From 5b923bc6f27d63ae3ffc141a253e4362dacff29b Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Tue, 20 Aug 2013 13:46:13 -0700 Subject: [PATCH] More cleanup. --- interface/resources/shaders/ambient_occlusion.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/resources/shaders/ambient_occlusion.frag b/interface/resources/shaders/ambient_occlusion.frag index b59c87d797..a62d1d3a71 100644 --- a/interface/resources/shaders/ambient_occlusion.frag +++ b/interface/resources/shaders/ambient_occlusion.frag @@ -59,7 +59,7 @@ void main(void) { vec3 offset = center + rotation * (radius * sampleKernel[i]); vec4 projected = gl_ProjectionMatrix * vec4(offset, 1.0); float depth = texCoordToViewSpaceZ(projected.xy * 0.5 / projected.w + vec2(0.5, 0.5)); - occlusion += 1.0 - step(offset.z, depth); // * step(abs(center.z - depth), radius); + occlusion += 1.0 - step(offset.z, depth); } gl_FragColor = vec4(occlusion, occlusion, occlusion, 0.0) / 16.0;