diff --git a/examples/avatarCollision.js b/examples/avatarCollision.js new file mode 100644 index 0000000000..5ade894365 --- /dev/null +++ b/examples/avatarCollision.js @@ -0,0 +1,68 @@ +// +// avatarCollision.js +// examples +// +// Created by Andrew Meadows on 2014-04-09 +// Copyright 2014 High Fidelity, Inc. +// +// Play a sound on collisions with your avatar +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +var SOUND_TRIGGER_CLEAR = 1000; // milliseconds +var SOUND_TRIGGER_DELAY = 200; // milliseconds +var soundExpiry = 0; +var DateObj = new Date(); +var audioOptions = new AudioInjectionOptions(); +audioOptions.volume = 0.5; +audioOptions.position = { x: 0, y: 0, z: 0 }; + +var hitSounds = new Array(); +hitSounds[0] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit1.raw"); +hitSounds[1] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit2.raw"); +hitSounds[2] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit3.raw"); +hitSounds[3] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit4.raw"); +hitSounds[4] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit5.raw"); +hitSounds[5] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit6.raw"); +hitSounds[6] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit7.raw"); +hitSounds[7] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit8.raw"); +hitSounds[8] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit9.raw"); +hitSounds[9] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit10.raw"); +hitSounds[10] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit11.raw"); +hitSounds[11] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit12.raw"); +hitSounds[12] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit13.raw"); +hitSounds[13] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit14.raw"); +hitSounds[14] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit15.raw"); +hitSounds[15] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit16.raw"); +hitSounds[16] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit17.raw"); +hitSounds[17] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit18.raw"); +hitSounds[18] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit19.raw"); +hitSounds[19] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit20.raw"); +hitSounds[20] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit21.raw"); +hitSounds[21] = new Sound("http://highfidelity-public.s3-us-west-1.amazonaws.com/sounds/Collisions-hitsandslaps/Hit22.raw"); + +function playHitSound(mySessionID, theirSessionID, collision) { + var now = new Date(); + var msec = now.getTime(); + if (msec > soundExpiry) { + // this is a new contact --> play a new sound + var soundIndex = Math.floor((Math.random() * hitSounds.length) % hitSounds.length); + audioOptions.position = collision.contactPoint; + Audio.playSound(hitSounds[soundIndex], audioOptions); + + // bump the expiry + soundExpiry = msec + SOUND_TRIGGER_CLEAR; + + // log the collision info + Uuid.print("my sessionID = ", mySessionID); + Uuid.print(" their sessionID = ", theirSessionID); + Vec3.print(" penetration = ", collision.penetration); + Vec3.print(" contactPoint = ", collision.contactPoint); + } else { + // this is a recurring contact --> continue to delay sound trigger + soundExpiry = msec + SOUND_TRIGGER_DELAY; + } +} +MyAvatar.collisionWithAvatar.connect(playHitSound); diff --git a/interface/interface_en.ts b/interface/interface_en.ts new file mode 100644 index 0000000000..48b395339e --- /dev/null +++ b/interface/interface_en.ts @@ -0,0 +1,274 @@ + + + + + Application + + + Export Voxels + + + + + Sparse Voxel Octree Files (*.svo) + + + + + Open Script + + + + + JavaScript Files (*.js) + + + + + ChatWindow + + + + Chat + + + + + + Connecting to XMPP... + + + + + + online now: + + + + + day + + %n day + %n days + + + + + hour + + %n hour + %n hours + + + + + minute + + %n minute + %n minutes + + + + second + + %n second + %n seconds + + + + + %1 online now: + + + + + Dialog + + + + + + Update Required + + + + + + Download + + + + + + Skip Version + + + + + + Close + + + + + Menu + + + Open .ini config file + + + + + + Text files (*.ini) + + + + + Save .ini config file + + + + + PreferencesDialog + + + + Cancel + + + + + + Save all changes + + + + + + + + Avatar + + + + + + <html><head/><body><p>Avatar display name <span style=" color:#909090;">(optional)</span></p></body></html> + + + + + + Not showing a name + + + + + + Head + + + + + + Body + + + + + + Advanced Tuning + + + + + + It's not recomended that you play with these settings unless you've looked into exactly what they do. + + + + + + Vertical field of view + + + + + + Lean scale (applies to Faceshift users) + + + + + + Avatar scale <span style=" color:#909090;">(default is 1.0)</span> + + + + + + Pupil dillation + + + + + + Audio Jitter Buffer Samples (0 for automatic) + + + + + + Faceshift eye detection + + + + + + Voxels + + + + + + Maximum voxels + + + + + + Max voxels sent each second + + + + + QObject + + + + Import Voxels + + + + + Loading ... + + + + + Place voxels + + + + + <b>Import</b> %1 as voxels + + + + + Cancel + + + + diff --git a/interface/resources/images/pin.svg b/interface/resources/images/pin.svg new file mode 100644 index 0000000000..ec968a1ec1 --- /dev/null +++ b/interface/resources/images/pin.svg @@ -0,0 +1,98 @@ + + + + + + image/svg+xml + + Slice 1 + + + + + Slice 1 + Created with Sketch (http://www.bohemiancoding.com/sketch) + + + + + + + + diff --git a/interface/resources/images/pinned.svg b/interface/resources/images/pinned.svg new file mode 100644 index 0000000000..bda6f0e747 --- /dev/null +++ b/interface/resources/images/pinned.svg @@ -0,0 +1,106 @@ + + + + + + image/svg+xml + + Slice 1 + + + + + Slice 1 + Created with Sketch (http://www.bohemiancoding.com/sketch) + + + + + + + + + diff --git a/interface/resources/resources.qrc b/interface/resources/resources.qrc index 35c0e40270..196c71b743 100644 --- a/interface/resources/resources.qrc +++ b/interface/resources/resources.qrc @@ -1,8 +1,11 @@ - + + styles/search.svg images/close.svg images/kill-script.svg images/reload.svg images/stop.svg + images/pin.svg + images/pinned.svg diff --git a/interface/resources/styles/avatar.svg b/interface/resources/styles/avatar.svg new file mode 100644 index 0000000000..f9382edee4 --- /dev/null +++ b/interface/resources/styles/avatar.svg @@ -0,0 +1,27 @@ + + + + + + + + diff --git a/interface/resources/styles/close.svg b/interface/resources/styles/close.svg new file mode 100644 index 0000000000..8fe4bf4bdb --- /dev/null +++ b/interface/resources/styles/close.svg @@ -0,0 +1,14 @@ + + + + + + + + + + diff --git a/interface/resources/styles/down.svg b/interface/resources/styles/down.svg new file mode 100644 index 0000000000..983ccd9597 --- /dev/null +++ b/interface/resources/styles/down.svg @@ -0,0 +1,9 @@ + + + + + + diff --git a/interface/resources/styles/global.qss b/interface/resources/styles/global.qss new file mode 100644 index 0000000000..2554f3b2c9 --- /dev/null +++ b/interface/resources/styles/global.qss @@ -0,0 +1,113 @@ +* { + padding: 0; + margin: 0; +} + +FramelessDialog { + font-family: Helvetica, Arial, sans-serif; + font-size: 16px; +} + +QLineEdit { + background-color: rgba(255, 255, 255, 1); + border-style: solid; + border-width: 1px; + border-color: #ccc; + padding: 8px; + font-size: 16px; + color: rgb(51, 51, 51); +} + +QLabel p { + color: #0e7077; + font-size: 23px; +} + +QPushButton { + border-width: 0; + border-radius: 9px; + font-family: Arial; + font-size: 18px; + color: #ffffff; + padding: 10px 0px; +} + +QSpinBox, QDoubleSpinBox { + padding: 5px; + border-width: 1; + font-size: 16px; + color: rgb(51, 51, 51); +} + +QDoubleSpinBox::up-arrow, +QSpinBox::up-arrow { + background-image: url(styles/up.svg); + background-repeat: no-repeat; + background-position: center center; +} + +QDoubleSpinBox::down-arrow, +QSpinBox::down-arrow { + background-image: url(styles/down.svg); + background-repeat: no-repeat; + background-position: center center; +} + +QDoubleSpinBox::up-button, +QSpinBox::up-button, +QDoubleSpinBox::down-button, +QSpinBox::down-button { + width: 26px; + height: 13px; + + background-color: #f2f2f2; + border-color: #ccc; + border-style: solid; + border-width: 1px; +} + +QDoubleSpinBox::up-button, +QSpinBox::up-button { + + margin-top:2px; + border-top-left-radius: 4px; + border-top-right-radius: 4px; +} + +QDoubleSpinBox::down-button, +QSpinBox::down-button { + margin-bottom:3px; + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; +} + +QSlider { + width: 125px; + height: 18px; +} + +QSlider::groove:horizontal { + border: none; + background-image: url(styles/slider-bg.svg); + background-repeat: no-repeat; + background-position: center center; +} + +QSlider::handle:horizontal { + width: 18px; + height: 18px; + background-image: url(styles/slider-handle.svg); + background-repeat: no-repeat; + background-position: center center; +} + +QPushButton#closeButton { + border-color: #ccc; + border-style: solid; + border-width: 1px; + border-radius: 0; + background-color: #fff; + background-image: url(styles/close.svg); + background-repeat: no-repeat; + background-position: center center; +} diff --git a/interface/resources/styles/preferences.qss b/interface/resources/styles/preferences.qss new file mode 100644 index 0000000000..643fd13a77 --- /dev/null +++ b/interface/resources/styles/preferences.qss @@ -0,0 +1,21 @@ +QLabel#avatarLabel { + background-image: url(styles/avatar.svg); + background-repeat: no-repeat; + background-position: left center; +} + +QLabel#advancedTuningLabel { + background-image: url(styles/wrench.svg); + background-repeat: no-repeat; + background-position: left center; +} + +QPushButton#buttonBrowseHead, +QPushButton#buttonBrowseBody { + background-image: url(styles/search.svg); + background-repeat: no-repeat; + background-position: center center; + background-color: #fff; + border-radius: 0; + padding: 0; +} diff --git a/interface/resources/styles/slider-bg.svg b/interface/resources/styles/slider-bg.svg new file mode 100644 index 0000000000..36c6478026 --- /dev/null +++ b/interface/resources/styles/slider-bg.svg @@ -0,0 +1,10 @@ + + + + + + + + diff --git a/interface/resources/styles/slider-handle.svg b/interface/resources/styles/slider-handle.svg new file mode 100644 index 0000000000..5d87e8599c --- /dev/null +++ b/interface/resources/styles/slider-handle.svg @@ -0,0 +1,10 @@ + + + + + + + + + diff --git a/interface/resources/styles/up.svg b/interface/resources/styles/up.svg new file mode 100644 index 0000000000..d122c4801e --- /dev/null +++ b/interface/resources/styles/up.svg @@ -0,0 +1,9 @@ + + + + + + diff --git a/interface/resources/styles/wrench.svg b/interface/resources/styles/wrench.svg new file mode 100644 index 0000000000..5019f92b18 --- /dev/null +++ b/interface/resources/styles/wrench.svg @@ -0,0 +1,9 @@ + + + + + + diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 768009183e..9e812ac954 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -151,6 +151,7 @@ Application::Application(int& argc, char** argv, timeval &startup_time) : _lastQueriedViewFrustum(), _lastQueriedTime(usecTimestampNow()), _mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)), + _cameraPushback(0.0f), _mouseX(0), _mouseY(0), _lastMouseMove(usecTimestampNow()), @@ -521,6 +522,8 @@ void Application::paintGL() { glEnable(GL_LINE_SMOOTH); + float pushback = 0.0f; + float