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changes to get the engineer working
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parent
fd365b5509
commit
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4 changed files with 27 additions and 8 deletions
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@ -9,9 +9,9 @@
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import QtQuick 2.5
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import QtGraphicalEffects 1.0
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import stylesUit 1.0
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import "../../styles-uit"
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import "../../controls"
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import controlsUit 1.0 as HifiControls
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import "../../controls-uit" as HifiControls
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import "."
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@ -431,7 +431,7 @@ void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
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_wasPushing = _isPushing = _isBraking = false;
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_follow.deactivate();
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if (andReload) {
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//_skeletonModel->reset();
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_skeletonModel->reset();
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}
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if (andHead) { // which drives camera in desktop
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getHead()->reset();
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@ -31,8 +31,11 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
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buildSkeletonFromJoints(joints, hfmModel.jointRotationOffsets);
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// add offsets for spine2 and the neck
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static bool once = true;
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qCDebug(animation) << "the hfm model path is " << hfmModel.originalURL;
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if (once && hfmModel.originalURL == "/angus/avatars/engineer_hifinames/engineer_hifinames/engineer_hifinames.fbx") {
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//if (once && hfmModel.originalURL == "/angus/avatars/pei_z_neckNexX_spine2NegY_fwd/pei_z_neckNexX_spine2NegY_fwd/pei_z_neckNexX_spine2NegY_fwd.fbx") {
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once = false;
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for (int i = 0; i < (int)hfmModel.meshes.size(); i++) {
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const HFMMesh& mesh = hfmModel.meshes.at(i);
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for (int j = 0; j < mesh.clusters.size(); j++) {
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@ -44,6 +47,15 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
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// AJT: mutate bind pose! this allows us to oreint the skeleton back into the authored orientaiton before
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// rendering, with no runtime overhead.
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// this works if clusters match joints one for one.
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if (hfmModel.jointRotationOffsets.contains(cluster.jointIndex)) {
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qCDebug(animation) << "found a joint offset to add " << cluster.jointIndex << " " << offset2 << " cluster " << cluster.jointIndex;
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AnimPose localOffset(hfmModel.jointRotationOffsets[cluster.jointIndex], glm::vec3());
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//AnimPose localOffset(offset2, glm::vec3());
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cluster.inverseBindMatrix = (glm::mat4)localOffset.inverse() * cluster.inverseBindMatrix;
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cluster.inverseBindTransform.evalFromRawMatrix(cluster.inverseBindMatrix);
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}
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/*
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if (cluster.jointIndex == 62) {
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qCDebug(animation) << "Neck";
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@ -55,12 +67,14 @@ AnimSkeleton::AnimSkeleton(const HFMModel& hfmModel) {
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}
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if (cluster.jointIndex == 13) {
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qCDebug(animation) << "Spine2";
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qCDebug(animation) << "found a joint offset to add " << cluster.jointIndex << " " << offset1<< " cluster " << cluster.jointIndex;
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qCDebug(animation) << "found a joint offset to add " << cluster.jointIndex << " " << offset1 << " cluster " << cluster.jointIndex;
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AnimPose localOffset(hfmModel.jointRotationOffsets[cluster.jointIndex], glm::vec3());
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//AnimPose localOffset(offset1, glm::vec3());
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cluster.inverseBindMatrix = (glm::mat4)localOffset.inverse() * cluster.inverseBindMatrix;
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cluster.inverseBindTransform.evalFromRawMatrix(cluster.inverseBindMatrix);
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}
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*/
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}
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}
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}
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@ -247,6 +261,7 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints,
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}
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}
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for (int k = 0; k < _jointsSize; k++) {
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int parentIndex2 = getParentIndex(k);
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if (jointOffsets.contains(k)) {
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@ -262,6 +277,10 @@ void AnimSkeleton::buildSkeletonFromJoints(const std::vector<HFMJoint>& joints,
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}
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}
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// re-compute relative poses
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//_relativeDefaultPoses = _absoluteDefaultPoses;
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//convertAbsolutePosesToRelative(_relativeDefaultPoses);
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for (int i = 0; i < _jointsSize; i++) {
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_jointIndicesByName[_joints[i].name] = i;
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@ -2031,8 +2031,8 @@ HFMModel* FBXReader::extractHFMModel(const QVariantHash& mapping, const QString&
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}
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qCDebug(modelformat) << "Joint Rotation Offset added to Rig._jointRotationOffsets : " << " jointName: " << jointName << " jointIndex: " << jointIndex << " rotation offset: " << rotationOffset;
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}
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hfmModel.jointRotationOffsets.insert(13, glm::quat(0.5f, 0.5f, 0.5f, -0.5f));
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hfmModel.jointRotationOffsets.insert(62, glm::quat(0.7071f, 0.0f, -0.7071f, 0.0f));
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//hfmModel.jointRotationOffsets.insert(13, glm::quat(0.5f, 0.5f, 0.5f, -0.5f));
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//hfmModel.jointRotationOffsets.insert(62, glm::quat(0.7071f, 0.0f, -0.7071f, 0.0f));
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return hfmModelPtr;
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}
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