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fix toyball.js
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548dcde335
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1 changed files with 22 additions and 42 deletions
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@ -20,13 +20,8 @@ HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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// maybe we should make these constants...
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var LEFT_PALM = 0;
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var LEFT_TIP = 1;
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var LEFT_BUTTON_FWD = 5;
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var LEFT_BUTTON_3 = 3;
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var RIGHT_PALM = 2;
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var RIGHT_TIP = 3;
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var RIGHT_BUTTON_FWD = 11;
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var RIGHT_BUTTON_3 = 9;
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var BALL_RADIUS = 0.08;
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var GRAVITY_STRENGTH = 3.0;
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@ -69,9 +64,6 @@ function getBallHoldPosition(whichSide) {
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}
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function checkControllerSide(whichSide) {
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var BUTTON_FWD;
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var BUTTON_3;
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var TRIGGER;
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var palmPosition;
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var palmRotation;
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var ballAlreadyInHand;
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@ -79,35 +71,35 @@ function checkControllerSide(whichSide) {
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var linearVelocity;
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var angularVelocity;
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var AVERAGE_FACTOR = 0.33;
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var grabButtonPressed;
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if (whichSide == LEFT_PALM) {
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BUTTON_FWD = LEFT_BUTTON_FWD;
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BUTTON_3 = LEFT_BUTTON_3;
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TRIGGER = 0;
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palmPosition = Controller.getSpatialControlPosition(LEFT_PALM);
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palmRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(LEFT_PALM));
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palmPosition = MyAvatar.leftHandPose.translation;
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palmRotation = MyAvatar.leftHandPose.rotation;
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ballAlreadyInHand = leftBallAlreadyInHand;
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handMessage = "LEFT";
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averageLinearVelocity[0] = Vec3.sum(Vec3.multiply(AVERAGE_FACTOR, Controller.getSpatialControlVelocity(LEFT_TIP)),
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averageLinearVelocity[0] = Vec3.sum(Vec3.multiply(AVERAGE_FACTOR, MyAvatar.leftHandTipPose.velocity),
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Vec3.multiply(1.0 - AVERAGE_FACTOR, averageLinearVelocity[0]));
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linearVelocity = averageLinearVelocity[0];
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angularVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getSpatialControlRawAngularVelocity(LEFT_TIP));
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linearVelocity = averageLinearVelocity[0];
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angularVelocity = MyAvatar.leftHandTipPose.angularVelocity;
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grabButtonPressed = (Controller.getValue(Controller.Standard.LT) > 0.5);
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} else {
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BUTTON_FWD = RIGHT_BUTTON_FWD;
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BUTTON_3 = RIGHT_BUTTON_3;
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TRIGGER = 1;
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palmPosition = Controller.getSpatialControlPosition(RIGHT_PALM);
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palmRotation = Quat.multiply(MyAvatar.orientation, Controller.getSpatialControlRawRotation(RIGHT_PALM));
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ballAlreadyInHand = rightBallAlreadyInHand;
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averageLinearVelocity[1] = Vec3.sum(Vec3.multiply(AVERAGE_FACTOR, Controller.getSpatialControlVelocity(RIGHT_TIP)),
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palmPosition = MyAvatar.rightHandPose.translation;
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palmRotation = MyAvatar.rightHandPose.rotation;
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ballAlreadyInHand = rightBallAlreadyInHand;
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averageLinearVelocity[1] = Vec3.sum(Vec3.multiply(AVERAGE_FACTOR, MyAvatar.rightHandTipPose.velocity),
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Vec3.multiply(1.0 - AVERAGE_FACTOR, averageLinearVelocity[1]));
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linearVelocity = averageLinearVelocity[1];
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angularVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getSpatialControlRawAngularVelocity(RIGHT_TIP));
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linearVelocity = averageLinearVelocity[1];
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angularVelocity = MyAvatar.rightHandTipPose.angularVelocity;
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handMessage = "RIGHT";
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grabButtonPressed = (Controller.getValue(Controller.Standard.RT) > 0.5);
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}
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var grabButtonPressed = (Controller.isButtonPressed(BUTTON_FWD) || Controller.isButtonPressed(BUTTON_3) || (Controller.getTriggerValue(TRIGGER) > 0.5));
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// If I don't currently have a ball in my hand, then try to catch closest one
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if (!ballAlreadyInHand && grabButtonPressed) {
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var closestEntity = Entities.findClosestEntity(palmPosition, targetRadius);
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@ -231,22 +223,10 @@ function checkControllerSide(whichSide) {
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}
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}
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}
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function checkController(deltaTime) {
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var numberOfButtons = Controller.getNumberOfButtons();
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var numberOfTriggers = Controller.getNumberOfTriggers();
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var numberOfSpatialControls = Controller.getNumberOfSpatialControls();
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var controllersPerTrigger = numberOfSpatialControls / numberOfTriggers;
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// this is expected for hydras
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if (!(numberOfButtons==12 && numberOfTriggers == 2 && controllersPerTrigger == 2)) {
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debugPrint("total buttons = " + numberOfButtons + ", Triggers = " + numberOfTriggers + ", controllers/trigger = " + controllersPerTrigger);
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return; // bail if no hydra
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}
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checkControllerSide(LEFT_PALM);
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checkControllerSide(RIGHT_PALM);
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checkControllerSide(LEFT_PALM);
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checkControllerSide(RIGHT_PALM);
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}
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