pushbackFocalLength = 0.0f; if (OculusManager::isConnected()) { _myCamera.setUpShift(0.0f); _myCamera.setDistance(0.0f); @@ -533,6 +536,41 @@ void Application::paintGL() { _myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition()); _myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation()); + glm::vec3 planeNormal = _myCamera.getTargetRotation() * IDENTITY_FRONT; + const float BASE_PUSHBACK_RADIUS = 0.25f; + float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS; + glm::vec4 plane(planeNormal, -glm::dot(planeNormal, _myCamera.getTargetPosition()) - pushbackRadius); + + // push camera out of any intersecting avatars + foreach (const AvatarSharedPointer& avatarData, _avatarManager.getAvatarHash()) { + Avatar* avatar = static_cast(avatarData.data()); + if (avatar->isMyAvatar()) { + continue; + } + if (glm::distance(avatar->getPosition(), _myCamera.getTargetPosition()) > + avatar->getBoundingRadius() + pushbackRadius) { + continue; + } + float angle = angleBetween(avatar->getPosition() - _myCamera.getTargetPosition(), planeNormal); + if (angle > PI_OVER_TWO) { + continue; + } + float scale = 1.0f - angle / PI_OVER_TWO; + scale = qMin(1.0f, scale * 2.5f); + static CollisionList collisions(64); + collisions.clear(); + if (!avatar->findPlaneCollisions(plane, collisions)) { + continue; + } + for (int i = 0; i < collisions.size(); i++) { + pushback = qMax(pushback, glm::length(collisions.getCollision(i)->_penetration) * scale); + } + } + const float MAX_PUSHBACK = 0.35f; + pushback = qMin(pushback, MAX_PUSHBACK * _myAvatar->getScale()); + const float BASE_PUSHBACK_FOCAL_LENGTH = 0.5f; + pushbackFocalLength = BASE_PUSHBACK_FOCAL_LENGTH * _myAvatar->getScale(); + } else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { _myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing _myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition()); @@ -549,13 +587,26 @@ void Application::paintGL() { // if the head would intersect the near clip plane, we must push the camera out glm::vec3 relativePosition = glm::inverse(_myCamera.getTargetRotation()) * (eyePosition - _myCamera.getTargetPosition()); - const float PUSHBACK_RADIUS = 0.2f; - float pushback = relativePosition.z + _myCamera.getNearClip() + - _myAvatar->getScale() * PUSHBACK_RADIUS - _myCamera.getDistance(); - if (pushback > 0.0f) { + const float BASE_PUSHBACK_RADIUS = 0.2f; + float pushbackRadius = _myCamera.getNearClip() + _myAvatar->getScale() * BASE_PUSHBACK_RADIUS; + pushback = relativePosition.z + pushbackRadius - _myCamera.getDistance(); + pushbackFocalLength = _myCamera.getDistance(); + } + + // handle pushback, if any + if (pushbackFocalLength > 0.0f) { + const float PUSHBACK_DECAY = 0.5f; + _cameraPushback = qMax(pushback, _cameraPushback * PUSHBACK_DECAY); + if (_cameraPushback > EPSILON) { _myCamera.setTargetPosition(_myCamera.getTargetPosition() + - _myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, pushback)); + _myCamera.getTargetRotation() * glm::vec3(0.0f, 0.0f, _cameraPushback)); + float enlargement = pushbackFocalLength / (pushbackFocalLength + _cameraPushback); + _myCamera.setFieldOfView(glm::degrees(2.0f * atanf(enlargement * tanf( + glm::radians(Menu::getInstance()->getFieldOfView() * 0.5f))))); + } else { + _myCamera.setFieldOfView(Menu::getInstance()->getFieldOfView()); } + updateProjectionMatrix(_myCamera, true); } // Update camera position @@ -2563,6 +2614,12 @@ void Application::displayOverlay() { } bool isClipping = ((_audio.getTimeSinceLastClip() > 0.f) && (_audio.getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME)); + + if ((_audio.getTimeSinceLastClip() > 0.f) && (_audio.getTimeSinceLastClip() < CLIPPING_INDICATOR_TIME)) { + const float MAX_MAGNITUDE = 0.7f; + float magnitude = MAX_MAGNITUDE * (1 - _audio.getTimeSinceLastClip() / CLIPPING_INDICATOR_TIME); + renderCollisionOverlay(_glWidget->width(), _glWidget->height(), magnitude, 1.0f); + } _audio.renderToolBox(MIRROR_VIEW_LEFT_PADDING + AUDIO_METER_GAP, audioMeterY, diff --git a/interface/src/Application.h b/interface/src/Application.h index 278283a7e2..6a14788caa 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -435,6 +435,7 @@ private: QRect _mirrorViewRect; RearMirrorTools* _rearMirrorTools; + float _cameraPushback; glm::mat4 _untranslatedViewMatrix; glm::vec3 _viewMatrixTranslation; glm::mat4 _projectionMatrix; diff --git a/interface/src/Menu.cpp b/interface/src/Menu.cpp index ece747221e..8ad55dec5b 100644 --- a/interface/src/Menu.cpp +++ b/interface/src/Menu.cpp @@ -86,7 +86,8 @@ Menu::Menu() : _lastAvatarDetailDrop(usecTimestampNow()), _fpsAverage(FIVE_SECONDS_OF_FRAMES), _fastFPSAverage(ONE_SECOND_OF_FRAMES), - _loginAction(NULL) + _loginAction(NULL), + _preferencesDialog(NULL) { Application *appInstance = Application::getInstance(); @@ -708,7 +709,12 @@ bool Menu::isOptionChecked(const QString& menuOption) { } void Menu::triggerOption(const QString& menuOption) { - _actionHash.value(menuOption)->trigger(); + QAction* action = _actionHash.value(menuOption); + if (action) { + action->trigger(); + } else { + qDebug() << "NULL Action for menuOption '" << menuOption << "'"; + } } QAction* Menu::getActionForOption(const QString& menuOption) { @@ -767,165 +773,12 @@ void Menu::loginForCurrentDomain() { } void Menu::editPreferences() { - Application* applicationInstance = Application::getInstance(); - ModelsBrowser headBrowser(Head); - ModelsBrowser skeletonBrowser(Skeleton); - - const QString BROWSE_BUTTON_TEXT = "Browse"; - - QDialog dialog(applicationInstance->getWindow()); - dialog.setWindowTitle("Interface Preferences"); - - QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom); - dialog.setLayout(layout); - - QFormLayout* form = new QFormLayout(); - layout->addLayout(form, 1); - - - QHBoxLayout headModelLayout; - QString faceURLString = applicationInstance->getAvatar()->getHead()->getFaceModel().getURL().toString(); - QLineEdit headURLEdit(faceURLString); - QPushButton headBrowseButton(BROWSE_BUTTON_TEXT); - connect(&headBrowseButton, SIGNAL(clicked()), &headBrowser, SLOT(browse())); - connect(&headBrowser, SIGNAL(selected(QString)), &headURLEdit, SLOT(setText(QString))); - headURLEdit.setMinimumWidth(QLINE_MINIMUM_WIDTH); - headURLEdit.setPlaceholderText(DEFAULT_HEAD_MODEL_URL.toString()); - headModelLayout.addWidget(&headURLEdit); - headModelLayout.addWidget(&headBrowseButton); - form->addRow("Head URL:", &headModelLayout); - - QHBoxLayout skeletonModelLayout; - QString skeletonURLString = applicationInstance->getAvatar()->getSkeletonModel().getURL().toString(); - QLineEdit skeletonURLEdit(skeletonURLString); - QPushButton SkeletonBrowseButton(BROWSE_BUTTON_TEXT); - connect(&SkeletonBrowseButton, SIGNAL(clicked()), &skeletonBrowser, SLOT(browse())); - connect(&skeletonBrowser, SIGNAL(selected(QString)), &skeletonURLEdit, SLOT(setText(QString))); - skeletonURLEdit.setMinimumWidth(QLINE_MINIMUM_WIDTH); - skeletonURLEdit.setPlaceholderText(DEFAULT_BODY_MODEL_URL.toString()); - skeletonModelLayout.addWidget(&skeletonURLEdit); - skeletonModelLayout.addWidget(&SkeletonBrowseButton); - form->addRow("Skeleton URL:", &skeletonModelLayout); - - - QString displayNameString = applicationInstance->getAvatar()->getDisplayName(); - QLineEdit* displayNameEdit = new QLineEdit(displayNameString); - displayNameEdit->setMinimumWidth(QLINE_MINIMUM_WIDTH); - form->addRow("Display name:", displayNameEdit); - - QSlider* pupilDilation = new QSlider(Qt::Horizontal); - pupilDilation->setValue(applicationInstance->getAvatar()->getHead()->getPupilDilation() * pupilDilation->maximum()); - form->addRow("Pupil Dilation:", pupilDilation); - - QSlider* faceshiftEyeDeflection = new QSlider(Qt::Horizontal); - faceshiftEyeDeflection->setValue(_faceshiftEyeDeflection * faceshiftEyeDeflection->maximum()); - form->addRow("Faceshift Eye Deflection:", faceshiftEyeDeflection); - - QSpinBox* fieldOfView = new QSpinBox(); - fieldOfView->setMaximum(180.f); - fieldOfView->setMinimum(1.f); - fieldOfView->setValue(_fieldOfView); - form->addRow("Vertical Field of View (Degrees):", fieldOfView); - - QDoubleSpinBox* leanScale = new QDoubleSpinBox(); - leanScale->setValue(applicationInstance->getAvatar()->getLeanScale()); - form->addRow("Lean Scale:", leanScale); - - QDoubleSpinBox* avatarScale = new QDoubleSpinBox(); - avatarScale->setValue(applicationInstance->getAvatar()->getScale()); - form->addRow("Avatar Scale:", avatarScale); - - QSpinBox* audioJitterBufferSamples = new QSpinBox(); - audioJitterBufferSamples->setMaximum(10000); - audioJitterBufferSamples->setMinimum(-10000); - audioJitterBufferSamples->setValue(_audioJitterBufferSamples); - form->addRow("Audio Jitter Buffer Samples (0 for automatic):", audioJitterBufferSamples); - - QSpinBox* maxVoxels = new QSpinBox(); - const int MAX_MAX_VOXELS = 5000000; - const int MIN_MAX_VOXELS = 0; - const int STEP_MAX_VOXELS = 50000; - maxVoxels->setMaximum(MAX_MAX_VOXELS); - maxVoxels->setMinimum(MIN_MAX_VOXELS); - maxVoxels->setSingleStep(STEP_MAX_VOXELS); - maxVoxels->setValue(_maxVoxels); - form->addRow("Maximum Voxels:", maxVoxels); - - QSpinBox* maxVoxelsPPS = new QSpinBox(); - const int MAX_MAX_VOXELS_PPS = 6000; - const int MIN_MAX_VOXELS_PPS = 60; - const int STEP_MAX_VOXELS_PPS = 10; - maxVoxelsPPS->setMaximum(MAX_MAX_VOXELS_PPS); - maxVoxelsPPS->setMinimum(MIN_MAX_VOXELS_PPS); - maxVoxelsPPS->setSingleStep(STEP_MAX_VOXELS_PPS); - maxVoxelsPPS->setValue(_maxVoxelPacketsPerSecond); - form->addRow("Maximum Voxels Packets Per Second:", maxVoxelsPPS); - - QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel); - dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept())); - dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject())); - layout->addWidget(buttons); - - int ret = dialog.exec(); - if (ret == QDialog::Accepted) { - bool shouldDispatchIdentityPacket = false; - - if (headURLEdit.text() != faceURLString) { - // change the faceModelURL in the profile, it will also update this user's BlendFace - if (headURLEdit.text().isEmpty()) { - applicationInstance->getAvatar()->setFaceModelURL(QUrl(headURLEdit.placeholderText())); - } else { - applicationInstance->getAvatar()->setFaceModelURL(QUrl(headURLEdit.text())); - } - shouldDispatchIdentityPacket = true; - } - - if (skeletonURLEdit.text() != skeletonURLString) { - // change the skeletonModelURL in the profile, it will also update this user's Body - if (skeletonURLEdit.text().isEmpty()) { - applicationInstance->getAvatar()->setSkeletonModelURL(QUrl(skeletonURLEdit.placeholderText())); - } else { - applicationInstance->getAvatar()->setSkeletonModelURL(QUrl(skeletonURLEdit.text())); - } - shouldDispatchIdentityPacket = true; - } - - QString displayNameStr(displayNameEdit->text()); - - if (displayNameStr != displayNameString) { - applicationInstance->getAvatar()->setDisplayName(displayNameStr); - shouldDispatchIdentityPacket = true; - } - - if (shouldDispatchIdentityPacket) { - applicationInstance->getAvatar()->sendIdentityPacket(); - applicationInstance->bumpSettings(); - } - - applicationInstance->getAvatar()->getHead()->setPupilDilation(pupilDilation->value() / (float)pupilDilation->maximum()); - - _maxVoxels = maxVoxels->value(); - applicationInstance->getVoxels()->setMaxVoxels(_maxVoxels); - - _maxVoxelPacketsPerSecond = maxVoxelsPPS->value(); - - applicationInstance->getAvatar()->setLeanScale(leanScale->value()); - applicationInstance->getAvatar()->setClampedTargetScale(avatarScale->value()); - - _audioJitterBufferSamples = audioJitterBufferSamples->value(); - - if (_audioJitterBufferSamples != 0) { - applicationInstance->getAudio()->setJitterBufferSamples(_audioJitterBufferSamples); - } - - _fieldOfView = fieldOfView->value(); - applicationInstance->resizeGL(applicationInstance->getGLWidget()->width(), applicationInstance->getGLWidget()->height()); - - _faceshiftEyeDeflection = faceshiftEyeDeflection->value() / (float)faceshiftEyeDeflection->maximum(); + if (!