This commit is contained in:
ZappoMan 2015-06-16 15:55:37 -07:00
parent 1beb95cfe7
commit 5abd608ccc
2 changed files with 13 additions and 13 deletions

View file

@ -83,7 +83,7 @@ Model::Model(QObject* parent) :
_blendNumber(0),
_appliedBlendNumber(0),
_calculatedMeshPartBoxesValid(false),
_calculatedMeshPartOffetValid(false),
_calculatedMeshPartOffsetValid(false),
_calculatedMeshBoxesValid(false),
_calculatedMeshTrianglesValid(false),
_meshGroupsKnown(false),
@ -666,22 +666,22 @@ bool Model::convexHullContains(glm::vec3 point) {
}
void Model::recalculateMeshPartOffsets() {
if (!_calculatedMeshPartOffetValid) {
if (!_calculatedMeshPartOffsetValid) {
const FBXGeometry& geometry = _geometry->getFBXGeometry();
int numberOfMeshes = geometry.meshes.size();
_calculatedMeshPartOffet.clear();
_calculatedMeshPartOffset.clear();
for (int i = 0; i < numberOfMeshes; i++) {
const FBXMesh& mesh = geometry.meshes.at(i);
qint64 partOffset = 0;
for (int j = 0; j < mesh.parts.size(); j++) {
const FBXMeshPart& part = mesh.parts.at(j);
_calculatedMeshPartOffet[QPair<int,int>(i, j)] = partOffset;
_calculatedMeshPartOffset[QPair<int,int>(i, j)] = partOffset;
partOffset += part.quadIndices.size() * sizeof(int);
partOffset += part.triangleIndices.size() * sizeof(int);
}
}
_calculatedMeshPartOffetValid = true;
_calculatedMeshPartOffsetValid = true;
}
}
// TODO: we seem to call this too often when things haven't actually changed... look into optimizing this
@ -699,8 +699,8 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
_calculatedMeshTriangles.clear();
_calculatedMeshTriangles.resize(numberOfMeshes);
_calculatedMeshPartBoxes.clear();
_calculatedMeshPartOffet.clear();
_calculatedMeshPartOffetValid = false;
_calculatedMeshPartOffset.clear();
_calculatedMeshPartOffsetValid = false;
for (int i = 0; i < numberOfMeshes; i++) {
const FBXMesh& mesh = geometry.meshes.at(i);
Extents scaledMeshExtents = calculateScaledOffsetExtents(mesh.meshExtents);
@ -795,7 +795,7 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
}
}
_calculatedMeshPartBoxes[QPair<int,int>(i, j)] = thisPartBounds;
_calculatedMeshPartOffet[QPair<int,int>(i, j)] = partOffset;
_calculatedMeshPartOffset[QPair<int,int>(i, j)] = partOffset;
partOffset += part.quadIndices.size() * sizeof(int);
partOffset += part.triangleIndices.size() * sizeof(int);
@ -803,7 +803,7 @@ void Model::recalculateMeshBoxes(bool pickAgainstTriangles) {
}
_calculatedMeshTriangles[i] = thisMeshTriangles;
_calculatedMeshPartBoxesValid = true;
_calculatedMeshPartOffetValid = true;
_calculatedMeshPartOffsetValid = true;
}
}
_calculatedMeshBoxesValid = true;
@ -1809,7 +1809,7 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
}
// We need to make sure we have valid offsets calculated before we can render
if (!_calculatedMeshPartOffetValid) {
if (!_calculatedMeshPartOffsetValid) {
recalculateMeshPartOffsets();
}
auto textureCache = DependencyManager::get<TextureCache>();
@ -2018,7 +2018,7 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, bool tran
}
}
qint64 offset = _calculatedMeshPartOffet[QPair<int,int>(meshIndex, partIndex)];
qint64 offset = _calculatedMeshPartOffset[QPair<int,int>(meshIndex, partIndex)];
if (part.quadIndices.size() > 0) {
batch.drawIndexed(gpu::QUADS, part.quadIndices.size(), offset);

View file

@ -369,8 +369,8 @@ private:
};
QHash<QPair<int,int>, AABox> _calculatedMeshPartBoxes; // world coordinate AABoxes for all sub mesh part boxes
QHash<QPair<int,int>, qint64> _calculatedMeshPartOffet;
bool _calculatedMeshPartOffetValid;
QHash<QPair<int,int>, qint64> _calculatedMeshPartOffset;
bool _calculatedMeshPartOffsetValid;
bool _calculatedMeshPartBoxesValid;