From 5b1ea24d206ec1fb3b03af0df7d289f14a65f2b2 Mon Sep 17 00:00:00 2001 From: SamGondelman Date: Mon, 21 Jan 2019 12:35:48 -0800 Subject: [PATCH] glsl initializer lists are 4.2 --- libraries/render-utils/src/simple_transparent.slf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/libraries/render-utils/src/simple_transparent.slf b/libraries/render-utils/src/simple_transparent.slf index ea444d6113..f14de6b0ae 100644 --- a/libraries/render-utils/src/simple_transparent.slf +++ b/libraries/render-utils/src/simple_transparent.slf @@ -92,10 +92,10 @@ void main(void) { emissive = vec3(clamp(emissiveAmount, 0.0, 1.0)); #elif defined(PROCEDURAL_V3) || defined(PROCEDURAL_V4) #if defined(PROCEDURAL_V3) - ProceduralFragment proceduralData = { + ProceduralFragment proceduralData = ProceduralFragment( #else vec4 position = cam._viewInverse * _positionES; - ProceduralFragmentWithPosition proceduralData = { + ProceduralFragmentWithPosition proceduralData = ProceduralFragmentWithPosition( position.xyz, #endif normal, @@ -107,7 +107,7 @@ void main(void) { DEFAULT_METALLIC, DEFAULT_OCCLUSION, DEFAULT_SCATTERING - }; + ); #if defined(PROCEDURAL_V3) emissiveAmount = getProceduralFragment(proceduralData);