_preferencesDialog) { + _preferencesDialog = new PreferencesDialog(Application::getInstance()->getWindow()); + _preferencesDialog->show(); + } else { + _preferencesDialog->close(); } - QMetaObject::invokeMethod(applicationInstance->getAudio(), "reset", Qt::QueuedConnection); - - sendFakeEnterEvent(); } void Menu::goToDomain(const QString newDomain) { @@ -1208,7 +1061,7 @@ void Menu::showMetavoxelEditor() { void Menu::showChat() { QMainWindow* mainWindow = Application::getInstance()->getWindow(); if (!_chatWindow) { - mainWindow->addDockWidget(Qt::NoDockWidgetArea, _chatWindow = new ChatWindow()); + mainWindow->addDockWidget(Qt::RightDockWidgetArea, _chatWindow = new ChatWindow()); } if (!_chatWindow->toggleViewAction()->isChecked()) { int width = _chatWindow->width(); diff --git a/interface/src/Menu.h b/interface/src/Menu.h index fb71efa5e5..e827e43014 100644 --- a/interface/src/Menu.h +++ b/interface/src/Menu.h @@ -22,6 +22,7 @@ #include #include "location/LocationManager.h" +#include "ui/PreferencesDialog.h" #include "ui/ChatWindow.h" const float ADJUST_LOD_DOWN_FPS = 40.0; @@ -71,10 +72,13 @@ public: void triggerOption(const QString& menuOption); QAction* getActionForOption(const QString& menuOption); - + float getAudioJitterBufferSamples() const { return _audioJitterBufferSamples; } + void setAudioJitterBufferSamples(float audioJitterBufferSamples) { _audioJitterBufferSamples = audioJitterBufferSamples; } float getFieldOfView() const { return _fieldOfView; } + void setFieldOfView(float fieldOfView) { _fieldOfView = fieldOfView; } float getFaceshiftEyeDeflection() const { return _faceshiftEyeDeflection; } + void setFaceshiftEyeDeflection(float faceshiftEyeDeflection) { _faceshiftEyeDeflection = faceshiftEyeDeflection; } BandwidthDialog* getBandwidthDialog() const { return _bandwidthDialog; } FrustumDrawMode getFrustumDrawMode() const { return _frustumDrawMode; } ViewFrustumOffset getViewFrustumOffset() const { return _viewFrustumOffset; } @@ -97,6 +101,7 @@ public: // User Tweakable PPS from Voxel Server int getMaxVoxelPacketsPerSecond() const { return _maxVoxelPacketsPerSecond; } + void setMaxVoxelPacketsPerSecond(int maxVoxelPacketsPerSecond) { _maxVoxelPacketsPerSecond = maxVoxelPacketsPerSecond; } QAction* addActionToQMenuAndActionHash(QMenu* destinationMenu, const QString& actionName, @@ -222,6 +227,7 @@ private: SimpleMovingAverage _fpsAverage; SimpleMovingAverage _fastFPSAverage; QAction* _loginAction; + QPointer _preferencesDialog; QAction* _chatAction; }; diff --git a/interface/src/ModelUploader.cpp b/interface/src/ModelUploader.cpp index d22097a00c..edbc6c0ad9 100644 --- a/interface/src/ModelUploader.cpp +++ b/interface/src/ModelUploader.cpp @@ -307,13 +307,13 @@ bool ModelUploader::addTextures(const QString& texdir, const QString fbxFile) { foreach (FBXMesh mesh, geometry.meshes) { foreach (FBXMeshPart part, mesh.parts) { if (!part.diffuseFilename.isEmpty()) { - if (!addPart(QFileInfo(fbxFile).path() + "/" + part.diffuseFilename, + if (!addPart(texdir + "/" + part.diffuseFilename, QString("texture%1").arg(++_texturesCount))) { return false; } } if (!part.normalFilename.isEmpty()) { - if (!addPart(QFileInfo(fbxFile).path() + "/" + part.normalFilename, + if (!addPart(texdir + "/" + part.normalFilename, QString("texture%1").arg(++_texturesCount))) { return false; } diff --git a/interface/src/Util.cpp b/interface/src/Util.cpp index 36e39a46a5..cecc363daa 100644 --- a/interface/src/Util.cpp +++ b/interface/src/Util.cpp @@ -351,10 +351,10 @@ void drawvec3(int x, int y, float scale, float radians, float thick, int mono, g glPopMatrix(); } -void renderCollisionOverlay(int width, int height, float magnitude) { +void renderCollisionOverlay(int width, int height, float magnitude, float red, float blue, float green) { const float MIN_VISIBLE_COLLISION = 0.01f; if (magnitude > MIN_VISIBLE_COLLISION) { - glColor4f(0, 0, 0, magnitude); + glColor4f(red, blue, green, magnitude); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2d(width, 0); diff --git a/interface/src/Util.h b/interface/src/Util.h index 4f0e76adf8..ac680645a9 100644 --- a/interface/src/Util.h +++ b/interface/src/Util.h @@ -62,7 +62,7 @@ float extractUniformScale(const glm::vec3& scale); double diffclock(timeval *clock1,timeval *clock2); -void renderCollisionOverlay(int width, int height, float magnitude); +void renderCollisionOverlay(int width, int height, float magnitude, float red = 0, float blue = 0, float green = 0); void renderOrientationDirections( glm::vec3 position, const glm::quat& orientation, float size ); diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 47ced025aa..475e7a1abc 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -210,7 +210,14 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) { { // glow when moving far away const float GLOW_DISTANCE = 20.0f; - Glower glower(_moving && distanceToTarget > GLOW_DISTANCE && renderMode == NORMAL_RENDER_MODE ? 1.0f : 0.0f); + const float GLOW_MAX_LOUDNESS = 2500.0f; + const float MAX_GLOW = 0.5f; + const float GLOW_FROM_AVERAGE_LOUDNESS = ((this == Application::getInstance()->getAvatar()) + ? 0.0f + : MAX_GLOW * getHeadData()->getAudioLoudness() / GLOW_MAX_LOUDNESS); + Glower glower(_moving && distanceToTarget > GLOW_DISTANCE && renderMode == NORMAL_RENDER_MODE + ? 1.0f + : GLOW_FROM_AVERAGE_LOUDNESS); // render body if (Menu::getInstance()->isOptionChecked(MenuOption::Avatars)) { @@ -233,22 +240,22 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) { // quick check before falling into the code below: // (a 10 degree breadth of an almost 2 meter avatar kicks in at about 12m) - const float MIN_VOICE_SPHERE_DISTANCE = 12.f; + const float MIN_VOICE_SPHERE_DISTANCE = 12.0f; if (distanceToTarget > MIN_VOICE_SPHERE_DISTANCE) { // render voice intensity sphere for avatars that are farther away - const float MAX_SPHERE_ANGLE = 10.f * RADIANS_PER_DEGREE; - const float MIN_SPHERE_ANGLE = 1.f * RADIANS_PER_DEGREE; + const float MAX_SPHERE_ANGLE = 10.0f * RADIANS_PER_DEGREE; + const float MIN_SPHERE_ANGLE = 1.0f * RADIANS_PER_DEGREE; const float MIN_SPHERE_SIZE = 0.01f; const float SPHERE_LOUDNESS_SCALING = 0.0005f; const float SPHERE_COLOR[] = { 0.5f, 0.8f, 0.8f }; float height = getSkeletonHeight(); - glm::vec3 delta = height * (getHead()->getCameraOrientation() * IDENTITY_UP) / 2.f; + glm::vec3 delta = height * (getHead()->getCameraOrientation() * IDENTITY_UP) / 2.0f; float angle = abs(angleBetween(toTarget + delta, toTarget - delta)); float sphereRadius = getHead()->getAverageLoudness() * SPHERE_LOUDNESS_SCALING; if (renderMode == NORMAL_RENDER_MODE && (sphereRadius > MIN_SPHERE_SIZE) && (angle < MAX_SPHERE_ANGLE) && (angle > MIN_SPHERE_ANGLE)) { - glColor4f(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.f - angle / MAX_SPHERE_ANGLE); + glColor4f(SPHERE_COLOR[0], SPHERE_COLOR[1], SPHERE_COLOR[2], 1.0f - angle / MAX_SPHERE_ANGLE); glPushMatrix(); glTranslatef(_position.x, _position.y, _position.z); glScalef(height, height, height); @@ -280,9 +287,9 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) { glm::vec3 chatAxis = glm::axis(chatRotation); glRotatef(glm::degrees(glm::angle(chatRotation)), chatAxis.x, chatAxis.y, chatAxis.z); - glColor3f(0.f, 0.8f, 0.f); - glRotatef(180.f, 0.f, 1.f, 0.f); - glRotatef(180.f, 0.f, 0.f, 1.f); + glColor3f(0.0f, 0.8f, 0.0f); + glRotatef(180.0f, 0.0f, 1.0f, 0.0f); + glRotatef(180.0f, 0.0f, 0.0f, 1.0f); glScalef(_scale * CHAT_MESSAGE_SCALE, _scale * CHAT_MESSAGE_SCALE, 1.0f); glDisable(GL_LIGHTING); @@ -298,7 +305,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) { _chatMessage[lastIndex] = '\0'; textRenderer(CHAT)->draw(-width / 2.0f, 0, _chatMessage.c_str()); _chatMessage[lastIndex] = lastChar; - glColor3f(0.f, 1.f, 0.f); + glColor3f(0.0f, 1.0f, 0.0f); textRenderer(CHAT)->draw(width / 2.0f - lastWidth, 0, _chatMessage.c_str() + lastIndex); } glEnable(GL_LIGHTING); @@ -522,6 +529,11 @@ bool Avatar::findSphereCollisions(const glm::vec3& penetratorCenter, float penet //return getHead()->getFaceModel().findSphereCollisions(penetratorCenter, penetratorRadius, collisions); } +bool Avatar::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) { + return _skeletonModel.findPlaneCollisions(plane, collisions) || + getHead()->getFaceModel().findPlaneCollisions(plane, collisions); +} + void Avatar::updateShapePositions() { _skeletonModel.updateShapePositions(); Model& headModel = getHead()->getFaceModel(); @@ -550,7 +562,7 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti const PalmData* palm = handData->getPalm(i); if (palm && palm->hasPaddle()) { // create a disk collision proxy where the hand is - glm::vec3 fingerAxis(0.f); + glm::vec3 fingerAxis(0.0f); for (size_t f = 0; f < palm->getNumFingers(); ++f) { const FingerData& finger = (palm->getFingers())[f]; if (finger.isActive()) { @@ -692,8 +704,8 @@ void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, glm::vec3 perpCos = glm::normalize(glm::cross(axis, perpSin)); perpSin = glm::cross(perpCos, axis); - float anglea = 0.f; - float angleb = 0.f; + float anglea = 0.0f; + float angleb = 0.0f; for (int i = 0; i < NUM_BODY_CONE_SIDES; i ++) { @@ -743,8 +755,8 @@ void Avatar::updateCollisionFlags() { void Avatar::setScale(float scale) { _scale = scale; - if (_targetScale * (1.f - RESCALING_TOLERANCE) < _scale && - _scale < _targetScale * (1.f + RESCALING_TOLERANCE)) { + if (_targetScale * (1.0f - RESCALING_TOLERANCE) < _scale && + _scale < _targetScale * (1.0f + RESCALING_TOLERANCE)) { _scale = _targetScale; } } diff --git a/interface/src/avatar/Avatar.h b/interface/src/avatar/Avatar.h index 4e24c00c7e..ca05e5dbbf 100755 --- a/interface/src/avatar/Avatar.h +++ b/interface/src/avatar/Avatar.h @@ -64,7 +64,7 @@ enum ScreenTintLayer { // Where one's own Avatar begins in the world (will be overwritten if avatar data file is found) // this is basically in the center of the ground plane. Slightly adjusted. This was asked for by // Grayson as he's building a street around here for demo dinner 2 -const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE); +const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.0f, 0.5f * TREE_SCALE); class Texture; @@ -119,6 +119,12 @@ public: bool findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius, CollisionList& collisions, int skeletonSkipIndex = -1); + /// Checks for penetration between the described plane and the avatar. + /// \param plane the penetration plane + /// \param collisions[out] a list to which collisions get appended + /// \return whether or not the plane penetrated + bool findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions); + /// Checks for collision between the a spherical particle and the avatar (including paddle hands) /// \param collisionCenter the center of particle's bounding sphere /// \param collisionRadius the radius of particle's bounding sphere @@ -143,8 +149,6 @@ public: static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2); - - /// \return