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update QueryAACube of unowned moving physical entities
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@ -528,6 +528,8 @@ void PhysicalEntitySimulation::handleChangedMotionStates(const VectorOfMotionSta
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addOwnership(entityState);
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} else if (entityState->shouldSendBid()) {
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addOwnershipBid(entityState);
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} else {
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entityState->getEntity()->updateQueryAACube();
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}
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}
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}
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