got input recording working

This commit is contained in:
Dante Ruiz 2017-04-18 21:53:23 +01:00
parent cd095915ef
commit 5cd4007aaa
6 changed files with 105 additions and 37 deletions

View file

@ -77,6 +77,7 @@
#include <InfoView.h>
#include <input-plugins/InputPlugin.h>
#include <controllers/UserInputMapper.h>
#include <controllers/InputRecorder.h>
#include <controllers/ScriptingInterface.h>
#include <controllers/StateController.h>
#include <UserActivityLoggerScriptingInterface.h>
@ -2731,6 +2732,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isMeta) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->load("Browser.qml");
} else if (isOption) {
controller::InputRecorder* inputRecorder = controller::InputRecorder::getInstance();
inputRecorder->togglePlayback();
}
break;
@ -2929,6 +2933,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, !isFirstPersonChecked);
Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, isFirstPersonChecked);
cameraMenuChanged();
} else if (isOption) {
controller::InputRecorder* inputRecorder = controller::InputRecorder::getInstance();
inputRecorder->toggleRecording();
}
break;
}

View file

@ -8,72 +8,122 @@
#include "InputRecorder.h"
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonDocument>
#include <GLMHelpers.h>
namespace controller {
void poseToJsonObject(const Pose pose) {
}
InputRecorder::InputRecorder() {}
InputRecorder::~InputRecorder() {}
InputRecorder& InputRecorder::getInstance() {
InputRecorder* InputRecorder::getInstance() {
static InputRecorder inputRecorder;
return inputRecorder;
return &inputRecorder;
}
void InputRecorder::startRecording() {
_recording = true;
_playback = false;
_framesRecorded = 0;
_poseStateList.clear();
_actionStateList.clear();
qDebug() << "-------------> input recording starting <---------------";
}
void InputRecorder::saveRecording() {
QJsonObject data;
data["frameCount"] = _framesRecorded;
QJsonArray actionArrayList;
QJsonArray poseArrayList;
for(const ActionStates actionState _actionStateList) {
QJsonArray actionArray;
for (const float value, actionState) {
actionArray.append(value);
}
actionArrayList.append(actionArray);
}
for (const PoseStates poseState, _poseStateList) {
QJsonArray poseArray;
for (const Pose pose, poseState) {
}
poseArrayList.append(poseArray);
}
}
void InputRecorder::loadRecording() {
}
void InputRecorder::stopRecording() {
_recording = false;
qDebug() << "--------------> input recording stopping <-----------------";
}
void InputRecorder::startPlayback() {
_playback = true;
_recording = false;
qDebug() << "-----------------> starting playback <---------------";
}
void InputRecorder::stopPlayback() {
_playback = false;
_recording = false;
}
void InputRecorder::setActionState(controller::Action action, float value) {
if (_recording) {
qDebug() << "-----------------> setiing action state <---------------";
_actionStateList[_framesRecorded][toInt(action)] = value;
_currentFrameActions[toInt(action)] += value;
}
}
void InputRecorder::setActionState(controller::Action action, const controller::Pose pose) {
if (_recording) {
qDebug() << "-----------------> setiing Pose state <---------------";
_poseStateList[_framesRecorded][toInt(action)] = pose;
_currentFramePoses[toInt(action)] = pose;
}
}
void InputRecorder::resetFrame() {
if (_recording) {
for(auto& channel : _currentFramePoses) {
channel = Pose();
}
for(auto& channel : _currentFrameActions) {
channel = 0.0f;
}
}
}
float InputRecorder::getActionState(controller::Action action) {
return _actionStateList[_playCount][toInt(action)];
if (_actionStateList.size() > 0 ) {
return _actionStateList[_playCount][toInt(action)];
}
return 0.0f;
}
controller::Pose InputRecorder::getPoseState(controller::Action action) {
return _poseStateList[_playCount][toInt(action)];
if (_poseStateList.size() > 0) {
return _poseStateList[_playCount][toInt(action)];
}
return Pose();
}
void InputRecorder::frameTick() {
if (_recording) {
_framesRecorded++;
_poseStateList.push_back(_currentFramePoses);
_actionStateList.push_back(_currentFrameActions);
}
if (_playback) {
if (_playCount < _framesRecorded) {
_playCount++;
} else {
_playCount++;
if (_playCount == _framesRecorded) {
_playCount = 0;
}
}

