diff --git a/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml b/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml index decb5e0807..ac09f14d9e 100644 --- a/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml +++ b/interface/resources/qml/hifi/avatarapp/MessageBoxes.qml @@ -7,7 +7,7 @@ MessageBox { popup.onButton2Clicked = callback; popup.titleText = 'Specify Avatar URL' popup.bodyText = 'This will not overwrite your existing favorite if you are wearing one.
' + - '' + + '' + 'Learn to make a custom avatar by opening this link on your desktop.' + '' popup.inputText.visible = true; diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 0d018eb007..2a83ab69c1 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -654,7 +654,7 @@ public: *

Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target * rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different, * the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see - * Avatar Standards.

+ * Avatar Standards.

* @function MyAvatar.overrideAnimation * @param {string} url - The URL to the animation file. Animation files may be in glTF or FBX format, but only need to * contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs @@ -665,7 +665,7 @@ public: * @param {number} firstFrame - The frame to start the animation at. * @param {number} lastFrame - The frame to end the animation at. * @example Play a clapping animation on your avatar for three seconds. - * var ANIM_URL = "https://apidocs.projectathena.dev/models/ClapHands_Standing.fbx"; + * var ANIM_URL = "https://apidocs.vircadia.dev/models/ClapHands_Standing.fbx"; * MyAvatar.overrideAnimation(ANIM_URL, 30, true, 0, 53); * Script.setTimeout(function () { * MyAvatar.restoreAnimation(); @@ -688,7 +688,7 @@ public: * @param {number} firstFrame - The frame to start the animation at. * @param {number} lastFrame - The frame to end the animation at. * @example Override left hand animation for three seconds. - * var ANIM_URL = "https://apidocs.projectathena.dev/models/ClapHands_Standing.fbx"; + * var ANIM_URL = "https://apidocs.vircadia.dev/models/ClapHands_Standing.fbx"; * MyAvatar.overrideHandAnimation(isLeft, ANIM_URL, 30, true, 0, 53); * Script.setTimeout(function () { * MyAvatar.restoreHandAnimation(); @@ -705,7 +705,7 @@ public: * animation, this function has no effect.

* @function MyAvatar.restoreAnimation * @example Play a clapping animation on your avatar for three seconds. - * var ANIM_URL = "https://apidocs.projectathena.dev/models/ClapHands_Standing.fbx"; + * var ANIM_URL = "https://apidocs.vircadia.dev/models/ClapHands_Standing.fbx"; * MyAvatar.overrideAnimation(ANIM_URL, 30, true, 0, 53); * Script.setTimeout(function () { * MyAvatar.restoreAnimation(); diff --git a/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h b/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h index b5fdad078e..0b89e9d59e 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h +++ b/libraries/avatars-renderer/src/avatars-renderer/ScriptAvatar.h @@ -87,7 +87,7 @@ public slots: /**jsdoc * Gets the default rotation of a joint in the avatar relative to its parent. *

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getDefaultJointRotation * @param {number} index - The joint index. * @returns {Quat} The default rotation of the joint if avatar data are available and the joint index is valid, otherwise @@ -99,7 +99,7 @@ public slots: * Gets the default translation of a joint in the avatar relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getDefaultJointTranslation * @param {number} index - The joint index. * @returns {Vec3} The default translation of the joint (in model coordinates) if avatar data are available and the joint diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index 2f595fab08..d6a4497ee7 100755 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -1274,7 +1274,7 @@ public: * null to remove all attachments. * @deprecated This function is deprecated and will be removed. Use avatar entities instead. * @example Remove a hat attachment if your avatar is wearing it. - * var hatURL = "https://apidocs.projectathena.dev/models/cowboy-hat.fbx"; + * var hatURL = "https://apidocs.vircadia.dev/models/cowboy-hat.fbx"; * var attachments = MyAvatar.getAttachmentData(); * * for (var i = 0; i < attachments.length; i++) { @@ -1311,7 +1311,7 @@ public: * @deprecated This function is deprecated and will be removed. Use avatar entities instead. * @example Attach a cowboy hat to your avatar's head. * var attachment = { - * modelURL: "https://apidocs.projectathena.dev/models/cowboy-hat.fbx", + * modelURL: "https://apidocs.vircadia.dev/models/cowboy-hat.fbx", * jointName: "Head", * translation: {"x": 0, "y": 0.25, "z": 0}, * rotation: {"x": 0, "y": 0, "z": 0, "w": 1}, diff --git a/libraries/avatars/src/ScriptAvatarData.h b/libraries/avatars/src/ScriptAvatarData.h index bddbf5f887..290e8c178a 100644 --- a/libraries/avatars/src/ScriptAvatarData.h +++ b/libraries/avatars/src/ScriptAvatarData.h @@ -117,7 +117,7 @@ public: /**jsdoc * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. + * Avatar Standards. * @function ScriptAvatar.getJointRotation * @param {number} index - The index of the joint. * @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data @@ -129,7 +129,7 @@ public: * Gets the translation of a joint relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getJointTranslation * @param {number} index - The index of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO} @@ -139,7 +139,7 @@ public: /**jsdoc * Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see - * Avatar Standards. + * Avatar Standards. * @function ScriptAvatar.getJointRotation * @param {string} name - The name of the joint. * @returns {Quat} The rotation of the joint relative to its parent, or {@link Quat(0)|Quat.IDENTITY} if the avatar data @@ -151,7 +151,7 @@ public: * Gets the translation of a joint relative to its parent, in model coordinates. *

Warning: These coordinates are not necessarily in meters.

*

For information on the joint hierarchy used, see - * Avatar Standards.

+ * Avatar Standards.

* @function ScriptAvatar.getJointTranslation * @param {number} name - The name of the joint. * @returns {Vec3} The translation of the joint relative to its parent, in model coordinates, or {@link Vec3(0)|Vec3.ZERO} diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 8c20914ec7..c81cd2a70a 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -1036,7 +1036,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * type: "Model", * position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, { x: 0, y: 0.75, z: -2 })), * rotation: MyAvatar.orientation, - * modelURL: "https://apidocs.projectathena.dev/models/cowboy-hat.fbx", + * modelURL: "https://apidocs.vircadia.dev/models/cowboy-hat.fbx", * dimensions: { x: 0.8569, y: 0.3960, z: 1.0744 }, * lifetime: 300 // Delete after 5 minutes. * }); diff --git a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h index ed3e207eaf..0f24ae8461 100644 --- a/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h +++ b/libraries/graphics-scripting/src/graphics-scripting/GraphicsScriptingInterface.h @@ -87,7 +87,7 @@ public slots: * type: "Model", * position: Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(Camera.orientation, { x: -0.5, y: 0, z: -3 })), * rotation: MyAvatar.orientation, - * modelURL: "https://apidocs.projectathena.dev/models/cowboy-hat.fbx", + * modelURL: "https://apidocs.vircadia.dev/models/cowboy-hat.fbx", * dimensions: { x: 0.8569, y: 0.3960, z: 1.0744 }, * lifetime: 300 // Delete after 5 minutes. * });