diff --git a/libraries/entities/src/EntityItemPropertiesDefaults.h b/libraries/entities/src/EntityItemPropertiesDefaults.h index 22beb3937e..b184d510b3 100644 --- a/libraries/entities/src/EntityItemPropertiesDefaults.h +++ b/libraries/entities/src/EntityItemPropertiesDefaults.h @@ -20,8 +20,6 @@ // creating a new one on the stack so we declare the ZERO_VEC3 constant as an optimization. const glm::vec3 ENTITY_ITEM_ZERO_VEC3(0.0f); -const glm::vec3 REGULAR_GRAVITY = glm::vec3(0, -9.8f / (float)TREE_SCALE, 0); - const bool ENTITY_ITEM_DEFAULT_LOCKED = false; const QString ENTITY_ITEM_DEFAULT_USER_DATA = QString(""); @@ -37,7 +35,7 @@ const float ENTITY_ITEM_DEFAULT_LIFETIME = ENTITY_ITEM_IMMORTAL_LIFETIME; const glm::quat ENTITY_ITEM_DEFAULT_ROTATION; const float ENTITY_ITEM_DEFAULT_WIDTH = 0.1f; -const glm::vec3 ENTITY_ITEM_DEFAULT_DIMENSIONS = glm::vec3(ENTITY_ITEM_DEFAULT_WIDTH) / (float)TREE_SCALE; +const glm::vec3 ENTITY_ITEM_DEFAULT_DIMENSIONS = glm::vec3(ENTITY_ITEM_DEFAULT_WIDTH); const float ENTITY_ITEM_DEFAULT_VOLUME = ENTITY_ITEM_DEFAULT_WIDTH * ENTITY_ITEM_DEFAULT_WIDTH * ENTITY_ITEM_DEFAULT_WIDTH; const float ENTITY_ITEM_MAX_DENSITY = 10000.0f; // kg/m^3 density of silver