From 5a0783c38c98a4980b505bf942a909a649a60d83 Mon Sep 17 00:00:00 2001 From: Vladyslav Stelmakhovskyi Date: Sat, 17 Jun 2017 22:24:27 +0200 Subject: [PATCH] Send mouse events before touch event. It seems the order is important for Qt 5.9 --- interface/src/Application.cpp | 7 +++---- interface/src/Application.h | 2 +- interface/src/ui/overlays/Web3DOverlay.cpp | 14 ++++++++------ 3 files changed, 12 insertions(+), 11 deletions(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 5e168c6620..287ac2931e 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -953,7 +953,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo // Make sure we don't time out during slow operations at startup updateHeartbeat(); - connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit())); + connect(this, SIGNAL(aboutToQuit()), this, SLOT(onAboutToQuit())); // hook up bandwidth estimator QSharedPointer bandwidthRecorder = DependencyManager::get(); @@ -1238,7 +1238,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo setKeyboardFocusOverlay(UNKNOWN_OVERLAY_ID); }); - connect(this, &Application::aboutToQuit, [=]() { + QObject::connect(this, &Application::aboutToQuit, [=]() { setKeyboardFocusOverlay(UNKNOWN_OVERLAY_ID); setKeyboardFocusEntity(UNKNOWN_ENTITY_ID); }); @@ -1447,7 +1447,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo }); sendStatsTimer->start(); - // Periodically check for count of nearby avatars static int lastCountOfNearbyAvatars = -1; QTimer* checkNearbyAvatarsTimer = new QTimer(this); @@ -1642,7 +1641,7 @@ void Application::updateHeartbeat() const { static_cast(_deadlockWatchdogThread)->updateHeartbeat(); } -void Application::aboutToQuit() { +void Application::onAboutToQuit() { emit beforeAboutToQuit(); foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) { diff --git a/interface/src/Application.h b/interface/src/Application.h index 46e5e882a4..bcb5e2bc10 100644 --- a/interface/src/Application.h +++ b/interface/src/Application.h @@ -401,7 +401,7 @@ private slots: void showDesktop(); void clearDomainOctreeDetails(); void clearDomainAvatars(); - void aboutToQuit(); + void onAboutToQuit(); void resettingDomain(); diff --git a/interface/src/ui/overlays/Web3DOverlay.cpp b/interface/src/ui/overlays/Web3DOverlay.cpp index e26a641206..a688e90e69 100644 --- a/interface/src/ui/overlays/Web3DOverlay.cpp +++ b/interface/src/ui/overlays/Web3DOverlay.cpp @@ -441,17 +441,19 @@ void Web3DOverlay::handlePointerEventAsTouch(const PointerEvent& event) { touchEvent->setTouchPoints(touchPoints); touchEvent->setTouchPointStates(touchPointState); + // Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover. + // FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times). + // This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery". + // + // In Qt 5.9 mouse events must be sent before touch events to make sure some QtQuick components will receive mouse events + QMouseEvent* mouseEvent = new QMouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier); + QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent); + QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent); if (this->_pressed && event.getType() == PointerEvent::Move) { return; } - // Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover. - // FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times). - // This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery". - - QMouseEvent* mouseEvent = new QMouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier); - QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent); } void Web3DOverlay::handlePointerEventAsMouse(const PointerEvent& event) {