true if we expect the avatar would move as a result of the collision bool collisionWouldMoveAvatar(CollisionInfo& collision) const; @@ -157,6 +161,9 @@ public: public slots: void updateCollisionFlags(); +signals: + void collisionWithAvatar(const QUuid& myUUID, const QUuid& theirUUID, const CollisionInfo& collision); + protected: SkeletonModel _skeletonModel; float _bodyYawDelta; diff --git a/interface/src/avatar/Hand.cpp b/interface/src/avatar/Hand.cpp index 832a3da6ca..0f0df8a484 100644 --- a/interface/src/avatar/Hand.cpp +++ b/interface/src/avatar/Hand.cpp @@ -163,6 +163,11 @@ void Hand::collideAgainstAvatar(Avatar* avatar, bool isMyHand) { // TODO: submit collision info to MyAvatar which should lean accordingly averageContactPoint /= (float)handCollisions.size(); avatar->applyCollision(averageContactPoint, totalPenetration); + + CollisionInfo collision; + collision._penetration = totalPenetration; + collision._contactPoint = averageContactPoint; + emit avatar->collisionWithAvatar(avatar->getSessionUUID(), _owningAvatar->getSessionUUID(), collision); } } } diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index e587f38ed0..a258cd341b 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -647,7 +647,7 @@ void MyAvatar::renderBody(RenderMode renderMode) { _skeletonModel.render(1.0f, modelRenderMode); // Render head so long as the camera isn't inside it - const float RENDER_HEAD_CUTOFF_DISTANCE = 0.40f; + const float RENDER_HEAD_CUTOFF_DISTANCE = 0.50f; Camera* myCamera = Application::getInstance()->getCamera(); if (renderMode != NORMAL_RENDER_MODE || (glm::length(myCamera->getPosition() - getHead()->calculateAverageEyePosition()) > RENDER_HEAD_CUTOFF_DISTANCE * _scale)) { @@ -896,8 +896,7 @@ bool findAvatarAvatarPenetration(const glm::vec3 positionA, float radiusA, float return false; } -static CollisionList bodyCollisions(16); -const float BODY_COLLISION_RESOLVE_TIMESCALE = 0.5f; // seconds +const float BODY_COLLISION_RESOLUTION_TIMESCALE = 0.5f; // seconds void MyAvatar::updateCollisionWithAvatars(float deltaTime) { // Reset detector for nearest avatar @@ -910,7 +909,7 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) { updateShapePositions(); float myBoundingRadius = getBoundingRadius(); - const float BODY_COLLISION_RESOLVE_FACTOR = deltaTime / BODY_COLLISION_RESOLVE_TIMESCALE; + const float BODY_COLLISION_RESOLUTION_FACTOR = deltaTime / BODY_COLLISION_RESOLUTION_TIMESCALE; foreach (const AvatarSharedPointer& avatarPointer, avatars) { Avatar* avatar = static_cast(avatarPointer.data()); @@ -930,26 +929,19 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) { _skeletonModel.getBodyShapes(myShapes); QVector theirShapes; avatar->getSkeletonModel().getBodyShapes(theirShapes); - bodyCollisions.clear(); - // TODO: add method to ShapeCollider for colliding lists of shapes - foreach (const Shape* myShape, myShapes) { - foreach (const Shape* theirShape, theirShapes) { - ShapeCollider::shapeShape(myShape, theirShape, bodyCollisions); + + CollisionInfo collision; + if (ShapeCollider::collideShapesCoarse(myShapes, theirShapes, collision)) { + if (glm::length2(collision._penetration) > EPSILON) { + setPosition(getPosition() - BODY_COLLISION_RESOLUTION_FACTOR * collision._penetration); + _lastBodyPenetration += collision._penetration; + emit collisionWithAvatar(getSessionUUID(), avatar->getSessionUUID(), collision); } } - glm::vec3 totalPenetration(0.0f); - for (int j = 0; j < bodyCollisions.size(); ++j) { - CollisionInfo* collision = bodyCollisions.getCollision(j); - totalPenetration = addPenetrations(totalPenetration, collision->_penetration); - } - if (glm::length2(totalPenetration) > EPSILON) { - setPosition(getPosition() - BODY_COLLISION_RESOLVE_FACTOR * totalPenetration); - } - _lastBodyPenetration += totalPenetration; // collide our hands against them // TODO: make this work when we can figure out when the other avatar won't yeild - // (for example, we're colling against their chest or leg) + // (for example, we're colliding against their chest or leg) //getHand()->collideAgainstAvatar(avatar, true); // collide their hands against us diff --git a/interface/src/renderer/Model.cpp b/interface/src/renderer/Model.cpp index 819d1164c0..2d47a077b7 100644 --- a/interface/src/renderer/Model.cpp +++ b/interface/src/renderer/Model.cpp @@ -595,7 +595,7 @@ bool Model::findCollisions(const QVector shapes, CollisionList& co const Shape* theirShape = shapes[i]; for (int j = 0; j < _jointShapes.size(); ++j) { const Shape* ourShape = _jointShapes[j]; - if (ShapeCollider::shapeShape(theirShape, ourShape, collisions)) { + if (ShapeCollider::collideShapes(theirShape, ourShape, collisions)) { collided = true; } } @@ -622,7 +622,7 @@ bool Model::findSphereCollisions(const glm::vec3& sphereCenter, float sphereRadi } while (ancestorIndex != -1); } } - if (ShapeCollider::shapeShape(&sphere, _jointShapes[i], collisions)) { + if (ShapeCollider::collideShapes(&sphere, _jointShapes[i], collisions)) { CollisionInfo* collision = collisions.getLastCollision(); collision->_type = MODEL_COLLISION; collision->_data = (void*)(this); @@ -634,6 +634,21 @@ bool Model::findSphereCollisions(const glm::vec3& sphereCenter, float sphereRadi return collided; } +bool Model::findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions) { + bool collided = false; + PlaneShape planeShape(plane); + for (int i = 0; i < _jointShapes.size(); i++) { + if (ShapeCollider::collideShapes(&planeShape, _jointShapes[i], collisions)) { + CollisionInfo* collision = collisions.getLastCollision(); + collision->_type = MODEL_COLLISION; + collision->_data = (void*)(this); + collision->_flags = i; + collided = true; + } + } + return collided; +} + class Blender : public QRunnable { public: diff --git a/interface/src/renderer/Model.h b/interface/src/renderer/Model.h index 30625cc16f..65b79fffdd 100644 --- a/interface/src/renderer/Model.h +++ b/interface/src/renderer/Model.h @@ -176,6 +176,8 @@ public: bool findSphereCollisions(const glm::vec3& penetratorCenter, float penetratorRadius, CollisionList& collisions, int skipIndex = -1); + + bool findPlaneCollisions(const glm::vec4& plane, CollisionList& collisions); /// \param collision details about the collisions /// \return true if the collision is against a moveable joint diff --git a/interface/src/ui/ChatWindow.cpp b/interface/src/ui/ChatWindow.cpp index 0060cb839c..8a83ba680b 100644 --- a/interface/src/ui/ChatWindow.cpp +++ b/interface/src/ui/ChatWindow.cpp @@ -12,10 +12,12 @@ #include #include #include +#include #include #include #include #include +#include #include "Application.h" #include "FlowLayout.h" @@ -35,7 +37,9 @@ ChatWindow::ChatWindow() : { ui->setupUi(this); - // remove the title bar (see the Qt docs on setTitleBarWidget) + // remove the title bar (see the Qt docs on setTitleBarWidget), but we keep it for undocking + // + titleBar = titleBarWidget(); setTitleBarWidget(new QWidget()); FlowLayout* flowLayout = new FlowLayout(0, 4, 4); @@ -260,3 +264,16 @@ void ChatWindow::messageReceived(const QXmppMessage& message) { } #endif + +void ChatWindow::togglePinned() { + QMainWindow* mainWindow = Application::getInstance()->getWindow(); + mainWindow->removeDockWidget(this); + if (ui->togglePinnedButton->isChecked()) { + mainWindow->addDockWidget(ui->togglePinnedButton->isChecked() ? Qt::RightDockWidgetArea : Qt::NoDockWidgetArea, this); + } + if (!this->toggleViewAction()->isChecked()) { + this->toggleViewAction()->trigger(); + } + this->setFloating(!ui->togglePinnedButton->isChecked()); + setTitleBarWidget(ui->togglePinnedButton->isChecked()?new QWidget():titleBar); +} \ No newline at end of file diff --git a/interface/src/ui/ChatWindow.h b/interface/src/ui/ChatWindow.h index cb9619cc42..614afc1ef1 100644 --- a/interface/src/ui/ChatWindow.h +++ b/interface/src/ui/ChatWindow.h @@ -50,12 +50,14 @@ private: void addTimeStamp(); Ui::ChatWindow* ui; + QWidget* titleBar; int numMessagesAfterLastTimeStamp; QDateTime lastMessageStamp; private slots: void connected(); void timeout(); + void togglePinned(); #ifdef HAVE_QXMPP void error(QXmppClient::Error error); void participantsChanged(); diff --git a/interface/src/ui/FramelessDialog.cpp b/interface/src/ui/FramelessDialog.cpp new file mode 100644 index 0000000000..18e3bca89a --- /dev/null +++ b/interface/src/ui/FramelessDialog.cpp @@ -0,0 +1,100 @@ +// +// FramelessDialog.cpp +// interface/src/ui +// +// Created by Stojce Slavkovski on 2/20/14. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "Application.h" +#include "FramelessDialog.h" + +const int RESIZE_HANDLE_WIDTH = 7; + +FramelessDialog::FramelessDialog(QWidget *parent, Qt::WindowFlags flags) : +QDialog(parent, flags | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint) { + setAttribute(Qt::WA_DeleteOnClose); + + // handle rezize and move events + parentWidget()->installEventFilter(this); + + // handle minimize, restore and focus events + Application::getInstance()->installEventFilter(this); +} + +bool FramelessDialog::eventFilter(QObject* sender, QEvent* event) { + switch (event->type()) { + case QEvent::Move: + if (sender == parentWidget()) { + // move to upper left corner on app move + move(parentWidget()->geometry().topLeft()); + } + break; + case QEvent::Resize: + if (sender == parentWidget()) { + // keep full app height on resizing the app + setFixedHeight(parentWidget()->size().height()); + } + break; + case QEvent::WindowStateChange: + if (parentWidget()->isMinimized()) { + setHidden(true); + } else { + setHidden(false); + } + break; + case QEvent::ApplicationDeactivate: + // hide on minimize and focus lost + setHidden(true); + break; + case QEvent::ApplicationActivate: + setHidden(false); + break; + default: + break; + } + + return false; +} + +void FramelessDialog::setStyleSheetFile(const QString& fileName) { + QFile globalStyleSheet(Application::resourcesPath() + "styles/global.qss"); + QFile styleSheet(Application::resourcesPath() + fileName); + if (styleSheet.open(QIODevice::ReadOnly) && globalStyleSheet.open(QIODevice::ReadOnly) ) { + QDir::setCurrent(Application::resourcesPath()); + setStyleSheet(globalStyleSheet.readAll() + styleSheet.readAll()); + } +} + +void FramelessDialog::showEvent(QShowEvent* event) { + // move to upper left corner + move(parentWidget()->geometry().topLeft()); + + // keep full app height + setFixedHeight(parentWidget()->size().height()); + + // resize parrent if width is smaller than this dialog + if (parentWidget()->size().width() < size().width()) { + parentWidget()->resize(size().width(), parentWidget()->size().height()); + } +} +void FramelessDialog::mousePressEvent(QMouseEvent* mouseEvent) { + if (abs(mouseEvent->pos().x() - size().width()) < RESIZE_HANDLE_WIDTH && mouseEvent->button() == Qt::LeftButton) { + _isResizing = true; + QApplication::setOverrideCursor(Qt::SizeHorCursor); + } +} + +void FramelessDialog::mouseReleaseEvent(QMouseEvent* mouseEvent) { + QApplication::restoreOverrideCursor(); + _isResizing = false; +} + +void FramelessDialog::mouseMoveEvent(QMouseEvent* mouseEvent) { + if (_isResizing) { + resize(mouseEvent->pos().x(), size().height()); + } +} diff --git a/interface/src/ui/FramelessDialog.h b/interface/src/ui/FramelessDialog.h new file mode 100644 index 0000000000..db9f6dfd6c --- /dev/null +++ b/interface/src/ui/FramelessDialog.h @@ -0,0 +1,38 @@ +// +// FramelessDialog.h +// interface/src/ui +// +// Created by Stojce Slavkovski on 2/20/14. