diff --git a/examples/acScripts/rain.js b/examples/acScripts/rain.js new file mode 100644 index 0000000000..ee8a1e19a6 --- /dev/null +++ b/examples/acScripts/rain.js @@ -0,0 +1,163 @@ +// +// rain.js +// examples +// +// Created by David Rowe on 9 Apr 2015. +// Copyright 2015 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// + +var RainSquall = function (properties) { + var // Properties + squallOrigin, + squallRadius, + dropsPerMinute = 60, + dropSize = { x: 0.1, y: 0.1, z: 0.1 }, + dropFallSpeed = 1, // m/s + dropLifetime = 60, // Seconds + dropSpinMax = 0, // Maximum angular velocity per axis; deg/s + debug = false, // Display origin circle; don't use running on Stack Manager + // Other + squallCircle, + SQUALL_CIRCLE_COLOR = { red: 255, green: 0, blue: 0 }, + SQUALL_CIRCLE_ALPHA = 0.5, + SQUALL_CIRCLE_ROTATION = Quat.fromPitchYawRollDegrees(90, 0, 0), + raindropProperties, + RAINDROP_MODEL_URL = "https://s3.amazonaws.com/hifi-public/ozan/Polyworld/Sets/sky/tetrahedron_v1-Faceted2.fbx", + raindropTimer, + raindrops = [], // HACK: Work around raindrops not always getting velocities + raindropVelocities = [], // HACK: Work around raindrops not always getting velocities + DEGREES_TO_RADIANS = Math.PI / 180; + + function processProperties() { + if (!properties.hasOwnProperty("origin")) { + print("ERROR: Rain squall origin must be specified"); + return; + } + squallOrigin = properties.origin; + + if (!properties.hasOwnProperty("radius")) { + print("ERROR: Rain squall radius must be specified"); + return; + } + squallRadius = properties.radius; + + if (properties.hasOwnProperty("dropsPerMinute")) { + dropsPerMinute = properties.dropsPerMinute; + } + + if (properties.hasOwnProperty("dropSize")) { + dropSize = properties.dropSize; + } + + if (properties.hasOwnProperty("dropFallSpeed")) { + dropFallSpeed = properties.dropFallSpeed; + } + + if (properties.hasOwnProperty("dropLifetime")) { + dropLifetime = properties.dropLifetime; + } + + if (properties.hasOwnProperty("dropSpinMax")) { + dropSpinMax = properties.dropSpinMax; + } + + if (properties.hasOwnProperty("debug")) { + debug = properties.debug; + } + + raindropProperties = { + type: "Model", + modelURL: RAINDROP_MODEL_URL, + lifetime: dropLifetime, + dimensions: dropSize, + velocity: { x: 0, y: -dropFallSpeed, z: 0 }, + damping: 0, + angularDamping: 0, + ignoreForCollisions: true + }; + } + + function createRaindrop() { + var angle, + radius, + offset, + drop, + spin = { x: 0, y: 0, z: 0 }, + maxSpinRadians = properties.dropSpinMax * DEGREES_TO_RADIANS, + i; + + // HACK: Work around rain drops not always getting velocities set at creation + for (i = 0; i < raindrops.length; i += 1) { + Entities.editEntity(raindrops[i], raindropVelocities[i]); + } + + angle = Math.random() * 360; + radius = Math.random() * squallRadius; + offset = Vec3.multiplyQbyV(Quat.fromPitchYawRollDegrees(0, angle, 0), { x: 0, y: -0.1, z: radius }); + raindropProperties.position = Vec3.sum(squallOrigin, offset); + if (properties.dropSpinMax > 0) { + spin = { + x: Math.random() * maxSpinRadians, + y: Math.random() * maxSpinRadians, + z: Math.random() * maxSpinRadians + }; + raindropProperties.angularVelocity = spin; + } + drop = Entities.addEntity(raindropProperties); + + // HACK: Work around rain drops not always getting velocities set at creation + raindrops.push(drop); + raindropVelocities.push({ + velocity: raindropProperties.velocity, + angularVelocity: spin + }); + if (raindrops.length > 5) { + raindrops.shift(); + raindropVelocities.shift(); + } + } + + function setUp() { + if (debug) { + squallCircle = Overlays.addOverlay("circle3d", { + size: { x: 2 * squallRadius, y: 2 * squallRadius }, + color: SQUALL_CIRCLE_COLOR, + alpha: SQUALL_CIRCLE_ALPHA, + solid: true, + visible: debug, + position: squallOrigin, + rotation: SQUALL_CIRCLE_ROTATION + }); + } + + raindropTimer = Script.setInterval(createRaindrop, 60000 / dropsPerMinute); + } + + function tearDown() { + Script.clearInterval(raindropTimer); + if (debug) { + Overlays.deleteOverlay(squallCircle); + } + } + + processProperties(); + setUp(); + Script.scriptEnding.connect(tearDown); + + return { + }; +}; + +var rainSquall1 = new RainSquall({ + origin: { x: 1195, y: 1223, z: 1020 }, + radius: 25, + dropsPerMinute: 120, + dropSize: { x: 0.1, y: 0.1, z: 0.1 }, + dropFallSpeed: 3, + dropLifetime: 30, + dropSpinMax: 180, + debug: false +});