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fix for scratchy audio on windows
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parent
7183400e43
commit
599ef68df8
3 changed files with 22 additions and 15 deletions
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@ -75,4 +75,4 @@ private:
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};
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#endif // hifi_AudioScope_h
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#endif // hifi_AudioScope_h
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@ -85,16 +85,9 @@ AudioClient::AudioClient() :
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_isStereoInput(false),
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_outputStarveDetectionStartTimeMsec(0),
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_outputStarveDetectionCount(0),
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_outputBufferSizeFrames("audioOutputBufferSize",
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DEFAULT_MAX_FRAMES_OVER_DESIRED),
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#ifdef Q_OS_ANDROID
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_outputStarveDetectionEnabled("audioOutputStarveDetectionEnabled",
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false),
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#else
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_outputBufferSizeFrames("audioOutputBufferSize", DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES),
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_outputStarveDetectionEnabled("audioOutputStarveDetectionEnabled",
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DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED),
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#endif
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_outputStarveDetectionPeriodMsec("audioOutputStarveDetectionPeriod",
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DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD),
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_outputStarveDetectionThreshold("audioOutputStarveDetectionThreshold",
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@ -1089,12 +1082,16 @@ void AudioClient::outputNotify() {
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} else {
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_outputStarveDetectionCount += recentUnfulfilled;
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if (_outputStarveDetectionCount > _outputStarveDetectionThreshold.get()) {
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int newOutputBufferSizeFrames = _outputBufferSizeFrames.get() + 1;
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qDebug() << "Starve detection threshold met, increasing buffer size to " << newOutputBufferSizeFrames;
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setOutputBufferSize(newOutputBufferSizeFrames);
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_outputStarveDetectionStartTimeMsec = now;
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_outputStarveDetectionCount = 0;
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int oldOutputBufferSizeFrames = _outputBufferSizeFrames.get();
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int newOutputBufferSizeFrames = oldOutputBufferSizeFrames + 1;
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setOutputBufferSize(newOutputBufferSizeFrames);
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newOutputBufferSizeFrames = _outputBufferSizeFrames.get();
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if (newOutputBufferSizeFrames > oldOutputBufferSizeFrames) {
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qDebug() << "Starve detection threshold met, increasing buffer size to " << newOutputBufferSizeFrames;
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}
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}
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}
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}
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@ -56,8 +56,18 @@ static const int NUM_AUDIO_CHANNELS = 2;
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static const int DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 3;
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static const int MIN_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 1;
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static const int MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 20;
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static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = true;
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#ifdef _WIN32
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// WORKAROUND: Some sound devices on Windows (at least 8.1) will get scratchy if their output
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// buffer is set too high so we have to limit the number of frames in the buffer.
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static const int MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 5;
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#else
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static const int MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 20;
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#endif
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#ifdef Q_OS_ANDROID
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static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = false;
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#else
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static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = true;
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#endif
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static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD = 3;
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static const quint64 DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD = 10 * 1000; // 10 Seconds
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