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + + +#ifndef hifi_FramelessDialog_h +#define hifi_FramelessDialog_h + +#include + +class FramelessDialog : public QDialog { + Q_OBJECT + +public: + FramelessDialog(QWidget* parent = 0, Qt::WindowFlags flags = 0); + void setStyleSheetFile(const QString& fileName); + +protected: + virtual void mouseMoveEvent(QMouseEvent* mouseEvent); + virtual void mousePressEvent(QMouseEvent* mouseEvent); + virtual void mouseReleaseEvent(QMouseEvent* mouseEvent); + virtual void showEvent(QShowEvent* event); + + bool eventFilter(QObject* sender, QEvent* event); + +private: + bool _isResizing; + +}; + +#endif // hifi_FramelessDialog_h diff --git a/interface/src/ui/ModelsBrowser.cpp b/interface/src/ui/ModelsBrowser.cpp index 6c421863c8..77e056bdd3 100644 --- a/interface/src/ui/ModelsBrowser.cpp +++ b/interface/src/ui/ModelsBrowser.cpp @@ -65,7 +65,7 @@ static const QString propertiesIds[MODEL_METADATA_COUNT] = { }; ModelsBrowser::ModelsBrowser(ModelType modelsType, QWidget* parent) : - QWidget(parent), + QWidget(parent, Qt::WindowStaysOnTopHint), _handler(new ModelHandler(modelsType)) { connect(_handler, SIGNAL(doneDownloading()), SLOT(resizeView())); diff --git a/interface/src/ui/PreferencesDialog.cpp b/interface/src/ui/PreferencesDialog.cpp new file mode 100644 index 0000000000..a14e80e62f --- /dev/null +++ b/interface/src/ui/PreferencesDialog.cpp @@ -0,0 +1,164 @@ +// +// PreferencesDialog.cpp +// interface/src/ui +// +// Created by Stojce Slavkovski on 2/20/14. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + + +#include "Application.h" +#include "Menu.h" +#include "PreferencesDialog.h" +#include "ModelsBrowser.h" + +const int SCROLL_PANEL_BOTTOM_MARGIN = 30; +const int OK_BUTTON_RIGHT_MARGIN = 30; +const int BUTTONS_TOP_MARGIN = 24; + +PreferencesDialog::PreferencesDialog(QWidget* parent, Qt::WindowFlags flags) : FramelessDialog(parent, flags) { + + ui.setupUi(this); + setStyleSheetFile("styles/preferences.qss"); + loadPreferences(); + connect(ui.closeButton, &QPushButton::clicked, this, &QDialog::close); + + connect(ui.buttonBrowseHead, &QPushButton::clicked, this, &PreferencesDialog::openHeadModelBrowser); + connect(ui.buttonBrowseBody, &QPushButton::clicked, this, &PreferencesDialog::openBodyModelBrowser); +} + +void PreferencesDialog::accept() { + savePreferences(); + close(); +} + +void PreferencesDialog::setHeadUrl(QString modelUrl) { + ui.faceURLEdit->setText(modelUrl); + setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint); +} + +void PreferencesDialog::setSkeletonUrl(QString modelUrl) { + ui.skeletonURLEdit->setText(modelUrl); + setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint); +} + +void PreferencesDialog::openHeadModelBrowser() { + setWindowFlags(windowFlags() & ~Qt::WindowStaysOnTopHint); + ModelsBrowser modelBrowser(Head); + connect(&modelBrowser, &ModelsBrowser::selected, this, &PreferencesDialog::setHeadUrl); + modelBrowser.browse(); +} + +void PreferencesDialog::openBodyModelBrowser() { + setWindowFlags(windowFlags() & ~Qt::WindowStaysOnTopHint); + ModelsBrowser modelBrowser(Skeleton); + connect(&modelBrowser, &ModelsBrowser::selected, this, &PreferencesDialog::setSkeletonUrl); + modelBrowser.browse(); +} + +void PreferencesDialog::resizeEvent(QResizeEvent *resizeEvent) { + + // keep buttons panel at the bottom + ui.buttonsPanel->setGeometry(0, size().height() - ui.buttonsPanel->height(), size().width(), ui.buttonsPanel->height()); + + // set width and height of srcollarea to match bottom panel and width + ui.scrollArea->setGeometry(ui.scrollArea->geometry().x(), ui.scrollArea->geometry().y(), + size().width(), + size().height() - ui.buttonsPanel->height() - + SCROLL_PANEL_BOTTOM_MARGIN - ui.scrollArea->geometry().y()); + + // move Save button to left position + ui.defaultButton->move(size().width() - OK_BUTTON_RIGHT_MARGIN - ui.defaultButton->size().width(), BUTTONS_TOP_MARGIN); + + // move Save button to left position + ui.cancelButton->move(ui.defaultButton->pos().x() - ui.cancelButton->size().width(), BUTTONS_TOP_MARGIN); + + // move close button + ui.closeButton->move(size().width() - OK_BUTTON_RIGHT_MARGIN - ui.closeButton->size().width(), ui.closeButton->pos().y()); +} + +void PreferencesDialog::loadPreferences() { + + MyAvatar* myAvatar = Application::getInstance()->getAvatar(); + Menu* menuInstance = Menu::getInstance(); + + _displayNameString = myAvatar->getDisplayName(); + ui.displayNameEdit->setText(_displayNameString); + + _faceURLString = myAvatar->getHead()->getFaceModel().getURL().toString(); + ui.faceURLEdit->setText(_faceURLString); + + _skeletonURLString = myAvatar->getSkeletonModel().getURL().toString(); + ui.skeletonURLEdit->setText(_skeletonURLString); + + ui.pupilDilationSlider->setValue(myAvatar->getHead()->getPupilDilation() * + ui.pupilDilationSlider->maximum()); + + ui.faceshiftEyeDeflectionSider->setValue(menuInstance->getFaceshiftEyeDeflection() * + ui.faceshiftEyeDeflectionSider->maximum()); + + ui.audioJitterSpin->setValue(menuInstance->getAudioJitterBufferSamples()); + + ui.fieldOfViewSpin->setValue(menuInstance->getFieldOfView()); + + ui.leanScaleSpin->setValue(myAvatar->getLeanScale()); + + ui.avatarScaleSpin->setValue(myAvatar->getScale()); + + ui.maxVoxelsSpin->setValue(menuInstance->getMaxVoxels()); + + ui.maxVoxelsPPSSpin->setValue(menuInstance->getMaxVoxelPacketsPerSecond()); +} + +void PreferencesDialog::savePreferences() { + + MyAvatar* myAvatar = Application::getInstance()->getAvatar(); + bool shouldDispatchIdentityPacket = false; + + QString displayNameStr(ui.displayNameEdit->text()); + if (displayNameStr != _displayNameString) { + myAvatar->setDisplayName(displayNameStr); + shouldDispatchIdentityPacket = true; + } + + QUrl faceModelURL(ui.faceURLEdit->text()); + if (faceModelURL.toString() != _faceURLString) { + // change the faceModelURL in the profile, it will also update this user's BlendFace + myAvatar->setFaceModelURL(faceModelURL); + shouldDispatchIdentityPacket = true; + } + + QUrl skeletonModelURL(ui.skeletonURLEdit->text()); + if (skeletonModelURL.toString() != _skeletonURLString) { + // change the skeletonModelURL in the profile, it will also update this user's Body + myAvatar->setSkeletonModelURL(skeletonModelURL); + shouldDispatchIdentityPacket = true; + } + + if (shouldDispatchIdentityPacket) { + myAvatar->sendIdentityPacket(); + Application::getInstance()->bumpSettings(); + } + + myAvatar->getHead()->setPupilDilation(ui.pupilDilationSlider->value() / (float)ui.pupilDilationSlider->maximum()); + myAvatar->setLeanScale(ui.leanScaleSpin->value()); + myAvatar->setClampedTargetScale(ui.avatarScaleSpin->value()); + + Application::getInstance()->getVoxels()->setMaxVoxels(ui.maxVoxelsSpin->value()); + Application::getInstance()->resizeGL(Application::getInstance()->getGLWidget()->width(), + Application::getInstance()->getGLWidget()->height()); + + Menu::getInstance()->setFieldOfView(ui.fieldOfViewSpin->value()); + + Menu::getInstance()->setFaceshiftEyeDeflection(ui.faceshiftEyeDeflectionSider->value() / + (float)ui.faceshiftEyeDeflectionSider->maximum()); + Menu::getInstance()->setMaxVoxelPacketsPerSecond(ui.maxVoxelsPPSSpin->value()); + + Menu::getInstance()->setAudioJitterBufferSamples(ui.audioJitterSpin->value()); + + Application::getInstance()->resizeGL(Application::getInstance()->getGLWidget()->width(), + Application::getInstance()->getGLWidget()->height()); +} diff --git a/interface/src/ui/PreferencesDialog.h b/interface/src/ui/PreferencesDialog.h new file mode 100644 index 0000000000..c9514e584a --- /dev/null +++ b/interface/src/ui/PreferencesDialog.h @@ -0,0 +1,47 @@ +// +// PreferencesDialog.h +// interface/src/ui +// +// Created by Stojce Slavkovski on 2/20/14. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#ifndef hifi_PreferencesDialog_h +#define hifi_PreferencesDialog_h + +#include "FramelessDialog.h" +#include "ui_preferencesDialog.h" + +#include + +class PreferencesDialog : public FramelessDialog { + Q_OBJECT + +public: + PreferencesDialog(QWidget* parent = 0, Qt::WindowFlags flags = 0); + +protected: + void resizeEvent(QResizeEvent* resizeEvent); + +private: + void loadPreferences(); + void savePreferences(); + void openHeadModelBrowser(); + void openBodyModelBrowser(); + + Ui_PreferencesDialog ui; + QString _faceURLString; + QString _skeletonURLString; + QString _displayNameString; + +private slots: + void accept(); + void setHeadUrl(QString modelUrl); + void setSkeletonUrl(QString modelUrl); + +}; + +#endif // hifi_PreferencesDialog_h diff --git a/interface/ui/chatWindow.ui b/interface/ui/chatWindow.ui index 60a0c6badd..c46e692fc6 100644 --- a/interface/ui/chatWindow.ui +++ b/interface/ui/chatWindow.ui @@ -20,7 +20,7 @@ font-family: Helvetica, Arial, sans-serif; - QDockWidget::NoDockWidgetFeatures + QDockWidget::DockWidgetFloatable|QDockWidget::DockWidgetMovable Qt::NoDockWidgetArea @@ -79,6 +79,45 @@ + + + + + 0 + 0 + + + + + 16 + 16 + + + + Qt::NoFocus + + + + + + + :/images/pin.svg + :/images/pinned.svg:/images/pin.svg + + + true + + + true + + + false + + + true + + + @@ -204,6 +243,22 @@ + + togglePinnedButton + clicked() + ChatWindow + togglePinned() + + + 390 + 42 + + + 550 + 42 + + + closeButton clicked() diff --git a/interface/ui/preferencesDialog.ui b/interface/ui/preferencesDialog.ui new file mode 100644 index 0000000000..a151a499c6 --- /dev/null +++ b/interface/ui/preferencesDialog.ui @@ -0,0 +1,1375 @@ + + + PreferencesDialog + + + + 0 + 0 + 638 + 652 + + + + + 0 + 0 + + + + + 610 + 0 + + + + 0.950000000000000 + + + + + 0 + 560 + 611 + 97 + + + + + 0 + 0 + + + + + 0 + 97 + + + + + Arial + + + + background-color: #0e7077 + + + + + 310 + 24 + 91 + 50 + + + + + 0 + 0 + + + + + 0 + 50 + + + + + Arial + 18 + 50 + false + + + + + + + Cancel + + + + + + 400 + 24 + 188 + 50 + + + + + 0 + 0 + + + + + 188 + 49 + + + + + Arial + 18 + + + + background-color: #fff; +color: #0e7077 + + + Save all changes + + + true + + + + + + + 0 + 30 + 615 + 491 + + + + QFrame::NoFrame + + + QFrame::Plain + + + 0 + + + true + + + + + 0 + 0 + 615 + 833 + + + + + 0 + + + 30 + + + 0 + + + 30 + + + 30 + + + + + + 0 + 0 + + + + + Arial + 24 + + + + color: #0e7077 + + + Avatar + + + 25 + + + + + + + + + + + 0 + 0 + + + + + 0 + 30 + + + + + Arial + 16 + + + + color: #0e7077 + + + <html><head/><body><p>Avatar display name <span style=" color:#909090;">(optional)</span></p></body></html> + + + Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft + + + displayNameEdit + + + + + + + + 0 + 0 + + + + + 280 + 0 + + + + + Arial + + + + Qt::LeftToRight + + + + + + Not showing a name + + + + + + + + 0 + 0 + + + + + 0 + 30 + + + + + Arial + 16 + + + + color: #0e7077 + + + Head + + + Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft + + + 0 + + + faceURLEdit + + + + + + + + + + 0 + 0 + + + + + Arial + + + + + + + + Qt::Horizontal + + + QSizePolicy::Fixed + + + + 20 + 20 + + + + + + + + + 0 + 0 + + + + + 30 + 30 + + + + + 30 + 30 + + + + + + + + + + + 30 + 30 + + + + + + + + + + + 0 + 0 + + + + + 0 + 30 + + + + + Arial + 16 + + + + color: #0e7077 + + + Body + + + Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft + + + skeletonURLEdit + + + + + + + + + + 0 + 0 + + + + + Arial + + + + + + + + Qt::Horizontal + + + QSizePolicy::Fixed + + + + 20 + 20 + + + + + + + + + 0 + 0 + + + + + 30 + 30 + + + + + 30 + 30 + + + + + + + + + + + 30 + 30 + + + + + + + + + + Qt::Vertical + + + + 0 + 35 + + + + + + + + + 