mirror of
https://github.com/overte-org/overte.git
synced 2025-08-08 02:17:11 +02:00
Fix for skybox not always loading
This commit is contained in:
parent
0008b1a055
commit
5e41421f9d
2 changed files with 89 additions and 78 deletions
|
@ -24,7 +24,6 @@
|
|||
#include <SceneScriptingInterface.h>
|
||||
#include <ScriptEngine.h>
|
||||
#include <procedural/ProceduralSkybox.h>
|
||||
#include <TextureCache.h>
|
||||
|
||||
#include "EntityTreeRenderer.h"
|
||||
|
||||
|
@ -142,7 +141,7 @@ void EntityTreeRenderer::update() {
|
|||
// even if we haven't changed positions, if we previously attempted to set the skybox, but
|
||||
// have a pending download of the skybox texture, then we should attempt to reapply to
|
||||
// get the correct texture.
|
||||
if (_pendingSkyboxTextureDownload) {
|
||||
if (_pendingSkyboxTexture && _skyboxTexture && _skyboxTexture->isLoaded()) {
|
||||
applyZonePropertiesToScene(_bestZone);
|
||||
}
|
||||
|
||||
|
@ -255,13 +254,14 @@ void EntityTreeRenderer::forceRecheckEntities() {
|
|||
|
||||
|
||||
void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityItem> zone) {
|
||||
QSharedPointer<SceneScriptingInterface> scene = DependencyManager::get<SceneScriptingInterface>();
|
||||
auto scene = DependencyManager::get<SceneScriptingInterface>();
|
||||
auto sceneStage = scene->getStage();
|
||||
auto skyStage = scene->getSkyStage();
|
||||
auto sceneKeyLight = sceneStage->getKeyLight();
|
||||
auto sceneLocation = sceneStage->getLocation();
|
||||
auto sceneTime = sceneStage->getTime();
|
||||
auto backgroundMode = BACKGROUND_MODE_INHERIT; // Default
|
||||
|
||||
if (zone) {
|
||||
if (!_hasPreviousZone) {
|
||||
_previousKeyLightColor = sceneKeyLight->getColor();
|
||||
_previousKeyLightIntensity = sceneKeyLight->getIntensity();
|
||||
|
@ -275,6 +275,10 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
|
|||
_previousStageDay = sceneTime->getDay();
|
||||
_hasPreviousZone = true;
|
||||
}
|
||||
|
||||
if (zone) {
|
||||
backgroundMode = zone->getBackgroundMode();
|
||||
|
||||
sceneKeyLight->setColor(ColorUtils::toVec3(zone->getKeyLightProperties().getColor()));
|
||||
sceneKeyLight->setIntensity(zone->getKeyLightProperties().getIntensity());
|
||||
sceneKeyLight->setAmbientIntensity(zone->getKeyLightProperties().getAmbientIntensity());
|
||||
|
@ -284,8 +288,10 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
|
|||
zone->getStageProperties().getAltitude());
|
||||
sceneTime->setHour(zone->getStageProperties().calculateHour());
|
||||
sceneTime->setDay(zone->getStageProperties().calculateDay());
|
||||
}
|
||||
|
||||
if (zone->getBackgroundMode() == BACKGROUND_MODE_ATMOSPHERE) {
|
||||
switch (backgroundMode) {
|
||||
case BACKGROUND_MODE_ATMOSPHERE: {
|
||||
EnvironmentData data = zone->getEnvironmentData();
|
||||
glm::vec3 keyLightDirection = sceneKeyLight->getDirection();
|
||||
glm::vec3 inverseKeyLightDirection = keyLightDirection * -1.0f;
|
||||
|
@ -302,19 +308,18 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
|
|||
data.setSunBrightness(sunBrightness);
|
||||
|
||||
_viewState->overrideEnvironmentData(data);
|
||||
scene->getSkyStage()->setBackgroundMode(model::SunSkyStage::SKY_DOME);
|
||||
_pendingSkyboxTextureDownload = false;
|
||||
|
||||
} else {
|
||||
_viewState->endOverrideEnvironmentData();
|
||||
auto stage = scene->getSkyStage();
|
||||
if (zone->getBackgroundMode() == BACKGROUND_MODE_SKYBOX) {
|
||||
auto skybox = std::dynamic_pointer_cast<ProceduralSkybox>(stage->getSkybox());
|
||||
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
|
||||
_pendingSkyboxTexture = false;
|
||||
_skyboxTexture.clear();
|
||||
break;
