remove noisy debugging

This commit is contained in:
ZappoMan 2013-11-13 15:15:54 -08:00
parent 3d20152c36
commit 5b09248ba9

View file

@ -649,47 +649,21 @@ void VoxelServer::run() {
// loop to send to nodes requesting data // loop to send to nodes requesting data
while (true) { while (true) {
bool wantNoisyDebugging = true;
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() top of while(true)\n";
}
// check for >= in case one gets past the goalie // check for >= in case one gets past the goalie
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
}
if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) { if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n"; qDebug() << "Exit loop... getInstance()->getNumNoReplyDomainCheckIns() >= MAX_SILENT_DOMAIN_SERVER_CHECK_INS\n";
break; break;
} }
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING NodeList::getInstance()->getNumNoReplyDomainCheckIns()\n";
}
// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) { if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
gettimeofday(&lastDomainServerCheckIn, NULL); gettimeofday(&lastDomainServerCheckIn, NULL);
if (wantNoisyDebugging) {
qDebug() << "NodeList::getInstance()->sendDomainServerCheckIn()\n";
}
NodeList::getInstance()->sendDomainServerCheckIn(); NodeList::getInstance()->sendDomainServerCheckIn();
if (wantNoisyDebugging) {
qDebug() << "AFTER NodeList::getInstance()->sendDomainServerCheckIn()\n";
}
} }
// ping our inactive nodes to punch holes with them // ping our inactive nodes to punch holes with them
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->possiblyPingInactiveNodes()\n";
}
nodeList->possiblyPingInactiveNodes(); nodeList->possiblyPingInactiveNodes();
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->possiblyPingInactiveNodes()\n";
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->getNodeSocket()->receive()\n";
}
if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) && if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
packetVersionMatch(packetData)) { packetVersionMatch(packetData)) {
@ -701,56 +675,23 @@ void VoxelServer::run() {
QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader, QUuid nodeUUID = QUuid::fromRfc4122(QByteArray((char*)packetData + numBytesPacketHeader,
NUM_BYTES_RFC4122_UUID)); NUM_BYTES_RFC4122_UUID));
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
}
Node* node = nodeList->nodeWithUUID(nodeUUID); Node* node = nodeList->nodeWithUUID(nodeUUID);
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->nodeWithUUID() line: " << __LINE__ << "\n";
}
if (node) { if (node) {
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
}
nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength); nodeList->updateNodeWithData(node, &senderAddress, packetData, packetLength);
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->updateNodeWithData() line: " << __LINE__ << "\n";
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
}
if (!node->getActiveSocket()) { if (!node->getActiveSocket()) {
// we don't have an active socket for this node, but they're talking to us // we don't have an active socket for this node, but they're talking to us
// this means they've heard from us and can reply, let's assume public is active // this means they've heard from us and can reply, let's assume public is active
node->activatePublicSocket(); node->activatePublicSocket();
} }
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING nodeList->getActiveSocket() line: " << __LINE__ << "\n";
}
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING node->getLinkedData() line: " << __LINE__ << "\n";
}
VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData(); VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() AFTER CALLING node->getLinkedData() line: " << __LINE__ << "\n";
}
if (nodeData && !nodeData->isVoxelSendThreadInitalized()) { if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
nodeData->initializeVoxelSendThread(this); nodeData->initializeVoxelSendThread(this);
} }
} }
} else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) { } else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
if (_jurisdictionSender) { if (_jurisdictionSender) {
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING _jurisdictionSender->queueReceivedPacket()...\n";
}
_jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength); _jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() DONE WITH _jurisdictionSender->queueReceivedPacket()...\n";
}
} }
} else if (_voxelServerPacketProcessor && } else if (_voxelServerPacketProcessor &&
(packetData[0] == PACKET_TYPE_SET_VOXEL (packetData[0] == PACKET_TYPE_SET_VOXEL
@ -785,27 +726,12 @@ void VoxelServer::run() {
} }
} }
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING _voxelServerPacketProcessor->queueReceivedPacket()...\n";
}
_voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength); _voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() DONE WITH _voxelServerPacketProcessor->queueReceivedPacket()...\n";
}
} else { } else {
// let processNodeData handle it. // let processNodeData handle it.
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() CALLING NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength)...\n";
}
NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength); NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run() DONE WITH NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength)...\n";
}
} }
} }
if (wantNoisyDebugging) {
qDebug() << "VoxelServer::run()... BOTTOM OF loop...\n";
}
} }
qDebug() << "VoxelServer::run()... AFTER loop...\n"; qDebug() << "VoxelServer::run()... AFTER loop...\n";