0 + 0 + + + + + 0 + 0 + + + + + Arial + 24 + + + + color: #0e7077 + + + Advanced Tuning + + + Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter + + + 25 + + + + + + + + 0 + 0 + + + + + Arial + 16 + + + + true + + + color: rgb(51, 51, 51); + + + It's not recomended that you play with these settings unless you've looked into exactly what they do. + + + false + + + true + + + + + + + + 0 + 0 + + + + + 0 + 40 + + + + + Arial + 20 + 50 + false + + + + color: #0e7077 + + + Avatar + + + Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + + + + Vertical field of view + + + 15 + + + fieldOfViewSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 0 + 0 + + + + + + + + + 0 + 0 + + + + + 95 + 36 + + + + + 95 + 36 + + + + + Arial + + + + 1 + + + 180 + + + + + + + + + 0 + + + 10 + + + 10 + + + + + + 0 + 0 + + + + + 0 + 0 + + + + + 16777215 + 25 + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Lean scale (applies to Faceshift users) + + + 15 + + + leanScaleSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + QSizePolicy::Expanding + + + + 40 + 10 + + + + + + + + + 0 + 0 + + + + + 95 + 36 + + + + + 70 + 16777215 + + + + + Arial + + + + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Avatar scale <span style=" color:#909090;">(default is 1.0)</span> + + + 15 + + + avatarScaleSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 95 + 36 + + + + + 70 + 16777215 + + + + + Arial + + + + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Pupil dillation + + + 15 + + + pupilDilationSlider + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 125 + 0 + + + + + Arial + + + + Qt::Horizontal + + + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Audio Jitter Buffer Samples (0 for automatic) + + + 15 + + + audioJitterSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 95 + 36 + + + + + 70 + 16777215 + + + + + Arial + + + + -10000 + + + 10000 + + + 1 + + + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Faceshift eye detection + + + 15 + + + faceshiftEyeDeflectionSider + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 125 + 0 + + + + + Arial + + + + Qt::Horizontal + + + + + + + + + + 0 + 0 + + + + + 0 + 40 + + + + + Arial + 20 + 50 + false + + + + color: #0e7077 + + + Voxels + + + Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + color: rgb(51, 51, 51) + + + Maximum voxels + + + 15 + + + maxVoxelsSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 125 + 36 + + + + + Arial + + + + 5000000 + + + 50000 + + + + + + + + + 0 + + + 10 + + + 0 + + + 10 + + + + + + Arial + + + + Max voxels sent each second + + + 15 + + + maxVoxelsPPSSpin + + + + + + + + Arial + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + 0 + 0 + + + + + 95 + 36 + + + + + 70 + 16777215 + + + + + Arial + + + + 60 + + + 6000 + + + 10 + + + + + + + + + + + + 540 + 24 + 31 + 31 + + + + + PreferAntialias + + + + + + + + + + FramelessDialog + 1 + + + + + + cancelButton + clicked() + PreferencesDialog + close() + + + 495 + 749 + + + 528 + 0 + + + + + defaultButton + clicked() + PreferencesDialog + accept() + + + 504 + 749 + + + 20 + 20 + + + + + diff --git a/libraries/script-engine/src/ScriptEngine.cpp b/libraries/script-engine/src/ScriptEngine.cpp index 3e63b26b0a..b5291a6a2f 100644 --- a/libraries/script-engine/src/ScriptEngine.cpp +++ b/libraries/script-engine/src/ScriptEngine.cpp @@ -95,8 +95,9 @@ ScriptEngine::ScriptEngine(const QUrl& scriptURL, QUrl url(scriptURL); - // if the scheme is empty, maybe they typed in a file, let's try - if (url.scheme().isEmpty()) { + // if the scheme length is one or lower, maybe they typed in a file, let's try + const int WINDOWS_DRIVE_LETTER_SIZE = 1; + if (url.scheme().size() <= WINDOWS_DRIVE_LETTER_SIZE) { url = QUrl::fromLocalFile(scriptURLString); } diff --git a/libraries/script-engine/src/ScriptEngine.h b/libraries/script-engine/src/ScriptEngine.h index b90075e6a9..9719c83107 100644 --- a/libraries/script-engine/src/ScriptEngine.h +++ b/libraries/script-engine/src/ScriptEngine.h @@ -116,7 +116,6 @@ private: static VoxelsScriptingInterface _voxelsScriptingInterface; static ParticlesScriptingInterface _particlesScriptingInterface; - static int _scriptNumber; AbstractControllerScriptingInterface* _controllerScriptingInterface; AudioScriptingInterface _audioScriptingInterface; diff --git a/libraries/shared/src/PlaneShape.cpp b/libraries/shared/src/PlaneShape.cpp new file mode 100644 index 0000000000..a8b4468c93 --- /dev/null +++ b/libraries/shared/src/PlaneShape.cpp @@ -0,0 +1,36 @@ +// +// PlaneShape.cpp +// libraries/shared/src +// +// Created by Andrzej Kapolka on 4/10/2014. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#include "PlaneShape.h" +#include "SharedUtil.h" + +const glm::vec3 UNROTATED_NORMAL(0.0f, 1.0f, 0.0f); + +PlaneShape::PlaneShape(const glm::vec4& coefficients) : + Shape(Shape::PLANE_SHAPE) { + + glm::vec3 normal = glm::vec3(coefficients); + _position = -normal * coefficients.w; + + float angle = acosf(glm::dot(normal, UNROTATED_NORMAL)); + if (angle > EPSILON) { + if (angle > PI - EPSILON) { + _rotation = glm::angleAxis(PI, glm::vec3(1.0f, 0.0f, 0.0f)); + } else { + _rotation = glm::angleAxis(angle, glm::normalize(glm::cross(UNROTATED_NORMAL, normal))); + } + } +} + +glm::vec4 PlaneShape::getCoefficients() const { + glm::vec3 normal = _rotation * UNROTATED_NORMAL; + return glm::vec4(normal.x, normal.y, normal.z, -glm::dot(normal, _position)); +} diff --git a/libraries/shared/src/PlaneShape.h b/libraries/shared/src/PlaneShape.h new file mode 100644 index 0000000000..524d53ec73 --- /dev/null +++ b/libraries/shared/src/PlaneShape.h @@ -0,0 +1,24 @@ +// +// PlaneShape.h +// libraries/shared/src +// +// Created by Andrzej Kapolka on 4/9/2014. +// Copyright 2014 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +#ifndef hifi_PlaneShape_h +#define hifi_PlaneShape_h + +#include "Shape.h" + +class PlaneShape : public Shape { +public: + PlaneShape(const glm::vec4& coefficients = glm::vec4(0.0f, 1.0f, 0.0f, 0.0f)); + + glm::vec4 getCoefficients() const; +}; + +#endif // hifi_PlaneShape_h diff --git a/libraries/shared/src/Shape.h b/libraries/shared/src/Shape.h index fd16eafeae..87b84ea73b 100644 --- a/libraries/shared/src/Shape.h +++ b/libraries/shared/src/Shape.h @@ -22,6 +22,7 @@ public: UNKNOWN_SHAPE = 0, SPHERE_SHAPE, CAPSULE_SHAPE, + PLANE_SHAPE, BOX_SHAPE, LIST_SHAPE }; diff --git a/libraries/shared/src/ShapeCollider.cpp b/libraries/shared/src/ShapeCollider.cpp index b13775dfa8..c53c7fab7d 100644 --- a/libraries/shared/src/ShapeCollider.cpp +++ b/libraries/shared/src/ShapeCollider.cpp @@ -13,6 +13,7 @@ #include +#include "GeometryUtil.h" #include "ShapeCollider.h" // NOTE: @@ -22,7 +23,7 @@ namespace ShapeCollider { -bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisions) { +bool collideShapes(const Shape* shapeA, const Shape* shapeB, CollisionList& collisions) { // ATM we only have two shape types so we just check every case. // TODO: make a fast lookup for correct method int typeA = shapeA->getType(); @@ -33,6 +34,8 @@ bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisi return sphereSphere(sphereA, static_cast(shapeB), collisions); } else if (typeB == Shape::CAPSULE_SHAPE) { return sphereCapsule(sphereA, static_cast(shapeB), collisions); + } else if (typeB == Shape::PLANE_SHAPE) { + return spherePlane(sphereA, static_cast(shapeB), collisions); } } else if (typeA == Shape::CAPSULE_SHAPE) { const CapsuleShape* capsuleA = static_cast(shapeA); @@ -40,6 +43,17 @@ bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisi return capsuleSphere(capsuleA, static_cast(shapeB), collisions); } else if (typeB == Shape::CAPSULE_SHAPE) { return capsuleCapsule(capsuleA, static_cast(shapeB), collisions); + } else if (typeB == Shape::PLANE_SHAPE) { + return capsulePlane(capsuleA, static_cast(shapeB), collisions); + } + } else if (typeA == Shape::PLANE_SHAPE) { + const PlaneShape* planeA = static_cast(shapeA); + if (typeB == Shape::SPHERE_SHAPE) { + return planeSphere(planeA, static_cast(shapeB), collisions); + } else if (typeB == Shape::CAPSULE_SHAPE) { + return planeCapsule(planeA, static_cast(shapeB), collisions); + } else if (typeB == Shape::PLANE_SHAPE) { + return planePlane(planeA, static_cast(shapeB), collisions); } } else if (typeA == Shape::LIST_SHAPE) { const ListShape* listA = static_cast(shapeA); @@ -47,11 +61,37 @@ bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisi return listSphere(listA, static_cast(shapeB), collisions); } else if (typeB == Shape::CAPSULE_SHAPE) { return listCapsule(listA, static_cast(shapeB), collisions); + } else if (typeB == Shape::PLANE_SHAPE) { + return listPlane(listA, static_cast(shapeB), collisions); } } return false; } +static CollisionList tempCollisions(32); + +bool collideShapesCoarse(const QVector& shapesA, const QVector& shapesB, CollisionInfo& collision) { + tempCollisions.clear(); + foreach (const Shape* shapeA, shapesA) { + foreach (const Shape* shapeB, shapesB) { + ShapeCollider::collideShapes(shapeA, shapeB, tempCollisions); + } + } + if (tempCollisions.size() > 0) { + glm::vec3 totalPenetration(0.0f); + glm::vec3 averageContactPoint(0.0f); + for (int j = 0; j < tempCollisions.size(); ++j) { + CollisionInfo* c = tempCollisions.getCollision(j); + totalPenetration = addPenetrations(totalPenetration, c->_penetration); + averageContactPoint += c->_contactPoint; + } + collision._penetration = totalPenetration; + collision._contactPoint = averageContactPoint / (float)(tempCollisions.size()); + return true; + } + return false; +} + bool sphereSphere(const SphereShape* sphereA, const SphereShape* sphereB, CollisionList& collisions) { glm::vec3 BA = sphereB->getPosition() - sphereA->getPosition(); float distanceSquared = glm::dot(BA, BA); @@ -61,7 +101,7 @@ bool sphereSphere(const SphereShape* sphereA, const SphereShape* sphereB, Collis float distance = sqrtf(distanceSquared); if (distance < EPSILON) { // the spheres are on top of each other, so we pick an arbitrary penetration direction - BA = glm::vec3(0.f, 1.f, 0.f); + BA = glm::vec3(0.0f, 1.0f, 0.0f); distance = totalRadius; } else { BA /= distance; @@ -96,7 +136,7 @@ bool sphereCapsule(const SphereShape* sphereA, const CapsuleShape* capsuleB, Col } if (absAxialDistance > capsuleB->getHalfHeight()) { // sphere hits capsule on a cap --> recompute radialAxis to point from spherA to cap center - float sign = (axialDistance > 0.f) ? 1.f : -1.f; + float sign = (axialDistance > 0.0f) ? 1.0f : -1.0f; radialAxis = BA + (sign * capsuleB->getHalfHeight()) * capsuleAxis; radialDistance2 = glm::length2(radialAxis); if (radialDistance2 > totalRadius2) { @@ -128,12 +168,12 @@ bool sphereCapsule(const SphereShape* sphereA, const CapsuleShape* capsuleB, Col return false; } // ... but still defined for the cap case - if (axialDistance < 0.f) { + if (axialDistance < 0.0f) { // we're hitting the start cap, so we negate the capsuleAxis capsuleAxis *= -1; } // penetration points from A into B - float sign = (axialDistance > 0.f) ? -1.f : 1.f; + float sign = (axialDistance > 0.0f) ? -1.0f : 1.0f; collision->_penetration = (sign * (totalRadius + capsuleB->getHalfHeight() - absAxialDistance)) * capsuleAxis; // contactPoint is on surface of sphereA collision->_contactPoint = sphereA->getPosition() + (sign * sphereA->getRadius()) * capsuleAxis; @@ -143,6 +183,20 @@ bool sphereCapsule(const SphereShape* sphereA, const CapsuleShape* capsuleB, Col return false; } +bool spherePlane(const SphereShape* sphereA, const PlaneShape* planeB, CollisionList& collisions) { + glm::vec3 penetration; + if (findSpherePlanePenetration(sphereA->getPosition(), sphereA->getRadius(), planeB->getCoefficients(), penetration)) { + CollisionInfo* collision = collisions.getNewCollision(); + if (!collision) { + return false; // collision list is full + } + collision->_penetration = penetration; + collision->_contactPoint = sphereA->getPosition() + sphereA->getRadius() * glm::normalize(penetration); + return true; + } + return false; +} + bool capsuleSphere(const CapsuleShape* capsuleA, const SphereShape* sphereB, CollisionList& collisions) { // find sphereB's closest approach to axis of capsuleA glm::vec3 AB = capsuleA->getPosition() - sphereB->getPosition(); @@ -166,7 +220,7 @@ bool capsuleSphere(const CapsuleShape* capsuleA, const SphereShape* sphereB, Col if (absAxialDistance > capsuleA->getHalfHeight()) { // sphere hits capsule on a cap // --> recompute radialAxis and closestApproach - float sign = (axialDistance > 0.f) ? 