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moved vector math helpers to Utils.cpp/h
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fc122f23d2
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3 changed files with 27 additions and 20 deletions
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@ -140,3 +140,26 @@ void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, gl
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glPopMatrix();
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}
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// XXXBHG - These handy operators should probably go somewhere else, I'm surprised they don't
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// already exist somewhere in OpenGL. Maybe someone can point me to them if they do exist!
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glm::vec3 operator* (float lhs, const glm::vec3& rhs)
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{
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glm::vec3 result = rhs;
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result.x *= lhs;
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result.y *= lhs;
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result.z *= lhs;
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return result;
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}
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// XXXBHG - These handy operators should probably go somewhere else, I'm surprised they don't
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// already exist somewhere in OpenGL. Maybe someone can point me to them if they do exist!
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glm::vec3 operator* (const glm::vec3& lhs, float rhs)
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{
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glm::vec3 result = lhs;
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result.x *= rhs;
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result.y *= rhs;
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result.z *= rhs;
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return result;
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}
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@ -48,4 +48,8 @@ void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, gl
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double diffclock(timeval *clock1,timeval *clock2);
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glm::vec3 operator* (float lhs, const glm::vec3& rhs);
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glm::vec3 operator* (const glm::vec3& lhs, float rhs);
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#endif
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@ -511,26 +511,6 @@ void simulateHead(float frametime)
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}
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}
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// These handy operators should probably go somewhere else, I'm surprised they don't
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// already exist somewhere in OpenGL. Maybe someone can point me to them if they do exist!
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glm::vec3 operator* (float lhs, const glm::vec3& rhs)
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{
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glm::vec3 result = rhs;
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result.x *= lhs;
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result.y *= lhs;
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result.z *= lhs;
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return result;
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}
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glm::vec3 operator* (const glm::vec3& lhs, float rhs)
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{
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glm::vec3 result = lhs;
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result.x *= rhs;
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result.y *= rhs;
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result.z *= rhs;
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return result;
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}
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// XXXBHG - this code is not yet working. This is here to help Jeffery debug getAvatarHeadLookatDirection()
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// The code will draw a yellow line from the avatar's position to the origin,
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// It also attempts to draw a cyan line from the avatar to 2 meters in front of the avatar in the direction
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