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removed incomplete code snippet in Avatar.h
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e9592f9360
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2 changed files with 6 additions and 15 deletions
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@ -592,6 +592,7 @@ void Avatar::updateAvatarCollisionDetectionAndResponse(glm::vec3 collisionPositi
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}
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void Avatar::render(bool lookingInMirror) {
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/*
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// show avatar position
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glColor4f( 0.5f, 0.5f, 0.5f, 0.6 );
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@ -958,11 +959,11 @@ void Avatar::initializeSkeleton() {
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calculateBoneLengths();
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_pelvisStandingHeight =
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_bone[ AVATAR_BONE_PELVIS_SPINE ].length +
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_bone[ AVATAR_BONE_LEFT_THIGH ].length +
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_bone[ AVATAR_BONE_LEFT_SHIN ].length +
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_bone[ AVATAR_BONE_LEFT_FOOT ].length +
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_bone[ AVATAR_BONE_RIGHT_FOOT ].radius;
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_bone[ AVATAR_BONE_PELVIS_SPINE ].length +
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_bone[ AVATAR_BONE_LEFT_THIGH ].length +
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_bone[ AVATAR_BONE_LEFT_SHIN ].length +
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_bone[ AVATAR_BONE_LEFT_FOOT ].length +
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_bone[ AVATAR_BONE_RIGHT_FOOT ].radius;
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// generate world positions
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updateSkeleton();
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@ -89,16 +89,6 @@ enum AvatarBoneID
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NUM_AVATAR_BONES
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};
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/*
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static glm::vec3 avatarDefaultPose[NUM_AVATAR_BONES] =
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{
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glm::vec3( 0.0f, 0.0f, 0.0f ),
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glm::vec3( 0.0f, 0.0f, 0.0f )
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};
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*/
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struct AvatarCollisionElipsoid
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{
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bool colliding;
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