allowing grabbing of collisionless entities

This commit is contained in:
Wayne Chen 2018-06-22 09:54:25 -07:00
parent 25d7284e81
commit 5b36449edd

View file

@ -270,7 +270,7 @@ function Grabber() {
var renderStates = [{name: "grabbed", end: beacon}];
this.mouseRayEntities = Pointers.createPointer(PickType.Ray, {
joint: "Mouse",
filter: Picks.PICK_ENTITIES,
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_NONCOLLIDABLE,
faceAvatar: true,
scaleWithAvatar: true,
enabled: true,