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https://github.com/overte-org/overte.git
synced 2025-08-10 11:13:09 +02:00
set offset to zeros
This commit is contained in:
parent
b08a9baa5c
commit
5daacdf952
4 changed files with 30 additions and 31 deletions
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@ -5,12 +5,12 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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var version = 1207;
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var version = 1209;
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var WORLD_OFFSET = {
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var WORLD_OFFSET = {
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x: -6000,
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x: 0,
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y: -6000,
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y: 0,
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z: -6000
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z: 0
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}
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}
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var WORLD_SCALE_AMOUNT = 1.0;
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var WORLD_SCALE_AMOUNT = 1.0;
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@ -21,7 +21,6 @@ function offsetVectorToWorld(vector) {
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newVector = Vec3.sum(vector, WORLD_OFFSET);
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newVector = Vec3.sum(vector, WORLD_OFFSET);
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print('JBP NEW VECTOR IS:: ' + JSON.stringify(newVector))
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return newVector
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return newVector
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}
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}
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@ -58,7 +57,7 @@ assignVariables();
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var locations = {
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var locations = {
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cellLayout: [offsetVectorToWorld({
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cellLayout: [offsetVectorToWorld({
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x: 3000,
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x: 3000,
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y: 10500,
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y: 13500,
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z: 3000
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z: 3000
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}), offsetVectorToWorld({
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}), offsetVectorToWorld({
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x: 3276.6,
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x: 3276.6,
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@ -67,11 +66,11 @@ var locations = {
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}), 1800],
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}), 1800],
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cells: [offsetVectorToWorld({
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cells: [offsetVectorToWorld({
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x: 13500,
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x: 13500,
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y: 10500,
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y: 13500,
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z: 13500
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z: 13500
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}), offsetVectorToWorld({
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}), offsetVectorToWorld({
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x: 13501,
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x: 13501,
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y: 10501,
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y: 13501,
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z: 13501
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z: 13501
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}), 400],
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}), 400],
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ribosome: [offsetVectorToWorld({
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ribosome: [offsetVectorToWorld({
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@ -94,7 +93,7 @@ var locations = {
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}), 2000],
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}), 2000],
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mitochondria: [offsetVectorToWorld({
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mitochondria: [offsetVectorToWorld({
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x: 3000,
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x: 3000,
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y: 10500,
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y: 13500,
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z: 3000
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z: 3000
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}), offsetVectorToWorld({
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}), offsetVectorToWorld({
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x: 3240,
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x: 3240,
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@ -103,16 +102,16 @@ var locations = {
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}), 1000],
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}), 1000],
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translation: [offsetVectorToWorld({
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translation: [offsetVectorToWorld({
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x: 3000,
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x: 3000,
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y: 10500,
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y: 13500,
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z: 3000
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z: 3000
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}), offsetVectorToWorld({
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}), offsetVectorToWorld({
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x: 2962,
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x: 2962,
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y: 10492,
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y: 13492,
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z: 3342
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z: 3342
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}), 1000]
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}), 1000]
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};
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};
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print('JBP locations locations' +JSON.stringify(locations))
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print('JBP locations locations' + JSON.stringify(locations))
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var scenes = [{
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var scenes = [{
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name: "Cells",
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name: "Cells",
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@ -603,7 +602,7 @@ function createLayoutLights() {
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Entities.addEntity({
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Entities.addEntity({
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type: "Light",
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type: "Light",
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name: "Cell layout light",
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name: "Cell layout light",
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position:offsetVectorToWorld( {
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position: offsetVectorToWorld({
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x: 3110,
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x: 3110,
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y: 10660,
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y: 10660,
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z: 3785
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z: 3785
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@ -625,7 +624,7 @@ function createLayoutLights() {
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function CreateNavigationButton(scene, number) {
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function CreateNavigationButton(scene, number) {
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var nav = Entities.addEntity({
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var nav = Entities.addEntity({
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type: "Box",
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type: "Box",
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name: scene.name + " navigation button",
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name: scene.name + " navigation button",
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color: {
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color: {
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@ -657,7 +656,7 @@ function CreateNavigationButton(scene, number) {
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script: baseLocation + "Scripts/navigationButton.js?" + version,
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script: baseLocation + "Scripts/navigationButton.js?" + version,
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collisionless: true,
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collisionless: true,