1.f : -1.f; + float sign = (axialDistance > 0.0f) ? 1.0f : -1.0f; closestApproach = capsuleA->getPosition() + (sign * capsuleA->getHalfHeight()) * capsuleAxis; radialAxis = closestApproach - sphereB->getPosition(); radialDistance2 = glm::length2(radialAxis); @@ -199,11 +253,11 @@ bool capsuleSphere(const CapsuleShape* capsuleA, const SphereShape* sphereB, Col return false; } // ... but still defined for the cap case - if (axialDistance < 0.f) { + if (axialDistance < 0.0f) { // we're hitting the start cap, so we negate the capsuleAxis capsuleAxis *= -1; } - float sign = (axialDistance > 0.f) ? 1.f : -1.f; + float sign = (axialDistance > 0.0f) ? 1.0f : -1.0f; collision->_penetration = (sign * (totalRadius + capsuleA->getHalfHeight() - absAxialDistance)) * capsuleAxis; // contactPoint is on surface of sphereA collision->_contactPoint = closestApproach + (sign * capsuleA->getRadius()) * capsuleAxis; @@ -226,7 +280,7 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, // d = [(B - A) . (a - (a.b)b)] / (1 - (a.b)^2) float aDotB = glm::dot(axisA, axisB); - float denominator = 1.f - aDotB * aDotB; + float denominator = 1.0f - aDotB * aDotB; float totalRadius = capsuleA->getRadius() + capsuleB->getRadius(); if (denominator > EPSILON) { // distances to points of closest approach @@ -236,12 +290,12 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, // clamp the distances to the ends of the capsule line segments float absDistanceA = fabs(distanceA); if (absDistanceA > capsuleA->getHalfHeight() + capsuleA->getRadius()) { - float signA = distanceA < 0.f ? -1.f : 1.f; + float signA = distanceA < 0.0f ? -1.0f : 1.0f; distanceA = signA * capsuleA->getHalfHeight(); } float absDistanceB = fabs(distanceB); if (absDistanceB > capsuleB->getHalfHeight() + capsuleB->getRadius()) { - float signB = distanceB < 0.f ? -1.f : 1.f; + float signB = distanceB < 0.0f ? -1.0f : 1.0f; distanceB = signB * capsuleB->getHalfHeight(); } @@ -268,7 +322,7 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, { // the capsule centers are on top of each other! // give up on a valid penetration direction and just use the yAxis - BA = glm::vec3(0.f, 1.f, 0.f); + BA = glm::vec3(0.0f, 1.0f, 0.0f); distance = glm::max(capsuleB->getRadius(), capsuleA->getRadius()); } } else { @@ -300,7 +354,7 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, float distance = sqrtf(distanceSquared); if (distance < EPSILON) { // the spheres are on top of each other, so we pick an arbitrary penetration direction - BA = glm::vec3(0.f, 1.f, 0.f); + BA = glm::vec3(0.0f, 1.0f, 0.0f); } else { BA /= distance; } @@ -349,6 +403,63 @@ bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, return false; } +bool capsulePlane(const CapsuleShape* capsuleA, const PlaneShape* planeB, CollisionList& collisions) { + glm::vec3 start, end, penetration; + capsuleA->getStartPoint(start); + capsuleA->getEndPoint(end); + glm::vec4 plane = planeB->getCoefficients(); + if (findCapsulePlanePenetration(start, end, capsuleA->getRadius(), plane, penetration)) { + CollisionInfo* collision = collisions.getNewCollision(); + if (!collision) { + return false; // collision list is full + } + collision->_penetration = penetration; + glm::vec3 deepestEnd = (glm::dot(start, glm::vec3(plane)) < glm::dot(end, glm::vec3(plane))) ? start : end; + collision->_contactPoint = deepestEnd + capsuleA->getRadius() * glm::normalize(penetration); + return true; + } + return false; +} + +bool planeSphere(const PlaneShape* planeA, const SphereShape* sphereB, CollisionList& collisions) { + glm::vec3 penetration; + if (findSpherePlanePenetration(sphereB->getPosition(), sphereB->getRadius(), planeA->getCoefficients(), penetration)) { + CollisionInfo* collision = collisions.getNewCollision(); + if (!collision) { + return false; // collision list is full + } + collision->_penetration = -penetration; + collision->_contactPoint = sphereB->getPosition() + + (sphereB->getRadius() / glm::length(penetration) - 1.0f) * penetration; + return true; + } + return false; +} + +bool planeCapsule(const PlaneShape* planeA, const CapsuleShape* capsuleB, CollisionList& collisions) { + glm::vec3 start, end, penetration; + capsuleB->getStartPoint(start); + capsuleB->getEndPoint(end); + glm::vec4 plane = planeA->getCoefficients(); + if (findCapsulePlanePenetration(start, end, capsuleB->getRadius(), plane, penetration)) { + CollisionInfo* collision = collisions.getNewCollision(); + if (!collision) { + return false; // collision list is full + } + collision->_penetration = -penetration; + glm::vec3 deepestEnd = (glm::dot(start, glm::vec3(plane)) < glm::dot(end, glm::vec3(plane))) ? start : end; + collision->_contactPoint = deepestEnd + (capsuleB->getRadius() / glm::length(penetration) - 1.0f) * penetration; + return true; + } + return false; +} + +bool planePlane(const PlaneShape* planeA, const PlaneShape* planeB, CollisionList& collisions) { + // technically, planes always collide unless they're parallel and not coincident; however, that's + // not going to give us any useful information + return false; +} + bool sphereList(const SphereShape* sphereA, const ListShape* listB, CollisionList& collisions) { bool touching = false; for (int i = 0; i < listB->size() && !collisions.isFull(); ++i) { @@ -358,6 +469,8 @@ bool sphereList(const SphereShape* sphereA, const ListShape* listB, CollisionLis touching = sphereSphere(sphereA, static_cast(subShape), collisions) || touching; } else if (subType == Shape::CAPSULE_SHAPE) { touching = sphereCapsule(sphereA, static_cast(subShape), collisions) || touching; + } else if (subType == Shape::PLANE_SHAPE) { + touching = spherePlane(sphereA, static_cast(subShape), collisions) || touching; } } return touching; @@ -372,6 +485,24 @@ bool capsuleList(const CapsuleShape* capsuleA, const ListShape* listB, Collision touching = capsuleSphere(capsuleA, static_cast(subShape), collisions) || touching; } else if (subType == Shape::CAPSULE_SHAPE) { touching = capsuleCapsule(capsuleA, static_cast(subShape), collisions) || touching; + } else if (subType == Shape::PLANE_SHAPE) { + touching = capsulePlane(capsuleA, static_cast(subShape), collisions) || touching; + } + } + return touching; +} + +bool planeList(const PlaneShape* planeA, const ListShape* listB, CollisionList& collisions) { + bool touching = false; + for (int i = 0; i < listB->size() && !collisions.isFull(); ++i) { + const Shape* subShape = listB->getSubShape(i); + int subType = subShape->getType(); + if (subType == Shape::SPHERE_SHAPE) { + touching = planeSphere(planeA, static_cast(subShape), collisions) || touching; + } else if (subType == Shape::CAPSULE_SHAPE) { + touching = planeCapsule(planeA, static_cast(subShape), collisions) || touching; + } else if (subType == Shape::PLANE_SHAPE) { + touching = planePlane(planeA, static_cast(subShape), collisions) || touching; } } return touching; @@ -386,6 +517,8 @@ bool listSphere(const ListShape* listA, const SphereShape* sphereB, CollisionLis touching = sphereSphere(static_cast(subShape), sphereB, collisions) || touching; } else if (subType == Shape::CAPSULE_SHAPE) { touching = capsuleSphere(static_cast(subShape), sphereB, collisions) || touching; + } else if (subType == Shape::PLANE_SHAPE) { + touching = planeSphere(static_cast(subShape), sphereB, collisions) || touching; } } return touching; @@ -400,6 +533,24 @@ bool listCapsule(const ListShape* listA, const CapsuleShape* capsuleB, Collision touching = sphereCapsule(static_cast(subShape), capsuleB, collisions) || touching; } else if (subType == Shape::CAPSULE_SHAPE) { touching = capsuleCapsule(static_cast(subShape), capsuleB, collisions) || touching; + } else if (subType == Shape::PLANE_SHAPE) { + touching = planeCapsule(static_cast(subShape), capsuleB, collisions) || touching; + } + } + return touching; +} + +bool listPlane(const ListShape* listA, const PlaneShape* planeB, CollisionList& collisions) { + bool touching = false; + for (int i = 0; i < listA->size() && !collisions.isFull(); ++i) { + const Shape* subShape = listA->getSubShape(i); + int subType = subShape->getType(); + if (subType == Shape::SPHERE_SHAPE) { + touching = spherePlane(static_cast(subShape), planeB, collisions) || touching; + } else if (subType == Shape::CAPSULE_SHAPE) { + touching = capsulePlane(static_cast(subShape), planeB, collisions) || touching; + } else if (subType == Shape::PLANE_SHAPE) { + touching = planePlane(static_cast(subShape), planeB, collisions) || touching; } } return touching; @@ -410,7 +561,7 @@ bool listList(const ListShape* listA, const ListShape* listB, CollisionList& col for (int i = 0; i < listA->size() && !collisions.isFull(); ++i) { const Shape* subShape = listA->getSubShape(i); for (int j = 0; j < listB->size() && !collisions.isFull(); ++j) { - touching = shapeShape(subShape, listB->getSubShape(j), collisions) || touching; + touching = collideShapes(subShape, listB->getSubShape(j), collisions) || touching; } } return touching; diff --git a/libraries/shared/src/ShapeCollider.h b/libraries/shared/src/ShapeCollider.h index 7f02acf15c..d554775e7b 100644 --- a/libraries/shared/src/ShapeCollider.h +++ b/libraries/shared/src/ShapeCollider.h @@ -15,6 +15,7 @@ #include "CapsuleShape.h" #include "CollisionInfo.h" #include "ListShape.h" +#include "PlaneShape.h" #include "SharedUtil.h" #include "SphereShape.h" @@ -22,9 +23,15 @@ namespace ShapeCollider { /// \param shapeA pointer to first shape /// \param shapeB pointer to second shape - /// \param[out] collisions where to append collision details + /// \param collisions[out] collision details /// \return true if shapes collide - bool shapeShape(const Shape* shapeA, const Shape* shapeB, CollisionList& collisions); + bool collideShapes(const Shape* shapeA, const Shape* shapeB, CollisionList& collisions); + + /// \param shapesA list of shapes + /// \param shapeB list of shapes + /// \param collisions[out] average collision details + /// \return true if any shapes collide + bool collideShapesCoarse(const QVector& shapesA, const QVector& shapesB, CollisionInfo& collision); /// \param sphereA pointer to first shape /// \param sphereB pointer to second shape @@ -38,6 +45,12 @@ namespace ShapeCollider { /// \return true if shapes collide bool sphereCapsule(const SphereShape* sphereA, const CapsuleShape* capsuleB, CollisionList& collisions); + /// \param sphereA pointer to first shape + /// \param planeB pointer to second shape + /// \param[out] collisions