From 5d7e6651a761b0f96db5b9f81cb8f9cc437a3596 Mon Sep 17 00:00:00 2001 From: NissimHadar Date: Wed, 28 Feb 2018 11:05:02 -0800 Subject: [PATCH] Use correct pixel shader. --- libraries/render-utils/src/RenderPipelines.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libraries/render-utils/src/RenderPipelines.cpp b/libraries/render-utils/src/RenderPipelines.cpp index 1d3bd00940..2ae59ec59e 100644 --- a/libraries/render-utils/src/RenderPipelines.cpp +++ b/libraries/render-utils/src/RenderPipelines.cpp @@ -723,16 +723,16 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state) { //Added for dual quaternions auto skinModelShadowDualQuatVertex = skin_model_shadow_dq_vert::getShader(); - gpu::ShaderPointer skinModelDualQuatProgram = gpu::Shader::createProgram(skinModelShadowDualQuatVertex, skinPixel); + gpu::ShaderPointer skinModelShadowDualQuatProgram = gpu::Shader::createProgram(skinModelShadowDualQuatVertex, skinPixel); shapePlumber.addPipeline( ShapeKey::Filter::Builder().withSkinned().withDualQuatSkinned().withoutFade(), - skinModelDualQuatProgram, state); + skinModelShadowDualQuatProgram, state); auto skinModelShadowFadeDualQuatVertex = skin_model_shadow_fade_dq_vert::getShader(); - gpu::ShaderPointer skinModelShadowDualQuatProgram = gpu::Shader::createProgram(skinModelShadowFadeDualQuatVertex, skinPixel); + gpu::ShaderPointer skinModelShadowFadeDualQuatProgram = gpu::Shader::createProgram(skinModelShadowFadeDualQuatVertex, skinFadePixel); shapePlumber.addPipeline( ShapeKey::Filter::Builder().withSkinned().withDualQuatSkinned().withFade(), - skinModelShadowDualQuatProgram, state); + skinModelShadowFadeDualQuatProgram, state); } #include "RenderPipelines.h"