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});
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});
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print('JBP CREATE NAV AT::' +nav+" name: " + scene.name + ": " + JSON.stringify(scene.location))
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print('JBP CREATE NAV AT::' + nav + " name: " + scene.name + ": " + JSON.stringify(scene.location))
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}
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}
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function CreateBoundary(scene) {
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function CreateBoundary(scene) {
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@ -9014,7 +9013,7 @@ function assignVariables() {
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for (var i = 0; i < scenes.length; i++) {
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for (var i = 0; i < scenes.length; i++) {
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// print('setting up scene. first, delete' + JSON.stringify(scenes[i]))
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// print('setting up scene. first, delete' + JSON.stringify(scenes[i]))
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// deleteAllInRadius(scenes[i].location, scenes[i].zone.dimensions.x);
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// deleteAllInRadius(scenes[i].location, scenes[i].zone.dimensions.x);
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CreateNavigationButton(scenes[i], i);
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CreateNavigationButton(scenes[i], i);
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ImportScene(scenes[i]);
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ImportScene(scenes[i]);
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// print('setting up scene. then import')
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// print('setting up scene. then import')
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@ -8,7 +8,7 @@
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var numDynein = 2;
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var numDynein = 2;
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var numKinesin = 2;
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var numKinesin = 2;
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var percentOnMainMT = 100;
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var percentOnMainMT = 100;
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//print('RUNNING AC!!');
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var baseLocation;
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var baseLocation;
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if (USE_LOCAL_HOST === true) {
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if (USE_LOCAL_HOST === true) {
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baseLocation = "http://localhost:8080/";
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baseLocation = "http://localhost:8080/";
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@ -17,9 +17,9 @@ if (USE_LOCAL_HOST === true) {
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}
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}
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var WORLD_OFFSET = {
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var WORLD_OFFSET = {
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x: -6000,
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x: 0,
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y: -6000,
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y: 0,
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z: -6000
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z: 0
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}
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}
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var WORLD_SCALE_AMOUNT = 1.0;
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var WORLD_SCALE_AMOUNT = 1.0;
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@ -37,7 +37,7 @@ var USE_LOCAL_HOST = false;
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var basePosition = offsetVectorToWorld({
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var basePosition = offsetVectorToWorld({
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x: 3000,
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x: 3000,
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y: 10500,
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y: 13500,
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z: 3000
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z: 3000
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});
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});
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@ -65,7 +65,7 @@ var t = 0;
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var tInc = 0.001;
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var tInc = 0.001;
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var sceneOffset = offsetVectorToWorld({
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var sceneOffset = offsetVectorToWorld({
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x: 3000,
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x: 3000,
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y: 10500,
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y: 13500,
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z: 3000
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z: 3000
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});
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});
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@ -82,7 +82,7 @@ var secondaryInit = false;
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function deleteAllMotorProteins() {
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function deleteAllMotorProteins() {
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var position = offsetVectorToWorld({
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var position = offsetVectorToWorld({
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x: 3280,
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x: 3280,
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y: 10703,
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y: 13703,
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z: 4405
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z: 4405
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});
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});
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@ -5,9 +5,9 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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var WORLD_OFFSET = {
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var WORLD_OFFSET = {
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x: -6000,
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x: 0,
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y: -6000,
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y: 0,
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z: -6000
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z: 0
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}
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}
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var WORLD_SCALE_AMOUNT = 1.0;
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var WORLD_SCALE_AMOUNT = 1.0;
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@ -24,7 +24,7 @@ function offsetVectorToWorld(vector) {
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var basePosition = offsetVectorToWorld({
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var basePosition = offsetVectorToWorld({
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x: 3000,
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x: 3000,
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y: 10500,
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y: 13500,
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z: 3000
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z: 3000
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}, WORLD_OFFSET);
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}, WORLD_OFFSET);
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@ -5,9 +5,9 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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var WORLD_OFFSET = {
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var WORLD_OFFSET = {
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x: -6000,
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x: 0,
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y: -6000,
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y: 0,
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z: -6000
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z: 0
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}
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}
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var WORLD_SCALE_AMOUNT = 1.0;
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var WORLD_SCALE_AMOUNT = 1.0;
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@ -23,7 +23,7 @@ function offsetVectorToWorld(vector) {
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var basePosition = offsetVectorToWorld({
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var basePosition = offsetVectorToWorld({
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x: 3000,
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x: 3000,
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y: 10500,
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y: 13500,
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z: 3000
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z: 3000
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}, WORLD_OFFSET);
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}, WORLD_OFFSET);
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