set offset to zeros

This commit is contained in:
James B. Pollack 2016-03-09 12:01:22 -08:00
parent b08a9baa5c
commit 5daacdf952
4 changed files with 30 additions and 31 deletions

View file

@ -5,12 +5,12 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var version = 1207;
var version = 1209;
var WORLD_OFFSET = {
x: -6000,
y: -6000,
z: -6000
x: 0,
y: 0,
z: 0
}
var WORLD_SCALE_AMOUNT = 1.0;
@ -21,7 +21,6 @@ function offsetVectorToWorld(vector) {
newVector = Vec3.sum(vector, WORLD_OFFSET);
print('JBP NEW VECTOR IS:: ' + JSON.stringify(newVector))
return newVector
}
@ -58,7 +57,7 @@ assignVariables();
var locations = {
cellLayout: [offsetVectorToWorld({
x: 3000,
y: 10500,
y: 13500,
z: 3000
}), offsetVectorToWorld({
x: 3276.6,
@ -67,11 +66,11 @@ var locations = {
}), 1800],
cells: [offsetVectorToWorld({
x: 13500,
y: 10500,
y: 13500,
z: 13500
}), offsetVectorToWorld({
x: 13501,
y: 10501,
y: 13501,
z: 13501
}), 400],
ribosome: [offsetVectorToWorld({
@ -94,7 +93,7 @@ var locations = {
}), 2000],
mitochondria: [offsetVectorToWorld({
x: 3000,
y: 10500,
y: 13500,
z: 3000
}), offsetVectorToWorld({
x: 3240,
@ -103,16 +102,16 @@ var locations = {
}), 1000],
translation: [offsetVectorToWorld({
x: 3000,
y: 10500,
y: 13500,
z: 3000
}), offsetVectorToWorld({
x: 2962,
y: 10492,
y: 13492,
z: 3342
}), 1000]
};
print('JBP locations locations' +JSON.stringify(locations))
print('JBP locations locations' + JSON.stringify(locations))
var scenes = [{
name: "Cells",
@ -603,7 +602,7 @@ function createLayoutLights() {
Entities.addEntity({
type: "Light",
name: "Cell layout light",
position:offsetVectorToWorld( {
position: offsetVectorToWorld({
x: 3110,
y: 10660,
z: 3785
@ -625,7 +624,7 @@ function createLayoutLights() {
function CreateNavigationButton(scene, number) {
var nav = Entities.addEntity({
var nav = Entities.addEntity({
type: "Box",
name: scene.name + " navigation button",
color: {
@ -657,7 +656,7 @@ function CreateNavigationButton(scene, number) {
script: baseLocation + "Scripts/navigationButton.js?" + version,
collisionless: true,
});
print('JBP CREATE NAV AT::' +nav+" name: " + scene.name + ": " + JSON.stringify(scene.location))
print('JBP CREATE NAV AT::' + nav + " name: " + scene.name + ": " + JSON.stringify(scene.location))
}
function CreateBoundary(scene) {
@ -9014,7 +9013,7 @@ function assignVariables() {
for (var i = 0; i < scenes.length; i++) {
// print('setting up scene. first, delete' + JSON.stringify(scenes[i]))
// deleteAllInRadius(scenes[i].location, scenes[i].zone.dimensions.x);
CreateNavigationButton(scenes[i], i);
CreateNavigationButton(scenes[i], i);
ImportScene(scenes[i]);
// print('setting up scene. then import')

View file

@ -8,7 +8,7 @@
var numDynein = 2;
var numKinesin = 2;
var percentOnMainMT = 100;
//print('RUNNING AC!!');
var baseLocation;
if (USE_LOCAL_HOST === true) {
baseLocation = "http://localhost:8080/";
@ -17,9 +17,9 @@ if (USE_LOCAL_HOST === true) {
}
var WORLD_OFFSET = {
x: -6000,
y: -6000,
z: -6000
x: 0,
y: 0,
z: 0
}
var WORLD_SCALE_AMOUNT = 1.0;
@ -37,7 +37,7 @@ var USE_LOCAL_HOST = false;
var basePosition = offsetVectorToWorld({
x: 3000,
y: 10500,
y: 13500,
z: 3000
});
@ -65,7 +65,7 @@ var t = 0;
var tInc = 0.001;
var sceneOffset = offsetVectorToWorld({
x: 3000,
y: 10500,
y: 13500,
z: 3000
});
@ -82,7 +82,7 @@ var secondaryInit = false;
function deleteAllMotorProteins() {
var position = offsetVectorToWorld({
x: 3280,
y: 10703,
y: 13703,
z: 4405
});

View file

@ -5,9 +5,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var WORLD_OFFSET = {
x: -6000,
y: -6000,
z: -6000
x: 0,
y: 0,
z: 0
}
var WORLD_SCALE_AMOUNT = 1.0;
@ -24,7 +24,7 @@ function offsetVectorToWorld(vector) {
var basePosition = offsetVectorToWorld({
x: 3000,
y: 10500,
y: 13500,
z: 3000
}, WORLD_OFFSET);

View file

@ -5,9 +5,9 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var WORLD_OFFSET = {
x: -6000,
y: -6000,
z: -6000
x: 0,
y: 0,
z: 0
}
var WORLD_SCALE_AMOUNT = 1.0;
@ -23,7 +23,7 @@ function offsetVectorToWorld(vector) {
var basePosition = offsetVectorToWorld({
x: 3000,
y: 10500,
y: 13500,
z: 3000
}, WORLD_OFFSET);