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Reinstate missing guards
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0d6513c7dc
commit
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1 changed files with 24 additions and 20 deletions
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@ -58,11 +58,13 @@ void Head::computeAudioLoudness(float deltaTime) {
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_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
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}
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if (!_isFaceTrackerConnected) {
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float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
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_audioAttack = audioAttackAveragingRate * _audioAttack +
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(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
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_lastLoudness = (audioLoudness - _longTermAverageLoudness);
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}
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}
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void Head::computeEyeMovement(float deltaTime) {
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if (!_isFaceTrackerConnected) {
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@ -139,6 +141,7 @@ void Head::computeEyeMovement(float deltaTime) {
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}
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void Head::computeFaceMovement(float deltaTime) {
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if (!_isFaceTrackerConnected) {
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// Update audio attack data for facial animation (eyebrows and mouth)
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const float BROW_LIFT_THRESHOLD = 100.0f;
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if (_audioAttack > BROW_LIFT_THRESHOLD) {
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@ -157,6 +160,7 @@ void Head::computeFaceMovement(float deltaTime) {
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_mouth4,
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_transientBlendshapeCoefficients);
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}
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}
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void Head::computeEyePosition() {
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_leftEyePosition = _rightEyePosition = getPosition();
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