,7 @@ public:
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protected:
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PointerEvent buildPointerEvent(const PickedObject& target, const PickResultPointer& pickResult, const std::string& button = "", bool hover = true) override;
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PickResultPointer getVisualPickResult(const PickResultPointer& pickResult) override;
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PickedObject getHoveredObject(const PickResultPointer& pickResult) override;
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Pointer::Buttons getPressedButtons(const PickResultPointer& pickResult) override;
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@ -102,7 +103,7 @@ private:
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LockEndObject _lockEndObject;
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void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
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void updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay, bool defaultState);
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void updateRenderState(const RenderState& renderState, const IntersectionType type, float distance, const QUuid& objectID, const PickRay& pickRay);
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void disableRenderState(const RenderState& renderState);
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struct TriggerState {
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@ -68,8 +68,9 @@ void Pointer::update(unsigned int pointerID) {
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// This only needs to be a read lock because update won't change any of the properties that can be modified from scripts
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withReadLock([&] {
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auto pickResult = getPrevPickResult();
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updateVisuals(pickResult);
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generatePointerEvents(pointerID, pickResult);
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auto visualPickResult = getVisualPickResult(pickResult);
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updateVisuals(visualPickResult);
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generatePointerEvents(pointerID, visualPickResult);
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});
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}
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@ -89,6 +89,7 @@ protected:
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virtual bool shouldHover(const PickResultPointer& pickResult) { return true; }
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virtual bool shouldTrigger(const PickResultPointer& pickResult) { return true; }
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virtual PickResultPointer getVisualPickResult(const PickResultPointer& pickResult) { return pickResult; };
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static const float POINTER_MOVE_DELAY;
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static const float TOUCH_PRESS_TO_MOVE_DEADSPOT_SQUARED;
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@ -14,7 +14,7 @@
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PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
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DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
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getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
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Picks, makeLaserLockInfo Xform, makeLaserParams, AddressManager, getEntityParents
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Picks, makeLaserLockInfo Xform, makeLaserParams, AddressManager, getEntityParents, Selection
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*/
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Script.include("/~/system/libraries/controllerDispatcherUtils.js");
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@ -467,8 +467,10 @@ Script.include("/~/system/libraries/Xform.js");
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Script.clearTimeout(this.contextOverlayTimer);
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}
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this.contextOverlayTimer = false;
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if (entityID !== this.entityWithContextOverlay) {
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if (entityID === this.entityWithContextOverlay) {
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this.destroyContextOverlay();
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} else {
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Selection.removeFromSelectedItemsList("contextOverlayHighlightList", "entity", entityID);
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}
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var targetEntity = this.targetObject.getTargetEntity();
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