|
||||
}
|
||||
case BACKGROUND_MODE_SKYBOX: {
|
||||
auto skybox = std::dynamic_pointer_cast<ProceduralSkybox>(skyStage->getSkybox());
|
||||
skybox->setColor(zone->getSkyboxProperties().getColorVec3());
|
||||
static QString userData;
|
||||
if (userData != zone->getUserData()) {
|
||||
userData = zone->getUserData();
|
||||
ProceduralPointer procedural(new Procedural(userData));
|
||||
auto procedural = std::make_shared<Procedural>(userData);
|
||||
if (procedural->_enabled) {
|
||||
skybox->setProcedural(procedural);
|
||||
} else {
|
||||
|
@ -323,26 +328,26 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
|
|||
}
|
||||
if (zone->getSkyboxProperties().getURL().isEmpty()) {
|
||||
skybox->setCubemap(gpu::TexturePointer());
|
||||
_pendingSkyboxTextureDownload = false;
|
||||
_pendingSkyboxTexture = false;
|
||||
_skyboxTexture.clear();
|
||||
} else {
|
||||
// Update the Texture of the Skybox with the one pointed by this zone
|
||||
auto cubeMap = DependencyManager::get<TextureCache>()->getTexture(zone->getSkyboxProperties().getURL(), CUBE_TEXTURE);
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
_skyboxTexture = textureCache->getTexture(zone->getSkyboxProperties().getURL(), CUBE_TEXTURE);
|
||||
|
||||
if (cubeMap->getGPUTexture()) {
|
||||
skybox->setCubemap(cubeMap->getGPUTexture());
|
||||
_pendingSkyboxTextureDownload = false;
|
||||
if (_skyboxTexture->getGPUTexture()) {
|
||||
skybox->setCubemap(_skyboxTexture->getGPUTexture());
|
||||
_pendingSkyboxTexture = false;
|
||||
} else {
|
||||
_pendingSkyboxTextureDownload = true;
|
||||
_pendingSkyboxTexture = true;
|
||||
}
|
||||
}
|
||||
stage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
|
||||
} else {
|
||||
stage->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application atmosphere through
|
||||
_pendingSkyboxTextureDownload = false;
|
||||
|
||||
_viewState->endOverrideEnvironmentData();
|
||||
skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_pendingSkyboxTextureDownload = false;
|
||||
case BACKGROUND_MODE_INHERIT:
|
||||
if (_hasPreviousZone) {
|
||||
sceneKeyLight->setColor(_previousKeyLightColor);
|
||||
sceneKeyLight->setIntensity(_previousKeyLightIntensity);
|
||||
|
@ -356,7 +361,10 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
|
|||
_hasPreviousZone = false;
|
||||
}
|
||||
_viewState->endOverrideEnvironmentData();
|
||||
scene->getSkyStage()->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application atmosphere through
|
||||
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application atmosphere through
|
||||
_pendingSkyboxTexture = false;
|
||||
_skyboxTexture.clear();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,12 +15,13 @@
|
|||
#include <QSet>
|
||||
#include <QStack>
|
||||
|
||||
#include <EntityTree.h>
|
||||
#include <AbstractAudioInterface.h>
|
||||
#include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult
|
||||
#include <EntityTree.h>
|
||||
#include <MouseEvent.h>
|
||||
#include <OctreeRenderer.h>
|
||||
#include <ScriptCache.h>
|
||||
#include <AbstractAudioInterface.h>
|
||||
#include <TextureCache.h>
|
||||
|
||||
class AbstractScriptingServicesInterface;
|
||||
class AbstractViewStateInterface;
|
||||
|
@ -142,9 +143,11 @@ private:
|
|||
void forceRecheckEntities();
|
||||
|
||||
glm::vec3 _lastAvatarPosition;
|
||||
bool _pendingSkyboxTextureDownload = false;
|
||||
QVector<EntityItemID> _currentEntitiesInside;
|
||||
|
||||
bool _pendingSkyboxTexture = false;
|
||||
NetworkTexturePointer _skyboxTexture;
|
||||
|
||||
bool _wantScripts;
|
||||
ScriptEngine* _entitiesScriptEngine;
|
||||
|
||||
|
|
Loading…
Reference in a new issue