where to append collision details + /// \return true if shapes collide + bool spherePlane(const SphereShape* sphereA, const PlaneShape* planeB, CollisionList& collisions); + /// \param capsuleA pointer to first shape /// \param sphereB pointer to second shape /// \param[out] collisions where to append collision details @@ -50,6 +63,30 @@ namespace ShapeCollider { /// \return true if shapes collide bool capsuleCapsule(const CapsuleShape* capsuleA, const CapsuleShape* capsuleB, CollisionList& collisions); + /// \param capsuleA pointer to first shape + /// \param planeB pointer to second shape + /// \param[out] collisions where to append collision details + /// \return true if shapes collide + bool capsulePlane(const CapsuleShape* capsuleA, const PlaneShape* planeB, CollisionList& collisions); + + /// \param planeA pointer to first shape + /// \param sphereB pointer to second shape + /// \param[out] collisions where to append collision details + /// \return true if shapes collide + bool planeSphere(const PlaneShape* planeA, const SphereShape* sphereB, CollisionList& collisions); + + /// \param planeA pointer to first shape + /// \param capsuleB pointer to second shape + /// \param[out] collisions where to append collision details + /// \return true if shapes collide + bool planeCapsule(const PlaneShape* planeA, const CapsuleShape* capsuleB, CollisionList& collisions); + + /// \param planeA pointer to first shape + /// \param planeB pointer to second shape + /// \param[out] collisions where to append collision details + /// \return true if shapes collide + bool planePlane(const PlaneShape* planeA, const PlaneShape* planeB, CollisionList& collisions); + /// \param sphereA pointer to first shape /// \param listB pointer to second shape /// \param[out] collisions where to append collision details @@ -62,6 +99,12 @@ namespace ShapeCollider { /// \return true if shapes collide bool capsuleList(const CapsuleShape* capsuleA, const ListShape* listB, CollisionList& collisions); + /// \param planeA pointer to first shape + /// \param listB pointer to second shape + /// \param[out] collisions where to append collision details + /// \return true if shapes collide + bool planeList(const PlaneShape* planeA, const ListShape* listB, CollisionList& collisions); + /// \param listA pointer to first shape /// \param sphereB pointer to second shape /// \param[out] collisions where to append collision details @@ -74,6 +117,12 @@ namespace ShapeCollider { /// \return true if shapes collide bool listCapsule(const ListShape* listA, const CapsuleShape* capsuleB, CollisionList& collisions); + /// \param listA pointer to first shape + /// \param planeB pointer to second shape + /// \param[out] collisions where to append collision details + /// \return true if shapes collide + bool listPlane(const ListShape* listA, const PlaneShape* planeB, CollisionList& collisions); + /// \param listA pointer to first shape /// \param capsuleB pointer to second shape /// \param[out] collisions where to append collision details diff --git a/tests/physics/src/ShapeColliderTests.cpp b/tests/physics/src/ShapeColliderTests.cpp index 2c25decdee..f9e76bac0b 100644 --- a/tests/physics/src/ShapeColliderTests.cpp +++ b/tests/physics/src/ShapeColliderTests.cpp @@ -43,7 +43,7 @@ void ShapeColliderTests::sphereMissesSphere() { // collide A to B... { - bool touching = ShapeCollider::shapeShape(&sphereA, &sphereB, collisions); + bool touching = ShapeCollider::collideShapes(&sphereA, &sphereB, collisions); if (touching) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphereA and sphereB should NOT touch" << std::endl; @@ -52,7 +52,7 @@ void ShapeColliderTests::sphereMissesSphere() { // collide B to A... { - bool touching = ShapeCollider::shapeShape(&sphereB, &sphereA, collisions); + bool touching = ShapeCollider::collideShapes(&sphereB, &sphereA, collisions); if (touching) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphereA and sphereB should NOT touch" << std::endl; @@ -61,7 +61,7 @@ void ShapeColliderTests::sphereMissesSphere() { // also test shapeShape { - bool touching = ShapeCollider::shapeShape(&sphereB, &sphereA, collisions); + bool touching = ShapeCollider::collideShapes(&sphereB, &sphereA, collisions); if (touching) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphereA and sphereB should NOT touch" << std::endl; @@ -93,7 +93,7 @@ void ShapeColliderTests::sphereTouchesSphere() { // collide A to B... { - bool touching = ShapeCollider::shapeShape(&sphereA, &sphereB, collisions); + bool touching = ShapeCollider::collideShapes(&sphereA, &sphereB, collisions); if (!touching) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphereA and sphereB should touch" << std::endl; @@ -136,7 +136,7 @@ void ShapeColliderTests::sphereTouchesSphere() { // collide B to A... { - bool touching = ShapeCollider::shapeShape(&sphereB, &sphereA, collisions); + bool touching = ShapeCollider::collideShapes(&sphereB, &sphereA, collisions); if (!touching) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphereA and sphereB should touch" << std::endl; @@ -199,7 +199,7 @@ void ShapeColliderTests::sphereMissesCapsule() { sphereA.setPosition(rotation * localPosition + translation); // sphereA agains capsuleB - if (ShapeCollider::shapeShape(&sphereA, &capsuleB, collisions)) + if (ShapeCollider::collideShapes(&sphereA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere and capsule should NOT touch" @@ -207,7 +207,7 @@ void ShapeColliderTests::sphereMissesCapsule() { } // capsuleB against sphereA - if (ShapeCollider::shapeShape(&capsuleB, &sphereA, collisions)) + if (ShapeCollider::collideShapes(&capsuleB, &sphereA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere and capsule should NOT touch" @@ -241,7 +241,7 @@ void ShapeColliderTests::sphereTouchesCapsule() { { // sphereA collides with capsuleB's cylindrical wall sphereA.setPosition(radialOffset * xAxis); - if (!ShapeCollider::shapeShape(&sphereA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&sphereA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere and capsule should touch" @@ -272,7 +272,7 @@ void ShapeColliderTests::sphereTouchesCapsule() { } // capsuleB collides with sphereA - if (!ShapeCollider::shapeShape(&capsuleB, &sphereA, collisions)) + if (!ShapeCollider::collideShapes(&capsuleB, &sphereA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and sphere should touch" @@ -308,7 +308,7 @@ void ShapeColliderTests::sphereTouchesCapsule() { glm::vec3 axialOffset = (halfHeightB + alpha * radiusA + beta * radiusB) * yAxis; sphereA.setPosition(axialOffset * yAxis); - if (!ShapeCollider::shapeShape(&sphereA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&sphereA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere and capsule should touch" @@ -339,7 +339,7 @@ void ShapeColliderTests::sphereTouchesCapsule() { } // capsuleB collides with sphereA - if (!ShapeCollider::shapeShape(&capsuleB, &sphereA, collisions)) + if (!ShapeCollider::collideShapes(&capsuleB, &sphereA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and sphere should touch" @@ -375,7 +375,7 @@ void ShapeColliderTests::sphereTouchesCapsule() { glm::vec3 axialOffset = - (halfHeightB + alpha * radiusA + beta * radiusB) * yAxis; sphereA.setPosition(axialOffset * yAxis); - if (!ShapeCollider::shapeShape(&sphereA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&sphereA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: sphere and capsule should touch" @@ -406,7 +406,7 @@ void ShapeColliderTests::sphereTouchesCapsule() { } // capsuleB collides with sphereA - if (!ShapeCollider::shapeShape(&capsuleB, &sphereA, collisions)) + if (!ShapeCollider::collideShapes(&capsuleB, &sphereA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and sphere should touch" @@ -462,13 +462,13 @@ void ShapeColliderTests::capsuleMissesCapsule() { // side by side capsuleB.setPosition((1.01f * totalRadius) * xAxis); - if (ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should NOT touch" << std::endl; } - if (ShapeCollider::shapeShape(&capsuleB, &capsuleA, collisions)) + if (ShapeCollider::collideShapes(&capsuleB, &capsuleA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should NOT touch" @@ -477,13 +477,13 @@ void ShapeColliderTests::capsuleMissesCapsule() { // end to end capsuleB.setPosition((1.01f * totalHalfLength) * xAxis); - if (ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should NOT touch" << std::endl; } - if (ShapeCollider::shapeShape(&capsuleB, &capsuleA, collisions)) + if (ShapeCollider::collideShapes(&capsuleB, &capsuleA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should NOT touch" @@ -494,13 +494,13 @@ void ShapeColliderTests::capsuleMissesCapsule() { glm::quat rotation = glm::angleAxis(PI_OVER_TWO, zAxis); capsuleB.setRotation(rotation); capsuleB.setPosition((1.01f * (totalRadius + capsuleB.getHalfHeight())) * xAxis); - if (ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should NOT touch" << std::endl; } - if (ShapeCollider::shapeShape(&capsuleB, &capsuleA, collisions)) + if (ShapeCollider::collideShapes(&capsuleB, &capsuleA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should NOT touch" @@ -532,7 +532,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { { // side by side capsuleB.setPosition((0.99f * totalRadius) * xAxis); - if (!ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -540,7 +540,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { } else { ++numCollisions; } - if (!ShapeCollider::shapeShape(&capsuleB, &capsuleA, collisions)) + if (!ShapeCollider::collideShapes(&capsuleB, &capsuleA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -553,7 +553,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { { // end to end capsuleB.setPosition((0.99f * totalHalfLength) * yAxis); - if (!ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -561,7 +561,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { } else { ++numCollisions; } - if (!ShapeCollider::shapeShape(&capsuleB, &capsuleA, collisions)) + if (!ShapeCollider::collideShapes(&capsuleB, &capsuleA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -576,7 +576,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { capsuleB.setRotation(rotation); capsuleB.setPosition((0.99f * (totalRadius + capsuleB.getHalfHeight())) * xAxis); - if (!ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -584,7 +584,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { } else { ++numCollisions; } - if (!ShapeCollider::shapeShape(&capsuleB, &capsuleA, collisions)) + if (!ShapeCollider::collideShapes(&capsuleB, &capsuleA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -602,7 +602,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { capsuleB.setPosition(positionB); // capsuleA vs capsuleB - if (!ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -631,7 +631,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { } // capsuleB vs capsuleA - if (!ShapeCollider::shapeShape(&capsuleB, &capsuleA, collisions)) + if (!ShapeCollider::collideShapes(&capsuleB, &capsuleA, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch" @@ -669,7 +669,7 @@ void ShapeColliderTests::capsuleTouchesCapsule() { capsuleB.setPosition(positionB); // capsuleA vs capsuleB - if (!ShapeCollider::shapeShape(&capsuleA, &capsuleB, collisions)) + if (!ShapeCollider::collideShapes(&capsuleA, &capsuleB, collisions)) { std::cout << __FILE__ << ":" << __LINE__ << " ERROR: capsule and capsule should touch"