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try again to get forward not-looking-at-anyone gaze to work right
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1 changed files with 4 additions and 4 deletions
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@ -4126,13 +4126,13 @@ void Application::updateMyAvatarLookAtPosition() {
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}
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}
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} else {
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} else {
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// I am not looking at anyone else, so just look forward
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// I am not looking at anyone else, so just look forward
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if (isHMD) {
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auto headPose = myAvatar->getHeadControllerPoseInSensorFrame();
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glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() *
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if (headPose.isValid()) {
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myAvatar->getHeadControllerPoseInSensorFrame().getMatrix();
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glm::mat4 worldHeadMat = myAvatar->getSensorToWorldMatrix() * headPose.getMatrix();
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lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
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lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
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} else {
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} else {
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lookAtSpot = myAvatar->getHead()->getEyePosition() +
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lookAtSpot = myAvatar->getHead()->getEyePosition() +
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(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, TREE_SCALE));
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(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
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}
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}
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}
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}
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