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Add comment on storage texture ptr
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@ -260,7 +260,7 @@ public:
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Stamp bumpStamp() { return ++_stamp; }
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protected:
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Stamp _stamp = 0;
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Texture* _texture = nullptr;
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Texture* _texture = nullptr; // Points to the parent texture (not owned)
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Texture::Type _type = Texture::TEX_2D; // The type of texture is needed to know the number of faces to expect
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std::vector<std::vector<PixelsPointer>> _mips; // an array of mips, each mip is an array of faces
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