added new audio room examples

This commit is contained in:
ericrius1 2016-04-01 17:43:10 -07:00
parent 20db8d2d65
commit 5bbca785b3
2 changed files with 240 additions and 0 deletions

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(function() {
var _this = this;
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js");
print("EBL PRELOADING NEW VERSION ")
var audioOptions = new AudioEffectOptions({
bandwidth: 7000,
preDelay: 80,
lateDelay: 0,
reverbTime: 3,
earlyDiffusion: 100,
lateDiffusion: 100,
roomSize: 50,
density: 100,
bassMult: 1.5,
bassFreq: 250,
highGain: -12,
highFreq: 3000,
modRate: 2.3,
modDepth: 50,
earlyGain: -12,
lateGain: -12,
earlyMixLeft: 20,
earlyMixRight: 20,
lateMixLeft: 90,
lateMixRight: 90,
wetDryMix: 90,
});
var panel = new Panel(10, 160);
var parameters = [
// { name: "bandwidth", min: 1000, max: 12000, units: " Hz" },
// { name: "preDelay", min: 0, max: 333, units: " ms" },
// { name: "lateDelay", min: 0, max: 166, units: " ms" },
// { name: "reverbTime", min: 0.1, max: 10, units: " seconds" },
// { name: "earlyDiffusion", min: 0, max: 100, units: " percent" },
// { name: "lateDiffusion", min: 0, max: 100, units: " percent" },
// { name: "roomSize", min: 0, max: 100, units: " percent" },
// { name: "density", min: 0, max: 100, units: " percent" },
// { name: "bassMult", min: 0.1, max: 4, units: " ratio" },
// { name: "bassFreq", min: 10, max: 500, units: " Hz" },
// { name: "highGain", min: -24, max: 0, units: " dB" },
// { name: "highFreq", min: 1000, max: 12000, units: " Hz" },
// { name: "modRate", min: 0.1, max: 10, units: " Hz" },
// { name: "modDepth", min: 0, max: 100, units: " percent" },
// { name: "earlyGain", min: -96, max: 24, units: " dB" },
// { name: "lateGain", min: -96, max: 24, units: " dB" },
// { name: "earlyMixLeft", min: 0, max: 100, units: " percent" },
// { name: "earlyMixRight", min: 0, max: 100, units: " percent" },
// { name: "lateMixLeft", min: 0, max: 100, units: " percent" },
// { name: "lateMixRight", min: 0, max: 100, units: " percent" },
// { name: "wetDryMix", min: 0, max: 100, units: " percent" },
]
function setter(name) {
return function(value) {
audioOptions[name] = value;
AudioDevice.setReverbOptions(audioOptions);
}
}
function getter(name) {
return function() {
return audioOptions[name];
}
}
function displayer(units) {
return function(value) {
return (value).toFixed(1) + units;
}
}
function scriptEnding() {
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
}
_this.enterEntity = function(entityID) {
print('EBL I am insiude');
// create a slider for each parameter
for (var i = 0; i < parameters.length; i++) {
var p = parameters[i];
panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units));
}
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
return panel.mouseMoveEvent(event);
});
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
return panel.mousePressEvent(event);
});
Controller.mouseReleaseEvent.connect(function(event) {
return panel.mouseReleaseEvent(event);
});
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
_this.leaveEntity = function(entityID) {
print('EBL I am outsidee');
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
});

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(function() {
var _this = this;
Script.include("http://public.highfidelity.io/scripts/utilities/tools/cookies.js");
print("EBL PRELOADING NEW VERSION ")
var audioOptions = new AudioEffectOptions({
bandwidth: 7000,
preDelay: 20,
lateDelay: 0,
reverbTime: 1.5,
earlyDiffusion: 100,
lateDiffusion: 100,
roomSize: 50,
density: 100,
bassMult: 1.5,
bassFreq: 250,
highGain: -12,
highFreq: 3000,
modRate: 2.3,
modDepth: 50,
earlyGain: -24,
lateGain: -24,
earlyMixLeft: 20,
earlyMixRight: 20,
lateMixLeft: 90,
lateMixRight: 90,
wetDryMix: 70,
});
var panel = new Panel(10, 160);
var parameters = [
// { name: "bandwidth", min: 1000, max: 12000, units: " Hz" },
// { name: "preDelay", min: 0, max: 333, units: " ms" },
// { name: "lateDelay", min: 0, max: 166, units: " ms" },
// { name: "reverbTime", min: 0.1, max: 10, units: " seconds" },
// { name: "earlyDiffusion", min: 0, max: 100, units: " percent" },
// { name: "lateDiffusion", min: 0, max: 100, units: " percent" },
// { name: "roomSize", min: 0, max: 100, units: " percent" },
// { name: "density", min: 0, max: 100, units: " percent" },
// { name: "bassMult", min: 0.1, max: 4, units: " ratio" },
// { name: "bassFreq", min: 10, max: 500, units: " Hz" },
// { name: "highGain", min: -24, max: 0, units: " dB" },
// { name: "highFreq", min: 1000, max: 12000, units: " Hz" },
// { name: "modRate", min: 0.1, max: 10, units: " Hz" },
// { name: "modDepth", min: 0, max: 100, units: " percent" },
// { name: "earlyGain", min: -96, max: 24, units: " dB" },
// { name: "lateGain", min: -96, max: 24, units: " dB" },
// { name: "earlyMixLeft", min: 0, max: 100, units: " percent" },
// { name: "earlyMixRight", min: 0, max: 100, units: " percent" },
// { name: "lateMixLeft", min: 0, max: 100, units: " percent" },
// { name: "lateMixRight", min: 0, max: 100, units: " percent" },
// { name: "wetDryMix", min: 0, max: 100, units: " percent" },
]
function setter(name) {
return function(value) {
audioOptions[name] = value;
AudioDevice.setReverbOptions(audioOptions);
}
}
function getter(name) {
return function() {
return audioOptions[name];
}
}
function displayer(units) {
return function(value) {
return (value).toFixed(1) + units;
}
}
function scriptEnding() {
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
}
_this.enterEntity = function(entityID) {
print('EBL I am insiude');
// create a slider for each parameter
for (var i = 0; i < parameters.length; i++) {
var p = parameters[i];
panel.newSlider(p.name, p.min, p.max, setter(p.name), getter(p.name), displayer(p.units));
}
Controller.mouseMoveEvent.connect(function panelMouseMoveEvent(event) {
return panel.mouseMoveEvent(event);
});
Controller.mousePressEvent.connect(function panelMousePressEvent(event) {
return panel.mousePressEvent(event);
});
Controller.mouseReleaseEvent.connect(function(event) {
return panel.mouseReleaseEvent(event);
});
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
_this.leaveEntity = function(entityID) {
print('EBL I am outsidee');
panel.destroy();
AudioDevice.setReverb(false);
print("Reverb is OFF.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
});