View file

@ -25,11 +25,17 @@ namespace controller {
InputRecorder();
~InputRecorder();
static InputRecorder& getInstance();
static InputRecorder* getInstance();
void saveRecording();
void loadRecording();
void startRecording();
void startPlayback();
void stopPlayback();
void stopRecording();
void toggleRecording() { _recording = !_recording; }
void togglePlayback() { _playback = !_playback; }
void resetFrame();
bool isRecording() { return _recording; }
bool isPlayingback() { return _playback; }
void setActionState(controller::Action action, float value);
@ -40,8 +46,10 @@ namespace controller {
private:
bool _recording { false };
bool _playback { false };
std::vector<PoseStates> _poseStateList;
std::vector<ActionStates> _actionStateList;
std::vector<PoseStates> _poseStateList = std::vector<PoseStates>();
std::vector<ActionStates> _actionStateList = std::vector<ActionStates>();
PoseStates _currentFramePoses = PoseStates(toInt(Action::NUM_ACTIONS));
ActionStates _currentFrameActions = ActionStates(toInt(Action::NUM_ACTIONS));
int _framesRecorded { 0 };
int _playCount { 0 };

View file

@ -156,23 +156,23 @@ namespace controller {
}
void ScriptingInterface::startInputRecording() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.startRecording();
InputRecorder* inputRecorder = InputRecorder::getInstance();
inputRecorder->startRecording();
}
void ScriptingInterface::stopInputRecording() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.stopRecording();
InputRecorder* inputRecorder = InputRecorder::getInstance();
inputRecorder->stopRecording();
}
void ScriptingInterface::startInputPlayback() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.startPlayback();
InputRecorder* inputRecorder = InputRecorder::getInstance();
inputRecorder->startPlayback();
}
void ScriptingInterface::stopInputPlayback() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.stopPlayback();
InputRecorder* inputRecorder = InputRecorder::getInstance();
inputRecorder->stopPlayback();
}
bool ScriptingInterface::triggerHapticPulseOnDevice(unsigned int device, float strength, float duration, controller::Hand hand) const {

View file

@ -243,10 +243,11 @@ void fixBisectedAxis(float& full, float& negative, float& positive) {
void UserInputMapper::update(float deltaTime) {
Locker locker(_lock);
auto inputRecorder = InputRecorder::getInstance();
InputRecorder* inputRecorder = InputRecorder::getInstance();
static uint64_t updateCount = 0;
++updateCount;
inputRecorder->resetFrame();
// Reset the axis state for next loop
for (auto& channel : _actionStates) {
channel = 0.0f;
@ -298,7 +299,7 @@ void UserInputMapper::update(float deltaTime) {
emit inputEvent(input.id, value);
}
}
inputRecorder.frameTick();
inputRecorder->frameTick();
}
Input::NamedVector UserInputMapper::getAvailableInputs(uint16 deviceID) const {
@ -509,6 +510,7 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
}
// If the source hasn't been written yet, defer processing of this route
auto inputRecorder = InputRecorder::getInstance();
auto source = route->source;
auto sourceInput = source->getInput();
if (sourceInput.device == STANDARD_DEVICE && !force && source->writeable()) {
@ -572,7 +574,6 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
}
}
// no filters yet for pose
qDebug() << "--------------> applying destination <----------------";
destination->apply(value, source);
} else {
// Fetch the value, may have been overriden by previous loopback routes

View file

@ -16,23 +16,25 @@
using namespace controller;
void ActionEndpoint::apply(float newValue, const Pointer& source) {
InputRecorder* inputRecorder = InputRecorder::getInstance();
if(inputRecorder->isPlayingback()) {
newValue = inputRecorder->getActionState(Action(_input.getChannel()));
}
_currentValue += newValue;
if (_input != Input::INVALID_INPUT) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->deltaActionState(Action(_input.getChannel()), newValue);
}
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.setActionState(Action(_input.getChannel()), _currentValue);
inputRecorder->setActionState(Action(_input.getChannel()), newValue);
}
void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
_currentPose = value;
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.setActionState(Action(_input.getChannel()), _currentPose);
qDebug << "<--------------- destination";
if (inputRecorder.isPlayingback()) {
qDebug() << "-------------> playing back <--------------";
_currentPose = inputRecorder.getPoseState(Action(_input.getChannel()));
InputRecorder* inputRecorder = InputRecorder::getInstance();
inputRecorder->setActionState(Action(_input.getChannel()), _currentPose);
if (inputRecorder->isPlayingback()) {
_currentPose = inputRecorder->getPoseState(Action(_input.getChannel()));
}
if (!_currentPose.isValid()) {